Focus Energy (move)

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Focus Energy
きあいだめ Fighting Spirit Improvement
Focus Energy PE.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals earlier in the same turn.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512*

Generation II

Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.

Haze no longer affects Focus Energy.

Generation III

Focus Energy now increases the user's critical hit ratio by two stages instead of one.

Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (Arm Thrust, Brick Break, Cross Chop, Double-Edge, Dynamic Punch, Focus Punch, Headbutt, Karate Chop, Sky Uppercut and Take Down) to have their base appeal points doubled if used in the next turn.

Generation VI onward

The effect of Focus Energy can copy by Psych Up or Transform.

Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend and Stone Edge) to gain extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy is raised by one stage.

Description

Games Description
StadStad2 Raises the likelihood of nailing the opponent's weak spot for a critical hit.
GSC Raises the critical hit ratio.
RSEColoXD Focuses power to raise the critical-hit ratio.
FRLG The user takes a deep breath and focuses to raise its critical-hit ratio.
DPPtHGSSPBR The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
BWB2W2
XYORAS
SMUSUM
The user takes a deep breath and focuses so that critical hits land more easily.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0015    
 
Bug Bug 16 15 15 13 13 13 20SMUSUM
19PE
0019     Field Field 23 20 20 7 7 7 7SMUSUM
9PE
019A  
Rattata
Alola Form
 
 
Field Field 7SMUSUM
9PE
0020     Field Field 27 1, 7 1, 7 1, 7 1, 7SMUSUM
1, 9PE
020A  
Raticate
Alola Form
 
 
Field Field 1, 7SMUSUM
1, 9PE
0021    
 
Flying Flying 29SMUSUM
11PE
0022    
 
Flying Flying 32SMUSUM
1, 11PE
0032     Monster Field 21RGB
23Y
23 8 7 7 7 7SMUSUM
3PE
0033     Monster Field 23RGB
27Y
27 8 7 7 7 7SMUSUM
1, 3PE
0034    
 
Monster Field 1 1 1 1 1
0056     Field Field 27 27 27RSE
21FRLG
1 1 1 1SMUSUM
5PE
0057     Field Field 27 27 27RSE
21FRLG
1 1 1 1SMUSUM
1, 5PE
0066     Human-Like Human-Like 32 7 7 7 7 7XY
3ORAS
3SMUSUM
4PE
0067     Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3SMUSUM
1, 4PE
0068     Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3SMUSUM
1, 4PE
0083    
 
Flying Field 4PE
0104     Monster Monster 31 21 21 17 17 17 17SMUSUM
24PE
0105     Monster Monster 1, 33RGB
33Y
21 21 17 17 17 17SMUSUM
24PE
0106     Human-Like Human-Like 43 21 21 21 21 21 21SMUSUM
35PE
0107     Human-Like Human-Like 35PE
0116     Water 1 Dragon 14 14 14XY
26ORAS
26SMUSUM
24PE
0117     Water 1 Dragon 14 14 14XY
26ORAS
26SMUSUM
24PE
0123    
 
Bug Bug 20 6 6 5 5 5 5SMUSUM
4PE
0127     Bug Bug 36 7 1 1 1 1 1
0128     Field Field 38PE
0133     Field Field 36Y 36GS
0136     Field Field 24PE
0168    
 
Bug Bug 1
0212    
 
Bug Bug 6 6 5 5 5 5
0223     Water 1 Water 2 33 33 23 23BW
22B2W2
22 22
0224     Water 1 Water 2 38 38 23 23BW
22B2W2
22 22
0230    
 
Water 1 Dragon 14 14 14XY
26ORAS
26
0237     Human-Like Human-Like 7 7 6 6 6 1, 6
0255     Field Field 7 7 7 7XY
32ORAS
32
0256    
 
Field Field 1, 7 1, 7 1, 7 1, 7XY
36ORAS
36
0257    
 
Field Field 1, 7 1, 7 1, 7 1, 7XY
37ORAS
37
0276    
 
Flying Flying 4 4 4 4XY
5ORAS
5
0277    
 
Flying Flying 1, 4 1, 4 1, 4 1, 4XY
1, 5ORAS
1, 5
0288     Field Field 1 1 1 1 1
0296     Human-Like Human-Like 1 1 1 1 1
0297     Human-Like Human-Like 1 1 1 1 1
0318    
 
