Generation V: Difference between revisions

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==Advances in gameplay==
==Advances in gameplay==
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No new evolutionary relatives of previous Pokemon are introduced, and in Black and White, no Pokémon from previous generations can be caught in Unova itself until after the [[National Pokédex]] is obtained.
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No new evolutionary relatives of previous Pokémon are introduced, and in Black and White, no Pokémon from previous generations can be caught in Unova itself until after the [[National Pokédex]] is obtained.
* The addition of 92 new [[move]]s, bringing the total to 559.
* The addition of 92 new [[move]]s, bringing the total to 559.
* The addition of 41 new [[Ability|Abilities]], bringing the total to 164. Many older Pokémon are allowed to have new Abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
* The addition of 41 new [[Ability|Abilities]], bringing the total to 164. Many older Pokémon are allowed to have new Abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
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** The [[Apricorn]] Poké Balls and the {{ball|Sport}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
** The [[Apricorn]] Poké Balls and the {{ball|Sport}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
* Pokémon battle sprites now animate constantly, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status condition]]s ({{status|frozen}} Pokémon do not move at all).
* Pokémon battle sprites now animate constantly, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status condition]]s ({{status|frozen}} Pokémon do not move at all).
* When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokemon with its eyes closed.
* When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokémon with its eyes closed.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokemon as the battle progresses.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokémon as the battle progresses.
* The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
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* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.
* The [[trade|trading]] process has been upgraded: players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. Furthermore, players can trade outside of the [[Pokémon Center]] via [[infrared]].
* The [[trade|trading]] process has been upgraded: players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. Furthermore, players can trade outside of the [[Pokémon Center]] via [[infrared]].
* The expansion of key item registration:  Multiple items, and even several menu screens, may be registered simultaneously. Pressing the Y button now brings up a quick access menu of the registered commands.
* The expansion of Key Item registration:  Multiple items, and even several menu screens, may be registered simultaneously. Pressing the Y button now brings up a quick access menu of the registered commands.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon (unless it's a Pokémon that stays airborne like {{p|Hydreigon}}, {{p|Ho-Oh}}, or {{p|Goldeen}}; or it is {{p|Diglett}} or {{p|Dugtrio}}).
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon (unless it's a Pokémon that stays airborne like {{p|Hydreigon}}, {{p|Ho-Oh}}, or {{p|Goldeen}}; or it is {{p|Diglett}} or {{p|Dugtrio}}).
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* The abandonment of encounter rate differences based on the [[time]] of day.
* The abandonment of encounter rate differences based on the [[time]] of day.
* The option to have the [[Running Shoes]] on at all times, as in HeartGold and SoulSilver, has been removed.
* The option to have the [[Running Shoes]] on at all times, as in HeartGold and SoulSilver, has been removed.
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100.  
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100.
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.
* [[Record mixing]] is no longer a feature.
* [[Record mixing]] is no longer a feature.
* The abandonment of [[Game Corner]]s.
* The abandonment of [[Game Corner]]s.
* The persistent bottom-screen menu from {{game|HeartGold and SoulSilver|s}} is no longer present, as that screen now displays the [[C-Gear]]. The menu is brought up on the touch screen in the same way, though, with X.
* The persistent bottom-screen menu from {{game|HeartGold and SoulSilver|s}} is no longer present, as that screen now displays the [[C-Gear]]. The menu is brought up on the touch screen in the same way, though, with X.
* The way some [[key item]]s are used, such as the Dowsing Machine, has been altered.
* The way some [[Key Item]]s are used, such as the Dowsing Machine, has been altered.
* {{status|Poison}} no longer inflicts damage outside the battle.
* {{status|Poison}} no longer inflicts damage outside the battle.
* [[Badge]]s are no longer necessary in order to use [[HM]] [[field move]]s.
* [[Badge]]s are no longer necessary in order to use [[HM]] [[field move]]s.
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* In the [[Vs. Recorder#Browse Mode|Vs. Recorder's Browse Mode]], it is no longer possible to change the interface's color to the previous color in the line by tapping the left border of the touch screen. Tapping either border will change it to the next color in the sequence.
* In the [[Vs. Recorder#Browse Mode|Vs. Recorder's Browse Mode]], it is no longer possible to change the interface's color to the previous color in the line by tapping the left border of the touch screen. Tapping either border will change it to the next color in the sequence.
* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|Form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|Form differences|Castform|weather forms}} now use their own minisprites, rather than using default form's minisprite. Additionally, Cherrim's Sunshine Form minisprite is different than the one used in HeartGold and SoulSilver.
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|List of Pokémon with form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|List of Pokémon with form differences|Castform|weather forms}} now use their own minisprites, rather than using default form's minisprite. Additionally, Cherrim's Sunshine Form minisprite is different than the one used in HeartGold and SoulSilver.
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - first on player's side, then on opposing side. Due to this, messages have been changed to include the Pokémon (eg. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!'').  If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon>'s attack missed!'' message will appear first (if it was due to something else than immunity or protecting itself, otherwise the usual message like ''It doesn't affect <Pokémon>...'' appears), before the move's animation executes, and the missed Pokémon will not react to the animation.
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - first on player's side, then on opposing side. Due to this, messages have been changed to include the Pokémon (e.g. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!'').  If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon>'s attack missed!'' message will appear first (if it was due to something else than immunity or protecting itself, otherwise the usual message like ''It doesn't affect <Pokémon>...'' appears), before the move's animation executes, and the missed Pokémon will not react to the animation.
* When an Ability is activated during battle, it is shown as a green-blue arrow for the player's side or a red-yellow arrow on the opposing side with the text ''<Pokémon>'s <ability>'' instead showing it activated on the battle text. (eg. ''Pikachu's Static'' and the message ''The foe's Meowth is paralyzed!'' instead of ''Pikachu's Static paralyzed the foe's Meowth!'' on the battle text). This has been changed to a black arrow for both sides in Black and White 2. Additionally, if the Ability is changed, the arrow appears, reflecting the Ability change that took place.
* When an Ability is activated during battle, it is shown as a green-blue arrow for the player's side or a red-yellow arrow on the opposing side with the text ''<Pokémon>'s <ability>'' instead showing it activated on the battle text. (e.g. ''Pikachu's Static'' and the message ''The foe's Meowth is paralyzed!'' instead of ''Pikachu's Static paralyzed the foe's Meowth!'' on the battle text). This has been changed to a black arrow for both sides in Black and White 2. Additionally, if the Ability is changed, the arrow appears, reflecting the Ability change that took place.
* During breeding, offspring now have an 80% chance to have the Ability slot corresponding to their mother, unless it is a Hidden Ability; for example, {{p|Venomoth}} with {{a|Shield Dust}} is more likely to breed {{p|Venonat}} with {{a|Compoundeyes}} than with {{a|Tinted Lens}}.
* During breeding, offspring now have an 80% chance to have the Ability slot corresponding to their mother, unless it is a Hidden Ability; for example, {{p|Venomoth}} with {{a|Shield Dust}} is more likely to breed {{p|Venonat}} with {{a|Compoundeyes}} than with {{a|Tinted Lens}}.


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* A sequel pair to the original pair of games, with an all-new story.
* A sequel pair to the original pair of games, with an all-new story.
* Pokémon from previous generations appear more often in Unova, even from the start.
* Pokémon from previous generations appear more often in Unova, even from the start.
* The New Unova [[Pokédex]] includes a Habitat mode, allowing the player to select a specific area or route in Unova and view what Pokemon are known to inhabit it.
* The New Unova [[Pokédex]] includes a Habitat mode, allowing the player to select a specific area or route in Unova and view what Pokémon are known to inhabit it.
* [[Entralink]] missions are replaced by Funfest missions, and can be played with or without connecting to other players.
* [[Entralink]] missions are replaced by Funfest missions, and can be played with or without connecting to other players.
* New attractions, such as [[Pokéstar Studios]] and the [[Pokémon World Tournament]].
* New attractions, such as [[Pokéstar Studios]] and the [[Pokémon World Tournament]].
