Generation II: Difference between revisions

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The '''second generation''' of Pokémon games, sometimes called the '''metal generation''', or the '''metallic generation''' by older players due to the names of the paired [[version]]s, is a sequel to the [[Generation I]] games {{2v2|Red|Green}}, {{v2|Blue| (Japanese)}}, {{2v2|Red|Blue}}, {{v2|Yellow}}.


Beginning with [[Pokémon Gold and Silver Versions|Pokémon Gold and Pokémon Silver]] and later joined by {{game|Crystal}}, Generation II began the Pokémon series's expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games and the new region of [[Johto]]. Many of these Pokémon expand the [[evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary families.
The '''second generation''' (Japanese: '''{{j|{{tt|第二世代|だいにせだい}}}}''' ''second generation'') of Pokémon games, referred to as the '''Gold/Silver series''' in {{game|Crystal}}'s box blurb and instruction manual, and sometimes called the '''metal generation''' or '''metallic generation''' by older players due to the names of the paired [[Core series|version]]s, is a sequel to the [[Generation I]] games {{2v2|Red|Green}}, {{v2|Blue| (Japanese)}}, {{2v2|Red|Blue}}, {{v2|Yellow}}.


The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|anime}}'s first episode. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]. This magnificent golden bird, later revealed to be the legendary [[version mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
Beginning with [[Pokémon Gold and Silver Versions|Pokémon Gold and Pokémon Silver]] and later joined by {{game|Crystal}}, Generation II began the Pokémon series' expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games, and the new region of [[Johto]]. Many of these Pokémon expand the [[evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary families.


Details in the games indicate that the storyline of the Generation II games occurs three years after the one in [[Generation I]] and [[Generation III]], while the storyline of the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur similarly contemporaneously to Generation II as Generation I does to Generation III.
The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|anime}}'s first episode. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]. This magnificent golden bird, later revealed to be the Legendary [[game mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
 
Details in the games indicate that the storyline of the Generation II games occurs three years after the one in [[Generation I]] and [[Generation III]], while the storyline of the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.


==Advances in gameplay==
==Advances in gameplay==
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.


===Major additions include===
===Major additions===
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The addition of 86 new [[move]]s, bringing the total to 251 as well.
* The addition of 86 new [[move]]s, bringing the total to 251 as well.
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* A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.
* A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.


===Major alterations from Generation I include===
===Major alterations from Generation I===
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}). All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}). All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[key item]]s.
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[Key Item]]s.
* A key item can be set to and then subsequently accessed with the select button, for convenience on the field.
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
* Opponent [[Pokémon Trainer]]s are given individual names.
* Opponent [[Pokémon Trainer]]s are given individual names.
* {{DL|Experience-affecting item|Exp. Share|Exp. All}} is upgraded into the {{DL|Experience-affecting item|Exp. Share}} and is made a held item.
* {{DL|Experience-affecting item|Exp. Share|Exp. All}} is upgraded into the {{DL|Experience-affecting item|Exp. Share}} and is made a held item.
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it level ups more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
* [[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
* [[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The [[Type chart]] has changed somewhat from Generation I:
* The [[Type chart]] has changed somewhat from Generation I:
{| style="text-align:center; background: #{{silver color}}; {{roundy|10px}} border: 2px solid #{{gold color}};"
{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}"
|-
! Attacking type
! Attacking type
! Defending type
! Defending type
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| {{DL|Damage modification|Not effective}}
| {{DL|Damage modification|Not effective}}
| {{DL|Damage modification|Super effective}}
| {{DL|Damage modification|Super effective}}
|- style="background:#FFF"
|-
| style="background:#{{ice color}}" | {{typecolor|Ice}}
| style="background:#{{ice color}}; {{roundybl|5px}}" | {{typecolor|Ice}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| [[Damage modification#Type effectiveness|Normal effectiveness]]
| style="background:#FFF" | [[Damage modification#Type effectiveness|Normal effectiveness]]
| {{DL|Damage modification|Not very effective}}
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Damage modification|Not very effective}}
|}<br clear="all">
|}<br clear="all">


===Further additions in {{game|Crystal}} include===
===Further additions in {{game|Crystal}}===
* A female choice for the player, {{ga|Kris}}.
* A female choice for the player, {{ga|Kris}}.
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
* A [[Battle Tower]].
* A [[move tutor]], outside the [[Goldenrod City]]'s [[Goldenrod Game Corner|Game Corner]].
* Online capabilities of battle, trade and group, through the [[Pokémon Mobile System GB]].
* An [[event]], with the Celebi encounter involving a subplot from the [[Pokémon Mobile System GB]].
* An [[event]] item, with the [[GS Ball]] needed in order to catch Celebi.
* [[Event Pokémon]] caught instead of being obtained by trade.
* Special battle music, when encountering the [[Legendary beasts]] in the wild.
* Incorporation of [[Legendary Pokémon]] into the plot.


