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The user will not be switched out if the user is the only Pokémon in the [[party]] that is able to battle, if Flip Turn triggers an opponent's {{a|Wimp Out}} or {{a|Emergency Exit}}, or if using Flip Turn ends the battle. Flip Turn will not switch the user out if the user is holding a [[Red Card]] or the target is holding an [[Eject Button]]. | The user will not be switched out if the user is the only Pokémon in the [[party]] that is able to battle, if Flip Turn triggers an opponent's {{a|Wimp Out}} or {{a|Emergency Exit}}, or if using Flip Turn ends the battle. Flip Turn will not switch the user out if the user is holding a [[Red Card]] or the target is holding an [[Eject Button]]. | ||
If the player's Pokémon knocks out an opposing Trainer's Pokémon by using Flip Turn, the replacement that the player sends out will not be considered to have battled for [[experience]] purposes, but if it holds an [[Amulet Coin]] or [[Luck Incense]] that item will be taken into account when calculating [[prize money]]. | If the player's Pokémon knocks out an opposing Trainer's Pokémon by using Flip Turn, the replacement that the player sends out will not be considered to have battled for [[experience]] purposes, but if it holds an [[Amulet Coin]] or [[Luck Incense]] that item will be taken into account when calculating [[prize money]]. In switch-style battles, the player will still have the ability to switch Pokémon between opponent's Pokémon fainting. | ||
Flip Turn switches the user out even if it is under the effect of {{m|Ingrain}}, {{a|Arena Trap}}, {{a|Magnet Pull}}, {{a|Shadow Tag}}, {{m|Mean Look}}, or {{m|Block}}. | Flip Turn switches the user out even if it is under the effect of {{m|Ingrain}}, {{a|Arena Trap}}, {{a|Magnet Pull}}, {{a|Shadow Tag}}, {{m|Mean Look}}, or {{m|Block}}. |
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