Flip Turn (move): Difference between revisions

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The user will not be switched out if the user is the only Pokémon in the [[party]] that is able to battle, if Flip Turn triggers an opponent's {{a|Wimp Out}} or {{a|Emergency Exit}}, or if using Flip Turn ends the battle. Flip Turn will not switch the user out if the user is holding a [[Red Card]] or the target is holding an [[Eject Button]].
The user will not be switched out if the user is the only Pokémon in the [[party]] that is able to battle, if Flip Turn triggers an opponent's {{a|Wimp Out}} or {{a|Emergency Exit}}, or if using Flip Turn ends the battle. Flip Turn will not switch the user out if the user is holding a [[Red Card]] or the target is holding an [[Eject Button]].


If the player's Pokémon knocks out an opposing Trainer's Pokémon by using Flip Turn, the replacement that the player sends out will not be considered to have battled for [[experience]] purposes, but if it holds an [[Amulet Coin]] or [[Luck Incense]] that item will be taken into account when calculating [[prize money]]. If the player is battling an NPC, the player will still have the ability to switch Pokémon between opponent's Pokémon fainting.
If the player's Pokémon knocks out an opposing Trainer's Pokémon by using Flip Turn, the replacement that the player sends out will not be considered to have battled for [[experience]] purposes, but if it holds an [[Amulet Coin]] or [[Luck Incense]] that item will be taken into account when calculating [[prize money]]. In switch-style battles, the player will still have the ability to switch Pokémon between opponent's Pokémon fainting.


Flip Turn switches the user out even if it is under the effect of {{m|Ingrain}}, {{a|Arena Trap}}, {{a|Magnet Pull}}, {{a|Shadow Tag}}, {{m|Mean Look}}, or {{m|Block}}.
Flip Turn switches the user out even if it is under the effect of {{m|Ingrain}}, {{a|Arena Trap}}, {{a|Magnet Pull}}, {{a|Shadow Tag}}, {{m|Mean Look}}, or {{m|Block}}.
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