==Regions==
==Regions==
===Johto===
===Johto===
[[File:JohtoII.png|thumb|Johto]]
[[File:JohtoII.png|thumb|250px|Johto]]
{{main|Johto}}
{{main|Johto}}
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
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====Gym Leaders====
====Gym Leaders====
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[Badge]]s and [[TM]]s on their defeat.
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[Badge]]s and [[TM]]s on their defeat.
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color dark}};" colspan=4 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color dark}}" colspan=4 cellspacing="1" cellpadding="2"
|-  
|-
! style="background: #{{johto color dark}}; colspan="4" | {{color2|{{johto color light}}|Johto League}}
! style="background: #{{johto color dark}}; colspan="4" | {{color2|{{johto color light}}|Johto League}}
|-  
|-
! style="background: #{{johto color light}}; {{roundytl|5px}};" | {{color|{{johto color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{johto color light}}; {{roundytl|5px}}" | {{color|{{johto color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{johto color light}};" | {{color|{{johto color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{johto color light}}" | {{color|{{johto color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{johto color light}};" | {{color2|{{johto color dark}}|Type}}
! style="background: #{{johto color light}}" | {{color2|{{johto color dark}}|Type}}
! style="background: #{{johto color light}}; {{roundytr|5px}};" | {{color2|{{johto color dark}}|Badge}}
! style="background: #{{johto color light}}; {{roundytr|5px}}" | {{color2|{{johto color dark}}|Badge}}
|-  
|-
{{gldr|type=Flying|pic=Spr GS Falkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
{{gldr|type=Flying|pic=Spr GS Falkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
{{gldr|type=Bug|pic=Spr GS Bugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
{{gldr|type=Bug|pic=Spr GS Bugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
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===Kanto===
===Kanto===
[[File:KantoII.png|thumb|Kanto]]
[[File:KantoII.png|thumb|250px|Kanto]]
{{main|Kanto}}
{{main|Kanto}}
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.


====Gym Leaders====
====Gym Leaders====
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.  
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}}" colspan=4 cellspacing="1" cellpadding="2"
|-
! style="background: #{{kanto color}};" colspan="6" | {{color|{{kanto color light}}|Indigo League}}
|-
|-
! style="background: #{{kanto color light}}; {{roundytl|5px}};" | {{color|{{kanto color}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{kanto color}}" colspan="6" | {{color|{{kanto color light}}|Indigo League}}
! style="background: #{{kanto color light}};" | {{color|{{kanto color}}|Location<br><small>Japanese</small>}}
|-
! style="background: #{{kanto color light}};" | {{color2|{{kanto color}}|Type}}
! style="background: #{{kanto color light}}; {{roundytl|5px}}" | {{color|{{kanto color}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{kanto color light}}; {{roundytr|5px}};" | {{color2|{{kanto color}}|Badge}}
! style="background: #{{kanto color light}}" | {{color|{{kanto color}}|Location<br><small>Japanese</small>}}
! style="background: #{{kanto color light}}" | {{color2|{{kanto color}}|Type}}
! style="background: #{{kanto color light}}; {{roundytr|5px}}" | {{color2|{{kanto color}}|Badge}}
{{gldr|type=Rock|pic=Spr GS Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Rock|pic=Spr GS Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Water|pic=Spr GS Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldr|type=Water|pic=Spr GS Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
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==Discussion of Generation II==
==Discussion of Generation II==
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[Legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.


Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}. Another reason why remakes were made was the fact that the original versions are incompatible with [[Generation III]] and onward.
Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}. Another reason why remakes were made was the fact that the original versions are incompatible with [[Generation III]] and onward.


===Johto thematic motif===
===Johto thematic motif===
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike two of the fully-evolved starter Pokémon in Generation I, and at least one of every starter trio since, the fully-evolved Johto starters maintain their single types.
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike other generations, all of the Johto starters maintain their single types through their final evolutions.


