Focus Energy (move)

Focus Energy
きあいだめ Fighting Spirit Improvement
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals earlier in the same turn.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Focus Energy worked incorrectly in Generation I. While intended to quadruple the critical hit ratio, instead it will have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. Focus Energy can only be removed by switching or Haze. Focus Energy will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed; it quadruples the probability of the user scoring a critical hit.

Generation II and III

Focus Energy increases the critical hit ratio by 1 stage. This effect can be transferred by Baton Pass.

Generation IV and on

Focus Energy increases the critical hit ratio by 2 stages. This effect can be transferred by Baton Pass.

Description

Games Description
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
Raises the critical hit ratio.
RSE Focuses power to raise the critical-hit ratio.
FRLG The user takes a deep breath and focuses to raise its critical-hit ratio.
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
The user takes a deep breath and focuses so that critical hits land more easily.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
015   Beedrill Bug Poison 16 15 15 13 13 '
019   Rattata Normal Normal 23 20 20 7 7 '
020   Raticate Normal Normal 27     --, 7 --, 7 '
032   Nidoran♂ Poison Poison 21 23 23 8 7 7 '
033   Nidorino Poison Poison 23 27 27 8 7 7 '
034   Nidoking Poison Ground     -- -- -- '
056   Mankey Fighting Fighting 27 27 27 21 -- -- '
057   Primeape Fighting Fighting 27 27 27 21 -- -- '
066   Machop Fighting Fighting 32 7 7 7 7 '
067   Machoke Fighting Fighting 36 --, 8 --, 7 --, 7 --, 7 '
068   Machamp Fighting Fighting 36 --, 8 --, 7 --, 7 --, 7 '
104   Cubone Ground Ground 31 21 21 17 17 '
105   Marowak Ground Ground 33 21 21 17 17 '
106   Hitmonlee Fighting Fighting 43 21 21 21 21 '
116   Horsea Water Water       14 14 '
117   Seadra Water Water       14 14 '
123   Scyther Bug Flying -- 20 6 6 5 5 '
127   Pinsir Bug Bug 36 7 -- -- -- '
133   Eevee Normal Normal   36 36       '
212   Scizor Bug Steel   6 6 5 5 '
223   Remoraid Water Water   33 33 23 23 22 '
224   Octillery Water Water   38 38 23 23 22 '
230   Kingdra Water Dragon       14 14 '
237   Hitmontop Fighting Fighting   7 7 6 6 '
255   Torchic Fire Fire     7 7 7 '
256   Combusken Fire Fighting     --, 7 --, 7 --, 7 '
257   Blaziken Fire Fighting     --, 7 --, 7 --, 7 '
276   Taillow Normal Flying     4 4 4 '
277   Swellow Normal Flying     --, 4 --, 4 --, 4 '
288   Vigoroth Normal Normal     -- -- -- '
296   Makuhita Fighting Fighting     -- -- -- '
297   Hariyama Fighting Fighting     -- -- -- '
318   Carvanha Water Dark     13 8 8 '
319   Sharpedo Water Dark     --, 13 --, 8 --, 8 '
322   Numel Fire Ground     25 15 15 12 '
323   Camerupt Fire Ground     25 15 15 12 '
371   Bagon Dragon Dragon     21 20 20 '
372   Shelgon Dragon Dragon     21 20 20 '
373   Salamence Dragon Flying     21 20 20 '
402   Kricketune Bug Bug       22 22 '
408   Cranidos Rock Rock       6 6 '
409   Rampardos Rock Rock       6 6 '
425   Drifloon Ghost Flying       14 14 13 '
426   Drifblim Ghost Flying       14 14 13 '
434   Stunky Poison Dark       -- -- '
435   Skuntank Poison Dark       -- -- '
501   Oshawott Water Water         13 '
502   Dewott Water Water         13 '
503   Samurott Water Water         13 '
532   Timburr Fighting Fighting         4 '
533   Gurdurr Fighting Fighting         --, 4 '
534   Conkeldurr Fighting Fighting         --, 4 '
538   Throh Fighting Fighting         9 '
539   Sawk Fighting Fighting         9 '
626   Bouffalant Normal Normal         36 '
633   Deino Dark Dragon         4 '
634   Zweilous Dark Dragon         --, 4 '
635   Hydreigon Dark Dragon         --, 4 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
029   Nidoran♀ Poison Poison                                                                
115   Kangaskhan Normal Normal                            
161   Sentret Normal Normal                                                        
216   Teddiursa Normal Normal                                                        
231   Phanpy Ground Ground                                                        
246   Larvitar Rock Ground                            
328   Trapinch Ground Ground                   
390   Chimchar Fire Fire                                                         
410   Shieldon Rock Steel                    
551   Sandile Ground Dark             
      
      
 
554   Darumaka Fire Fire             
      
      
 
610   Axew Dragon Dragon             
      
    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Marowak
 
Cranidos
 
Machoke
 
Vigoroth
The user focuses to raise the critical-hit ratio of its attacks.
Pokémon Method
User First Used In Notes
  A light blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue.
Otoshi's Marowak Bad to the Bone Debut
  Vigoroth's body becomes outlined in a red aura.
Marcel's Vigoroth The Garden of Eatin' None
  Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue part glow blue.
Roark's Cranidos Shapes of Things to Come! None
  Machoke flexes its muscles and its arm and back muscles grow larger.
Kenny's Machoke Old Rivals, New Tricks! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 集氣 Jíqì
  Dutch Focus Energie
  Finnish Voimankeskitys (season 1)
Energialataus (AG series)
  French Puissance
  German Energiefokus
  Greek Εστίαση Δύναμης
  Italian Energy Conc. (Gen I-II)
Focalenergia (Gen III-present)
  Korean 기충전 Gichungjeon
Portuguese   Brazil Energia Focalizada
  Portugal Energia Focalizada
  Romanian Energie Concentrată
  Serbian Fokusiranje Energije
  Spanish Foco Energia


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.