Generation I: Difference between revisions

219 bytes removed ,  24 August 2019
→‎Comparison: Edit the part about HMs.
(→‎Comparison: Edit the part about HMs.)
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Some aspects introduced in this generation have been revised since:
Some aspects introduced in this generation have been revised since:


* In Generations I-[[Generation IV|IV]], [[TM]]s are single-use while [[HM]]s can be used an unlimited number of times. Starting in [[Generation V]], TMs are unlimited as well.
* In Generations I-[[Generation IV|IV]], [[TM]]s are single-use while [[HM]]s can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well.
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, are {{m|Strength}} are required for the completion of the game.
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, are {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}.
** They are also required in the [[Generation II]]–[[Generation IV|IV]] games and [[Pokémon Omega Ruby and Alpha Sapphire]]. They also require {{m|Waterfall}}, while some also require {{m|Rock Smash}}.
** [[Generation V]]–[[Generation VI|VI]] games may not require some of these HMs for completion, although these HMs can still be used outside of battle.  
** In the [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}.
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.