Generation II: Difference between revisions

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* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The type chart has changed somewhat from Generation I:
* The type chart has changed somewhat from Generation I:
{| style="float:left; text-align:center; background: #{{silver color}}; {{roundy|10px}} border: 2px solid #{{gold color}};"
{| style="text-align:center; background: #{{silver color}}; {{roundy|10px}} border: 2px solid #{{gold color}};"
|-
|-
! Attacking type
! Attacking type
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! Old effectiveness
! Old effectiveness
! New effectiveness
! New effectiveness
|-  
|- style="background:#FFF"
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#FFFFFF" | [[Super effective]]
| {{DL|Damage modification|Super effective}}
| style="background:#FFFFFF" | [[Not very effective]]
| {{DL|Damage modification|Not very effective}}
|-
|- style="background:#FFF"
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#FFFFFF" | [[Super effective]]
| {{DL|Damage modification|Super effective}}
| style="background:#FFFFFF" | [[Normal effectiveness]]
| [[Damage modification#Type effectiveness|Normal effectiveness]]
|-
|- style="background:#FFF"
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
| style="background:#FFFFFF" | [[Not effective]]
| {{DL|Damage modification|Not effective}}
| style="background:#FFFFFF" | [[Super effective]]
| {{DL|Damage modification|Super effective}}
|-
|- style="background:#FFF"
| style="background:#{{ice color}}" | {{typecolor|Ice}}
| style="background:#{{ice color}}" | {{typecolor|Ice}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#FFFFFF" | [[Normal effectiveness]]
| [[Damage modification#Type effectiveness|Normal effectiveness]]
| style="background:#FFFFFF" | [[Not very effective]]
| {{DL|Damage modification|Not very effective}}
|}<br clear="all">
|}<br clear="all">


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The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike two of the fully-evolved starter Pokémon in Generation I, and at least one of every starter trio since, the fully-evolved Johto starters maintain their single types.
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike two of the fully-evolved starter Pokémon in Generation I, and at least one of every starter trio since, the fully-evolved Johto starters maintain their single types.


This was the first installment that put emphasis on [[legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[legendary beasts|the three beasts]], their relationship with one another and the story behind their departure (the [[Burned Tower]]). {{p|Suicune}} was, unlike {{p|Raikou}} and {{p|Entei}}, unavoidable in Crystal Version if the player wanted to beat the game; the remakes HeartGold and SoulSilver give the same treatment to Ho-Oh and {{p|Lugia}} respectively. Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
This was the first installment that put emphasis on [[legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[legendary beasts|the three beasts]], their relationship with one another, and the story behind their departure (the [[Burned Tower]]). {{p|Suicune}} was, unlike {{p|Raikou}} and {{p|Entei}}, unavoidable in Crystal Version if the player wanted to beat the game; the remakes HeartGold and SoulSilver give the same treatment to Ho-Oh and {{p|Lugia}} respectively. Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].


The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. The player must navigate Johto and Kanto, beating the new Elite Four, sixteen Gym Leaders and the original [[Pokémon Champion]] {{ga|Red}}. This is after defeating the newly revitalized [[Team Rocket]], searching for the fallen [[Giovanni]]. The second generation expanded upon trading through use of [[held item]]s evolution through the addition of [[friendship]], and {{pkmn|breeding}} to attain pre-evolution or baby Pokémon. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls. Johto is physically connected to Kanto and these games added depth to both regions.
The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. The player must navigate Johto and Kanto, beating the new Elite Four, sixteen Gym Leaders and the original [[Pokémon Champion]] {{ga|Red}}. This is after defeating the newly revitalized [[Team Rocket]], searching for the fallen [[Giovanni]]. The second generation expanded upon trading through use of [[held item]]s evolution through the addition of [[friendship]], and {{pkmn|breeding}} to attain pre-evolution or baby Pokémon. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls. Johto is physically connected to Kanto and these games added depth to both regions.


==Japanese title screens==
==Japanese title screens==
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-  
|-  
| style="background: #{{gold color light}};" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}};" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{crystal color light}};" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
|-
|-
| width="14px" style="background: #{{gold color}};" | [[File:Japanese GoldTitle.png]]
| width="14px" style="background: #{{gold color}};" | [[File:Japanese GoldTitle.png]]
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==Trivia==
==Trivia==
* Generation II is the smallest generation so far with only [[Pokémon games#Generation_II|seven]] games and three [[main series]] games. It also introduced the fewest new Pokémon to the series, with only 100.  
* Generation II is the smallest generation so far with only seven {{pkmn|games}} and three [[Version|main series]] games. It also introduced the fewest new Pokémon to the series, with only 100.  
* Generation II is the only generation where:
* Generation II is the only generation where:
** The starters are initially holding an [[Berry|item]].
** The starters are initially holding an [[Berry|item]].
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** A two-stage, cat-like evolutionary line was not introduced.
** A two-stage, cat-like evolutionary line was not introduced.
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire. All other generations have had closer to four years between the release of their primary version pair and the primary pair of the next generation.
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire. All other generations have had closer to four years between the release of their primary version pair and the primary pair of the next generation.
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage.}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike other Generations, should player use a cheat in Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as victory in case of Trainers), instead of sending a glitch Pokémon.
* Unlike other Generations, should player use a cheat in Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as victory in case of Trainers), instead of sending a glitch Pokémon.
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[[pl:Generacja II]]
[[pl:Generacja II]]
[[pt:Geração GSC]]
[[pt:Geração GSC]]
[[zh:第二世代]]
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