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Fletchling (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Fletchling
By
leveling up
Generation VI
Other generations:
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
06
6
Quick Attack
Normal
Physical
040
40
100
100%
30
Cool
3
♥♥♥
0
10
10
Peck
Flying
Physical
035
35
100
100%
35
Cool
4
♥♥♥♥
0
13
13
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
16
16
Flail
Normal
Physical
0000
—
100
100%
15
Cute
1
♥
0
21
21
Roost
Flying
Status
0000
—
00—
—%
10
Clever
4
♥♥♥♥
0
25
25
Razor Wind
Normal
Special
080
80
100
100%
10
Cool
3
♥♥♥
0
29
29
Natural Gift
Normal
Physical
0000
—
100
100%
15
Clever
1
♥
0
34
34
Flame Charge
Fire
Physical
050
50
100
100%
20
Cool
1
♥
0
39
39
Acrobatics
Flying
Physical
055
55
100
100%
15
Cool
1
♥
0
41
41
Me First
Normal
Status
0000
—
00—
—%
20
Clever
3
♥♥♥
0
45
45
Tailwind
Flying
Status
0000
—
00—
—%
15
Cool
3
♥♥♥
0
48
48
Steel Wing
Steel
Physical
070
70
090
90%
25
Cool
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Fletchling
Italic
indicates a move that gets STAB only when used by an evolution of Fletchling
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
Cool
1
♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
Cool
1
♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Fletchling
Italic
indicates a move that gets STAB only when used by an evolution of Fletchling
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Quick Guard
Fighting
Status
—
—%
15
Cool
2
♥♥
0
Snatch
‡
Dark
Status
—
—%
10
Clever
1
♥
0
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Fletchling in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Fletchling in that game.
Bold
indicates a move that gets
STAB
when used by Fletchling
Italic
indicates a move that gets STAB only when used by an evolution of Fletchling
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Fletchling can be tutored the move in that game
A colored abbreviation in a white box indicates that Fletchling cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Fletchling
Italic
indicates a move that gets STAB only when used by an evolution of Fletchling