Water 2 Water 2 13 8 8 8 8
0319    
 
Water 2 Water 2 1, 13 1, 8 1, 8 1, 8 1, 8
0322    
 
Field Field 25 15 15BW
12B2W2
12XY
8ORAS
8
0323    
 
Field Field 25 15 15BW
12B2W2
12XY
1, 8ORAS
1, 8
0371     Dragon Dragon 21 20 20 20XY
21ORAS
21
0372     Dragon Dragon 21 20 20 20XY
21ORAS
21
0373    
 
Dragon Dragon 21 20 20 20XY
21ORAS
21
0402     Bug Bug 22 22 22 22
0408     Monster Monster 6 6 6 6
0409     Monster Monster 6 6 6 1, 6
0425    
 
Amorphous Amorphous 14 14BW
13B2W2
13 13
0426    
 
Amorphous Amorphous 14 14BW
13B2W2
13 13
0434    
 
Field Field 1 1 1 1
0435    
 
Field Field 1 1 1 1
0494    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1
0501     Field Field 13 13 13
0502     Field Field 13 13 13
0503     Field Field 13 13 13
0504     Field Field 26
0505     Field Field 29
0532     Human-Like Human-Like 4 4 4
0533     Human-Like Human-Like 1, 4 1, 4 1, 4
0534     Human-Like Human-Like 1, 4 1, 4 1, 4
0538     Human-Like Human-Like 9 9 1
0539     Human-Like Human-Like 9 9 1
0626     Field Field 36 36 36
0633    
 
Dragon Dragon 4 4 4
0634    
 
Dragon Dragon 1, 4 1, 4 1, 4
0635    
 
Dragon Dragon 1, 4 1, 4 1, 4
0766     Field Field 11
0794    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0029     Monster Field
0115     Monster Monster
0161     Field Field
0216     Field Field
0231     Field Field
0240     Human-Like Human-Like
0246    
 
Monster Monster
0328     Bug Bug
0390     Field Human-Like
0410    
 
Monster Monster
0551    
 
Field Field
0554     Field Field
0610     Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user gains the Focus Energy status, raising its critical-hit rate.
MDTDS Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.
BSL じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる
MDGtI You will get the Focus Energy status, which raises your critical-hit rate.
SMD You'll get the Focus Energy status condition, which raises your critical-hit rate.


In the anime

 
Marowak
 
Vigoroth
 
Cranidos
 
Machoke
The user focuses to raise the critical-hit ratio of its attacks.
Pokémon Method
User First Used In Notes
  A light-blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue.
Otoshi's Marowak Bad to the Bone Debut
  Vigoroth's body becomes outlined in a red aura.
Marcel's Vigoroth The Garden of Eatin' None
  Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue dome glow blue.
Roark's Cranidos Shapes of Things to Come! None
  Machoke flexes its muscles and its arm and back muscles grow larger.
Kenny's Machoke Old Rivals, New Tricks! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 聚氣 Jeuihhei *
集氣 Jaahphei *
集中力量 Jaahpjūng Lihkleuhng *
Mandarin 聚氣 / 聚气 Jùqì *
集氣 Jíqì
  Czech Soustředěná energie
  Danish Energifokus
  Dutch Focus energie
  Finnish Voimankeskitys (EP073)
Energialataus (AG088)
  French Puissance
  German Energiefokus
  Greek Εστίαση Δύναμης Estíasi Dúnamis
  Italian Focalenergia*
Energy Conc.*
  Korean 기충전 Gichungjeon
  Polish Skupienie Energii*
Pełna Siła/Pełna Moc*
Portuguese   Brazil Focalizar Energia (TCG, manga)
Energia Focalizada (anime)
Energia Concentrada (The Official Pokémon Handbook)
Concentração de Energia (The Official Pokémon Handbook)
  Portugal Energia Focalizada
Focar Energia
  Romanian Energie Concentrată
  Serbian Fokusiranje energije
Spanish   Latin America Foco Energía
Energía Centrada (EP362)
  Spain Foco Energía
  Swedish Kraftfokus
  Vietnamese Gồng Năng Lượng


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.