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====Gym Leaders====
====Gym Leaders====
====={{2v2|Black|White}}=====
====={{2v2|Black|White}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{Unova color dark}}; border: 4px solid #{{Unova color}};" colspan=9 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Unova color dark}}; border: 4px solid #{{Unova color}}" colspan=9 cellspacing="1" cellpadding="2"
|-
! style="background: #{{unova color dark}};" colspan="9" | {{color2|{{unova color light}}|Unova League}}
|-
|-
! style="background: #{{unova color dark}};" colspan="6" | {{color2|{{unova color light}}|Generation V}}
! style="background: #{{unova color dark}}" colspan="9" | {{color2|{{unova color light}}|Unova League}}
! style="background: #{{unova color dark}};" colspan="6" | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}
|-
|-
! colspan="1" style="background: #{{unova color light}}; {{roundytl|5px}}" colspan="6" | {{color|{{unova color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{unova color dark}}" colspan="6" | {{color2|{{unova color light}}|Generation V}}
! style="background: #{{unova color light}};" | {{color|{{unova color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{unova color dark}}" colspan="6" | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}
! colspan="3" style="background: #{{unova color light}};" | {{color2|{{unova color dark}}|Type}}
|-
! style="background: #{{unova color light}}; {{roundytl|5px}}" colspan="6" | {{color|{{unova color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{unova color light}}" | {{color|{{unova color dark}}|Location<br><small>Japanese</small>}}
! colspan="3" style="background: #{{unova color light}}" | {{color2|{{unova color dark}}|Type}}
! style="background: #{{unova color light}}; {{roundytr|5px}}" | {{color2|{{unova color dark}}|Badge}}
! style="background: #{{unova color light}}; {{roundytr|5px}}" | {{color2|{{unova color dark}}|Badge}}
|-  
|-
| style="background: #{{grass color light}}" colspan="2" | [[File:VSCilan.png]]<br>{{color2|{{grass color dark}}|Cilan}}<br><small>{{color|{{grass color dark}}|デント Dent}}</small>
| style="background: #{{grass color light}}" colspan="2" | [[File:VSCilan.png]]<br>{{color2|{{grass color dark}}|Cilan}}<br><small>{{color|{{grass color dark}}|デント Dent}}</small>
| style="background: #{{fire color light}}" colspan="2" | [[File:VSChili.png]]<br>{{color2|{{fire color dark}}|Chili}}<br><small>{{color|{{fire color dark}}|ポッド Pod}}</small>
| style="background: #{{fire color light}}" colspan="2" | [[File:VSChili.png]]<br>{{color2|{{fire color dark}}|Chili}}<br><small>{{color|{{fire color dark}}|ポッド Pod}}</small>
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{{-}}
{{-}}
====={{2v2|Black|White|2}}=====
====={{2v2|Black|White|2}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{Unova color dark}}; border: 4px solid #{{Unova color}};" colspan=7 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Unova color dark}}; border: 4px solid #{{Unova color}}" colspan=7 cellspacing="1" cellpadding="2"
|-  
|-
! style="background: #{{unova color dark}};" colspan="7" | {{color2|{{unova color light}}|Unova League}}
! style="background: #{{unova color dark}}" colspan="7" | {{color2|{{unova color light}}|Unova League}}
|-
|-
! style="background: #{{unova color dark}};" colspan="4" | {{color2|{{unova color light}}|Generation V}}
! style="background: #{{unova color dark}}" colspan="4" | {{color2|{{unova color light}}|Generation V}}
! style="background: #{{unova color dark}};" colspan="3" | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}
! style="background: #{{unova color dark}}" colspan="3" | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}
|-
|-
! style="background: #{{unova color light}}; {{roundytl|5px}}" colspan="4" | {{color|{{unova color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{unova color light}}; {{roundytl|5px}}" colspan="4" | {{color|{{unova color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{unova color light}};" | {{color|{{unova color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{unova color light}}" | {{color|{{unova color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{unova color light}};" | {{color2|{{unova color dark}}|Type}}
! style="background: #{{unova color light}}" | {{color2|{{unova color dark}}|Type}}
! style="background: #{{unova color light}}; {{roundytr|5px}}" | {{color2|{{unova color dark}}|Badge}}
! style="background: #{{unova color light}}; {{roundytr|5px}}" | {{color2|{{unova color dark}}|Badge}}
|-  
|-
