Focus Energy (move): Difference between revisions

After testing, this does not seem to be correct. I could still get a 'boosted' Slash to critical hit when the Pokémon was slower. For now I'll leave this at Kamek's original explanation (from the document rby-stuff.wri) and ask on GCL how it really works
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(After testing, this does not seem to be correct. I could still get a 'boosted' Slash to critical hit when the Pokémon was slower. For now I'll leave this at Kamek's original explanation (from the document rby-stuff.wri) and ask on GCL how it really works)
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==Effect==
==Effect==
===Generation I===
===Generation I===
Focus Energy was intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, it instead has no effect if the user is faster than the opponent, or will prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. <ref>[http://hax.iimarck.us/files/rbymoveinfo.txt R/B/Y move information - IIMarck.us]</ref> <ref>[http://www.psypokes.com/lab/criticalhits.php Psypoke - Pokémon Games Critical Hit]</ref>
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's [[critical hit]] ratio by 4, it instead divides the critical hit ratio by 4. Focus Energy will be removed by switching or {{m|Haze}}. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.


In {{g|Stadium}}, Focus Energy was fixed to properly quadruple the user's critical hit ratio.
In Stadium, Focus Energy was fixed to properly quadruple the user's critical hit ratio.


===Generation II and III===
===Generation II and III===
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|ro=Energie Concentrată}}
|ro=Energie Concentrată}}
{{-}}
{{-}}
==References==
 
<references/>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
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