Gate: Difference between revisions

8 bytes added ,  14 May 2012
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Fixed some grammatical/spelling errors
(→‎Generation IV: ugh, again... this one should do it after previewing)
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In [[Generation I]], gates serve to separate two areas, and also to guard the corresponding [[route]], which is why an {{tc|Policeman|Officer}} usually resides inside. Upon speaking to the Officer, they may offer words of advice or information about the route or city that the gate guards.
In [[Generation I]], gates serve to separate two areas, and also to guard the corresponding [[route]], which is why an {{tc|Policeman|Officer}} usually resides inside. Upon speaking to the Officer, they may offer words of advice or information about the route or city that the gate guards.


Certain gates contain a second floor that feature a spot where binoculars could be used to see faraway landmarks, or even certain Pokémon. In some of these, the {{player}} will usually encounter one of [[Professor Oak]]'s [[Professors' aides|aides]]. He will check the [[Pokédex]] and will reward the player if he or she has caught a given number.
Certain gates contain a second floor that features a spot where binoculars can be used to see faraway landmarks, or even certain Pokémon. In some of these, the {{player}} will usually encounter one of [[Professor Oak]]'s [[Professors' aides|aides]]. He will check the [[Pokédex]] and will reward the player if he or she has caught a given number.


There are also certain gates that prohibited entry until the Officer, who claimed to be thirsty, was given a [[drink]] that could be bought at the [[Celadon Department Store]]. These gates are those found on {{rt|5|Kanto|Routes 5}}, {{rt|6|Kanto|6}}, {{rt|7|Kanto|7}} and {{rt|8|Kanto|8}} and all lead to [[Saffron City]].
There are also certain gates the player is forbidden to enter until the Officer, who claims to be thirsty, is given a [[drink]] that can be bought at the [[Celadon Department Store]]. These gates are those found on {{rt|5|Kanto|Routes 5}}, {{rt|6|Kanto|6}}, {{rt|7|Kanto|7}} and {{rt|8|Kanto|8}} and all lead to [[Saffron City]].


{| align="center" style="{{roundy|20px}} border: 2px solid #{{kanto color dark}}; background: #{{kanto color}};"
{| align="center" style="{{roundy|20px}} border: 2px solid #{{kanto color dark}}; background: #{{kanto color}};"
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| <span style="color:#FFFFFF;">The exterior of<br>any gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The exterior of<br>any gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The interior of a regular gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The interior of a regular gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The ground floor of a two-storey gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The ground floor of a two-story gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The second floor of a two-storey gate in {{colorlink|Generation I|FFFFFF}}</span>
| <span style="color:#FFFFFF;">The second floor of a two-story gate in {{colorlink|Generation I|FFFFFF}}</span>
|}
|}
{{-}}
{{-}}
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Much like [[Generation I]], gates serve to separate two areas. Unlike other buildings, the {{player}} can often ride their [[bicycle]] through these buildings to guarantee fast transportation.
Much like [[Generation I]], gates serve to separate two areas. Unlike other buildings, the {{player}} can often ride their [[bicycle]] through these buildings to guarantee fast transportation.


At the gate leading to {{rt|35|Johto}}, to the north of [[Goldenrod City]], is {{Jo|Webster|Randy}}, a [[non-player character]], who will give a {{p|Spearow}} to the player that contains [[Mail]] to be delivered to his friend on {{rt|31|Johto}}.
At the gate leading to {{rt|35|Johto}}, to the north of [[Goldenrod City]], is {{Jo|Webster|Randy}}, a [[non-player character]], who will give a {{p|Spearow}} to the player that holds [[Mail]] to be delivered to his friend on {{rt|31|Johto}}.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{johto color dark}}; background: #{{johto color}};"
{| align="center" style="{{roundy|20px}} border: 2px solid #{{johto color dark}}; background: #{{johto color}};"
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{{-}}
{{-}}
===Generation III===
===Generation III===
Gates were sparse in the [[Hoenn]]-based [[Generation III]] games. There are only two gates, each connected to the [[Seaside Cycling Road]]. {{Player}}s may not ride [[bicycle]]s as they travel away from the Cycling Road, but are forced upon their bicycle if traveling toward it. If the bicycle has not been obtained, they may not enter.
Gates are sparse in the [[Hoenn]]-based [[Generation III]] games. There are only two gates, each connected to the [[Seaside Cycling Road]]. {{Player|Player}}s may not ride [[bicycle]]s as they travel away from the Cycling Road, but are forced upon their bicycle if traveling toward it. If the bicycle has not been obtained, they may not enter.