{{gldr|type=Normal|col=4|pic=VSCheren 2.png|ldr=Cheren|djap=チェレン|drm=Cheren|loc=Aspertia City|cjap=ヒオウギシティ|crm=Hiougi City|bdg=Basic|px=50}}
{{gldr|type=Normal|col=4|pic=VSCheren 2.png|ldr=Cheren|djap=チェレン|drm=Cheren|loc=Aspertia City|cjap=ヒオウギシティ|crm=Hiougi City|bdg=Basic|px=50}}
{{gldr|type=Poison|col=4|pic=VSRoxie.png|ldr=Roxie|djap=ホミカ|drm=Homika|loc=Virbank City|cjap=タチワキシティ|crm=Tachiwaki City|bdg=Toxic|px=50}}
{{gldr|type=Poison|col=4|pic=VSRoxie.png|ldr=Roxie|djap=ホミカ|drm=Homika|loc=Virbank City|cjap=タチワキシティ|crm=Tachiwaki City|bdg=Toxic|px=50}}
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==English title screens==
==English title screens==
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
|-  
|-
| style="background: #{{black color light}}; {{roundytl|5px}}" | {{color2|{{black color dark}}|Pokémon Black and White Versions|Pokémon Black}}
| style="background: #{{black color light}}; {{roundytl|5px}}" | {{color2|{{black color dark}}|Pokémon Black and White Versions|Pokémon Black}}
| style="background: #{{white color light}}; {{roundytr|5px}}" | {{color2|{{white color dark}}|Pokémon Black and White Versions|Pokémon White}}
| style="background: #{{white color light}}; {{roundytr|5px}}" | {{color2|{{white color dark}}|Pokémon Black and White Versions|Pokémon White}}
|-
|-
| width="14px" style="background: #{{black color}};" | [[File:BlackTitle.png]]
| width="14px" style="background: #{{black color}}" | [[File:BlackTitle.png]]
| width="14px" style="background: #{{white color}};" | [[File:WhiteTitle.png]]
| width="14px" style="background: #{{white color}}" | [[File:WhiteTitle.png]]
|-  
|-
| style="background: #{{black 2 color light}}" | {{color2|{{black 2 color dark}}|Pokémon Black and White Versions 2|Pokémon Black 2}}
| style="background: #{{black 2 color light}}" | {{color2|{{black 2 color dark}}|Pokémon Black and White Versions 2|Pokémon Black 2}}
| style="background: #{{white 2 color light}}" | {{color2|{{white 2 color dark}}|Pokémon Black and White Versions 2|Pokémon White 2}}
| style="background: #{{white 2 color light}}" | {{color2|{{white 2 color dark}}|Pokémon Black and White Versions 2|Pokémon White 2}}
|-
|-
| width="14px" style="background: #{{black 2 color}};" | [[File:Black2Title.png]]
| width="14px" style="background: #{{black 2 color}}" | [[File:Black2Title.png]]
| width="14px" style="background: #{{white 2 color}};" | [[File:White2Title.png]]
| width="14px" style="background: #{{white 2 color}}" | [[File:White2Title.png]]
|}
|}


==Japanese title screens==
==Japanese title screens==
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
|-  
|-
| style="background: #{{black color light}}; {{roundytl|5px}}" | {{color2|{{black color dark}}|Pokémon Black and White Versions|Pokémon Black}}
| style="background: #{{black color light}}; {{roundytl|5px}}" | {{color2|{{black color dark}}|Pokémon Black and White Versions|Pokémon Black}}
| style="background: #{{white color light}}; {{roundytr|5px}}" | {{color2|{{white color dark}}|Pokémon Black and White Versions|Pokémon White}}
| style="background: #{{white color light}}; {{roundytr|5px}}" | {{color2|{{white color dark}}|Pokémon Black and White Versions|Pokémon White}}
|-
|-
| width="14px" style="background: #{{black color}};" | [[File:Japanese BlackTitle.png]]
| width="14px" style="background: #{{black color}}" | [[File:Japanese BlackTitle.png]]
| width="14px" style="background: #{{white color}};" | [[File:Japanese WhiteTitle.png]]
| width="14px" style="background: #{{white color}}" | [[File:Japanese WhiteTitle.png]]
|-  
|-
| style="background: #{{black 2 color light}}" | {{color2|{{black 2 color dark}}|Pokémon Black and White Versions 2|Pokémon Black 2}}
| style="background: #{{black 2 color light}}" | {{color2|{{black 2 color dark}}|Pokémon Black and White Versions 2|Pokémon Black 2}}
| style="background: #{{white 2 color light}}" | {{color2|{{white 2 color dark}}|Pokémon Black and White Versions 2|Pokémon White 2}}
| style="background: #{{white 2 color light}}" | {{color2|{{white 2 color dark}}|Pokémon Black and White Versions 2|Pokémon White 2}}
|-
|-
| width="14px" style="background: #{{black 2 color}};" | [[File:Japanese Black2Title.png]]
| width="14px" style="background: #{{black 2 color}}" | [[File:Japanese Black2Title.png]]
| width="14px" style="background: #{{white 2 color}};" | [[File:Japanese White2Title.png]]
| width="14px" style="background: #{{white 2 color}}" | [[File:Japanese White2Title.png]]
|}
|}


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* Generation V introduced the most [[Gym Leader]]s, with 14.
