Fletchling (Pokémon)/Generation VI learnset

← Fletchling Fletchling

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Growl Normal Status 0000 100100% 40 Cute 2 ♥♥ 0  
066 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
1010 Peck Flying Physical 03535 100100% 35 Cool 4 ♥♥♥♥ 0  
1313 Agility Psychic Status 0000 00——% 30 Cool 3 ♥♥♥ 0  
1616 Flail Normal Physical 0000 100100% 15 Cute 1 0  
2121 Roost Flying Status 0000 00——% 10 Clever 4 ♥♥♥♥ 0  
2525 Razor Wind Normal Special 08080 100100% 10 Cool 3 ♥♥♥ 0  
2929 Natural Gift Normal Physical 0000 100100% 15 Clever 1 0  
3434 Flame Charge Fire Physical 05050 100100% 20 Cool 1 0  
3939 Acrobatics Flying Physical 05555 100100% 15 Cool 1 0  
4141 Me First Normal Status 0000 00——% 20 Clever 3 ♥♥♥ 0  
4545 Tailwind Flying Status 0000 00——% 15 Cool 3 ♥♥♥ 0  
4848 Steel Wing Steel Physical 07070 09090% 25 Cool 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Fletchling
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchling

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM19  TM19 Roost Flying Status 0000 00—}}—% 10 Clever 4 ♥♥♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20 Cool 1 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM50  TM50 Overheat Fire Special 130130 090}}90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25 Cool 3 ♥♥♥ 0  
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15 Cool 1 0  
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM02  HM02 Fly Flying Physical 09090 095}}95% 15 Clever 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Fletchling
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchling

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
Snatch Dark Status —% 10 Clever 1 0  
Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Fletchling in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Fletchling in that game.
  • Bold indicates a move that gets STAB when used by Fletchling
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchling

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Fletchling can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Fletchling cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Fletchling
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchling