Generation V: Difference between revisions

m
→‎Alterations from Generation IV: Break a large paragraph into multiple items.
m (→‎Alterations from Generation IV: Break a large paragraph into multiple items.)
Line 84: Line 84:
* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|List of Pokémon with form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|List of Pokémon with form differences|Castform|weather forms}} now use their own minisprites, rather than using default form's minisprite. Additionally, Cherrim's Sunshine Form minisprite is different than the one used in HeartGold and SoulSilver.
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|List of Pokémon with form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|List of Pokémon with form differences|Castform|weather forms}} now use their own minisprites, rather than using default form's minisprite. Additionally, Cherrim's Sunshine Form minisprite is different than the one used in HeartGold and SoulSilver.
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - first on player's side, then on opposing side. Due to this, messages have been changed to include the Pokémon (e.g. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!''). If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon> avoided the attack!'' message will appear first (if it was due to something else than immunity or protecting itself, otherwise the usual message like ''It doesn't affect <Pokémon>...'' appears), before the move's animation executes, and the missed Pokémon will not react to the animation.
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished.
** Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - first on player's side, then on opposing side. Due to this, messages have been changed to include the Pokémon (e.g. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!'').
** If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon> avoided the attack!'' message will appear first (if it was due to something else than immunity or protecting itself, otherwise the usual message like ''It doesn't affect <Pokémon>...'' appears), before the move's animation executes, and the missed Pokémon will not react to the animation.
* When an Ability is activated during battle, it is shown as a green-blue arrow for the player's side or a red-yellow arrow on the opposing side with the text ''<Pokémon>'s <ability>'' instead showing it activated on the battle text. (e.g. ''Pikachu's Static'' and the message ''The foe's Meowth is paralyzed!'' instead of ''Pikachu's Static paralyzed the foe's Meowth!'' on the battle text). This has been changed to a black arrow for both sides in Black and White 2. Additionally, if the Ability is changed, the arrow appears, reflecting the Ability change that took place.
* When an Ability is activated during battle, it is shown as a green-blue arrow for the player's side or a red-yellow arrow on the opposing side with the text ''<Pokémon>'s <ability>'' instead showing it activated on the battle text. (e.g. ''Pikachu's Static'' and the message ''The foe's Meowth is paralyzed!'' instead of ''Pikachu's Static paralyzed the foe's Meowth!'' on the battle text). This has been changed to a black arrow for both sides in Black and White 2. Additionally, if the Ability is changed, the arrow appears, reflecting the Ability change that took place.
* During breeding, offspring now have an 80% chance to have the Ability slot corresponding to their mother, unless it is a Hidden Ability; for example, {{p|Venomoth}} with {{a|Shield Dust}} is more likely to breed {{p|Venonat}} with {{a|Compoundeyes}} than with {{a|Tinted Lens}}.
* During breeding, offspring now have an 80% chance to have the Ability slot corresponding to their mother, unless it is a Hidden Ability; for example, {{p|Venomoth}} with {{a|Shield Dust}} is more likely to breed {{p|Venonat}} with {{a|Compoundeyes}} than with {{a|Tinted Lens}}.