In {{2v2|FireRed|LeafGreen}}, gates serve the same purpose as in [[Generation I]]. The only significant change is that since players can now trade [[held item|items attached to a Pokémon]], the [[key item]] {{DL|Drink|Tea}} was introduced to prevent the player from advancing through the gates surrounding [[Saffron City]] prematurely. This key item served the same purpose as the [[drink]] from the original games. Gates exist also in the [[Sevii Islands]], giving access from the port to each town.
In {{2v2|FireRed|LeafGreen}}, gates serve the same purpose as in [[Generation I]]. The only significant change is that since players can now trade [[held item|items attached to a Pokémon]], the [[key item]] {{DL|Drink|Tea}} was introduced to prevent the player from advancing through the gates surrounding [[Saffron City]] prematurely. This key item serves the same purpose as the [[drink]] from the original games. Gates exist also in the [[Sevii Islands]], giving access from the port to each town.


{| align="center" style="background: #{{hoenn color dark}}; {{roundy|5px}}; border: 2px solid #{{hoenn color}}"
{| align="center" style="background: #{{hoenn color dark}}; {{roundy|5px}}; border: 2px solid #{{hoenn color}}"
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|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:Gate inside FRLG 1F.png]]
| align=center | [[File:Gate inside FRLG 1F.png]]
| The ground floor of a two-storey gate in [[Kanto]] in FireRed and LeafGreen.
| The ground floor of a two-story gate in [[Kanto]] in FireRed and LeafGreen.
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:Gate inside FRLG 2F.png]]
| align=center | [[File:Gate inside FRLG 2F.png]]
| The second floor of a two-storey gate in [[Kanto]] in FireRed and LeafGreen.
| The second floor of a two-story gate in [[Kanto]] in FireRed and LeafGreen.
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:Gate outside FRLG Sevii.png]]
| align=center | [[File:Gate outside FRLG Sevii.png]]
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| <span style="color:#FFFFFF;">{{colorlink|Hilbert (game)|FFFFFF|Hilbert}} inside a gate in Black and White</span>
| <span style="color:#FFFFFF;">{{colorlink|Hilbert (game)|FFFFFF|Hilbert}} inside a gate in Black and White</span>
|}
|}
There are gates on several routes in [[Unova]], each with a receptionist assigned to the gate. Unlike in previous games, each gate has an electric bulletin board and a screen on one of its walls. The bulletin board displays the current date, the weather in a few adjacent routes and towns (including what location a {{p|Tornadus|windstorm}} or {{p|Thundurus|thunderstorm}} is brewing), information about a nearby town or city, and information about where {{OBP|Pokémon|species}} are [[Pokémon outbreak|swarming]] (once the {{player}} has obtained the [[National Pokédex]]). The screen shows images from the connected location. Also in these gates are a trash can and two chairs for a quick rest.  
There are gates on several routes in [[Unova]], each with a receptionist assigned to the gate. Unlike in previous games, each gate has an electric bulletin board and a screen on one of its walls. The bulletin board displays the current date, the weather in a few adjacent routes and towns (including what location a {{p|Tornadus|windstorm}} or {{p|Thundurus|thunderstorm}} is brewing at), information about a nearby town or city, and information about where {{OBP|Pokémon|species}} are [[Pokémon outbreak|swarming]] (once the {{player}} has obtained the [[National Pokédex]]). The screen shows images from the connected location. Also in these gates are a trash can and two chairs for a quick rest.  


There are also some gates that only connect bridges that have unique designs, though these gates don't have bulletin boards and monitors. Unlike previous generations, where gates share their music with that of a near route, all the gates now share a new background music and each gate has a name (although the same name may be shared by multiple gates) that can be viewed when saving inside one or hatching an {{pkmn|Egg}} there.
There are also some gates that only connect bridges that have unique designs, though these gates don't have bulletin boards and monitors. Unlike previous generations, where gates share their music with that of a near route, all the gates now share a new background music and each gate has a name (although the same name may be shared by multiple gates) that can be viewed when saving inside one or hatching an {{pkmn|Egg}} there.
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