* Generation V introduced the most [[Gym Leader]]s, with 14.
**In addition, not counting remakes, this is the first generation to introduce more than eight Gym Badges (ten, due to Black 2 and White 2 replacing two of them).
**In addition, not counting remakes, this is the first generation to introduce more than eight Gym Badges (ten, due to Black 2 and White 2 replacing two of them).
* Generation V is the first generation since Generation I not to introduce any [[baby Pokémon]] or cross-generational relatives.
* Generation V is the first generation not to feature [[Professor Oak]].
* Generation V is the first generation since Generation I not to introduce any [[baby Pokémon]].
** Generation V is also the first generation where the number of [[legendary Pokémon]] introduced did not increase from the previous generation. In this case, Generation V introduced 13 legendary Pokémon, and [[Generation IV]] introduced 14 legendary Pokémon if {{p|Phione}} is considered a legendary Pokémon, or 13 legendary Pokémon if it is not.
** Generation V is also the first generation where the number of [[legendary Pokémon]] introduced did not increase from the previous generation. In this case, Generation V introduced 13 legendary Pokémon, and [[Generation IV]] introduced 14 legendary Pokémon if {{p|Phione}} is considered a legendary Pokémon, or 13 legendary Pokémon if it is not.
* Generation V is the only generation in which:
* Generation V is the only generation in which:
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** {{p|Pikachu}} is not available without [[Poké Transfer|transferring from the]] [[Generation IV|previous generation]].
** {{p|Pikachu}} is not available without [[Poké Transfer|transferring from the]] [[Generation IV|previous generation]].
** A {{p|Snorlax}} is not sleeping in the overworld.
** A {{p|Snorlax}} is not sleeping in the overworld.
** Two sets of [[Player character|player characters]] were introduced.
* Generation V is also the only generation that did not introduce:
* Generation V is also the only generation that did not introduce:
<!--** A move that can't be {{m|Sketch}}ed: Generation I introduced {{m|Struggle}}, Generation II introduced Sketch itself, Generation III introduced [[Shadow move]]s, and Generation IV introduced {{m|Chatter}}.-->
<!--** A move that can't be {{m|Sketch}}ed: Generation I introduced {{m|Struggle}}, Generation II introduced Sketch itself, Generation III introduced [[Shadow move]]s, and Generation IV introduced {{m|Chatter}}.-->
** A solitary [[core series]] game, instead introducing sequels.
** A {{2t|Bug|Flying}} Pokémon.
** A {{2t|Bug|Flying}} Pokémon.
** A [[List of Pokémon with cross-generational evolutions|cross-generational evolutionary relative]].
** A [[List of Pokémon with cross-generational evolutions|cross-generational evolutionary relative]].
* Generation V is the first generation not to introduce a solitary [[core series]] game, instead introducing sequels.
* Generation V is the first generation in which it is impossible to complete the [[National Pokédex]] without [[Poké Transfer|transferring]] Pokémon from a [[Generation IV|previous generation]], even if a player owned all versions in the generation and all [[Event Pokémon]] were acquired.
* Generation V is the first generation in which it is impossible to complete the [[National Pokédex]] without [[Poké Transfer|transferring]] Pokémon from a [[Generation IV|previous generation]], even if a player owned all versions in the generation and all [[Event Pokémon]] were acquired.
* Generation V is the first generation since [[Generation II]] not to include [[remakes]] of previous games.
* Generation V is the first generation since [[Generation II]] not to include [[remakes]] of previous games.
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[[de:Fünfte Spielgeneration]]
[[de:Fünfte Spielgeneration]]
[[es:Generación V]]
[[fr:Génération#Cinquième génération]]
[[fr:Génération#Cinquième génération]]
[[it:Quinta generazione]]
[[it:Quinta generazione]]
[[ja:第五世代]]
[[ja:第五世代]]
[[zh:第五世代]]
[[zh:第五世代]]