This was the first installment that put emphasis on [[legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[legendary beasts|the three beasts]], their relationship with one another, and the story behind their departure (the [[Burned Tower]]). {{p|Suicune}} was, unlike {{p|Raikou}} and {{p|Entei}}, unavoidable in Crystal Version if the player wanted to beat the game; the remakes HeartGold and SoulSilver give the same treatment to Ho-Oh and {{p|Lugia}} respectively. Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
This was the first installment that put emphasis on [[Legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[Legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[Legendary beasts|the three beasts]], their relationship with one another, and the story behind their departure (the [[Burned Tower]]). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].


The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. The player must navigate Johto and Kanto, beating the new Elite Four, sixteen Gym Leaders and the original [[Pokémon Champion]] {{ga|Red}}. This is after defeating the newly revitalized [[Team Rocket]], searching for the fallen [[Giovanni]]. The second generation expanded upon trading through use of [[held item]]s evolution through the addition of [[friendship]], and {{pkmn|breeding}} to attain pre-evolution or baby Pokémon. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls. Johto is physically connected to Kanto and these games added depth to both regions.
The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls.


==Japanese title screens==
==Title screens==
===English title screens===
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-  
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
|-
|-
| width="14px" style="background: #{{gold color}};" | [[File:Japanese GoldTitle.png]]
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle.png]]
| width="14px" style="background: #{{silver color}};" | [[File:Japanese SilverTitle.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle.png]]
| width="14px" style="background: #{{crystal color}};" | [[File:Japanese CrystalTitle.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:CrystalTitle.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle SGB.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle SGB.png]]
|}
 
===Japanese title screens===
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:Japanese CrystalTitle.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SGB.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SGB.png]]
|}
 
===Korean title screens===
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Korean GoldTitle GBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Korean SilverTitle GBC.png]]
|}
|}


==Trivia==
==Trivia==
* Generation II is the smallest generation so far with only seven {{pkmn|games}} and three [[Version|main series]] games.
* Generation II is the smallest generation so far with only seven {{pkmn|games}} and three [[core series]] games.
* Generation II is the only generation where:
* Generation II is the only generation in which:
** The starters are initially holding an [[Berry|item]].
** The starters are initially holding an {{DL|Berry (Generation II)|Berry|item}}.
** The starters remain {{cat|single-type Pokémon}} throughout their evolutions. They are also the only trio whose evolutions do not share any weaknesses with each other.
** The starters remain {{cat|single-type Pokémon}} throughout their evolutions. They are also the only trio whose evolutions do not share any weaknesses with each other.
** The total number of moves are equal to the total number of Pokémon at the time.  
** The total number of moves are equal to the total number of Pokémon at the time.
** Each Pokémon has a different sprite in the original pair of games (except for {{p|Unown}} and the Johto [[legendary beasts|legendary trio]]).
** Each Pokémon has a different sprite in the original pair of games (except for {{p|Unown}} and the Johto [[Legendary beasts|Legendary trio]]).
** New [[Fossil]] Pokémon were not introduced, nor can any Fossils be found or revived (though an {{p|Aerodactyl}} can be obtained through an [[in-game trade]]).  
* Generation II is also the only generation that did not introduce:
** A Dragon-type pseudo-legendary was not introduced.
** New [[Fossil]] Pokémon nor any Fossils to be found or revived (though an {{p|Aerodactyl}} can be obtained through an [[in-game trade]]).
** A two-stage, cat-like evolutionary line was not introduced.
** A {{type|Dragon}} [[pseudo-legendary Pokémon]].
** A two-stage, cat-like evolutionary line.
** A new [[villainous team]].
** A new [[Victory Road]].
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire.
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire.
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike other Generations, should player use a cheat in Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as victory in case of Trainers), instead of sending a glitch Pokémon.
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].


{{Main series}}
{{Core series}}
{{Project Games notice}}
{{Project Games notice}}


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[[de:Zweite Spielgeneration]]
[[de:Zweite Spielgeneration]]
[[es:Generación II]]
[[pt:Geração GSC]]
[[fr:Deuxième génération]]
[[fr:Deuxième génération]]
[[it:Seconda generazione]]
[[it:Seconda generazione]]
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