Generation II: Difference between revisions

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* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The addition of 86 new [[move]]s, bringing the total to 251 as well.
* The addition of 86 new [[move]]s, bringing the total to 251 as well.
* The addition of two new [[type]]s, the {{t|Dark}} and {{t|Steel}} types, to balance out the over-powerful {{t|Psychic}} type and the underused {{t|Fighting}} type.
* The addition of two new [[type]]s, the {{t|Dark}} and {{t|Steel}} types, to balance out the overpowered {{t|Psychic}} type and the underpowered {{t|Fighting}} type.
* A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new [[Gym]]s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years.
* A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new [[Gym]]s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years.
* [[Gender]]s for Pokémon, opening up the ability for two Pokémon to {{pkmn|breeding|breed}} if they are [[Egg Group|similar enough]].
* [[Gender]]s for Pokémon, opening up the ability for two Pokémon to {{pkmn|breeding|breed}} if they are [[Egg Group|similar enough]].
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===Major alterations from Generation I===
===Major alterations from Generation I===
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}). All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}. All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* In-game opponents now have [[Power Points]] like players.
* Although still classified as a Normal type move, {{m|Struggle}} now deals typeless damage.
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[Key Item]]s.
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[Key Item]]s.
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
* Opponent [[Pokémon Trainer]]s are given individual names.  
* Opponent [[Pokémon Trainer]]s are given individual names.  
** When such a Trainer encounters the player and challenges him/her, the player now turns to look at the Trainer.
** When such a Trainer encounters the player and challenges him/her, the player now turns to look at the Trainer.
* {{DL|Experience-affecting item|Exp. Share|Exp. All}} is upgraded into the {{DL|Experience-affecting item|Exp. Share}} and is made a held item.
* Exp. All is upgraded into the [[Exp. Share]] and is made a held item.
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
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* Generation II is also the only generation that did not introduce:
* Generation II is also the only generation that did not introduce:
** A {{type|Dragon}} [[pseudo-legendary Pokémon]].
** A {{type|Dragon}} [[pseudo-legendary Pokémon]].
** A two-stage, cat-like evolutionary line.
** A cat-like evolutionary line.
** A new [[villainous team]].
** A new [[villainous team]].
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire.
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire.
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* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].
* Generation II is the only generation from which Pokémon cannot be transferred, directly or otherwise, to [[Generation VII]].


{{Core series}}
{{Core series}}