Generation V: Difference between revisions

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* One new variant of [[Poké Ball]], the {{ball|Dream}}, retaining the 25 found in previous games.
* One new variant of [[Poké Ball]], the {{ball|Dream}}, retaining the 25 found in previous games.
** The [[Apricorn]] Poké Balls and the {{ball|Sport}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
** The [[Apricorn]] Poké Balls and the {{ball|Sport}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
* Pokémon battle sprites now animate constantly, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status ailment]]s ({{status|frozen}} Pokémon do not move at all).
* Pokémon battle sprites now animate constantly, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status condition]]s ({{status|frozen}} Pokémon do not move at all).
* When a Pokémon is affected by a status ailment, in addition to slowing movement, it also glows a color depending on the status ailment. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokemon with its eyes closed.
* When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokemon with its eyes closed.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokemon as the battle progresses.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokemon as the battle progresses.
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