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Brock Kent (talk | contribs) (→Prevention and curing: making a correction based on another part of the page) |
(Clarification: Unless I'm mistaken random thawing can happen only on a Pokemon's own turn, not on the foe's. ||| Consolidating over-wordiness.) |
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===Generation II onwards=== | ===Generation II onwards=== | ||
A frozen Pokémon has a 10% chance of being thawed out | A frozen Pokémon has a 10% chance of being thawed out on each of its turns. On the turn that a Pokémon defrosts, it cannot attack until the next turn, similar to {{status|Sleep}} in Generation I. In addition, {{cat|Moves that thaw out the user|some moves}} can still be used by the frozen Pokémon while frozen (thawing it out in the process). Pokémon can't be frozen in {{weather|harsh sunlight}}, but harsh sunlight does not affect when a Pokémon that is already frozen thaws. | ||
===Generation III onwards=== | ===Generation III onwards=== | ||
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==Prevention and curing== | ==Prevention and curing== | ||
In all generations except [[Generation I|the first]], freeze has a {{tt|10%|in Generation II}}/{{tt|20%|Generation III onward}} chance to be cured on its own on the frozen Pokémon's turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing. Pokémon cannot be frozen in [[Harsh sunlight|sunny weather]], but contrary to popular belief, sunny weather does not cause a quicker thawing. | |||
{{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. | {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. |
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