Flash Fire (Ability): Difference between revisions

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{{redirect|Flash Fire|TCG expansion|Flashfire (TCG)}}
{{redirect|Flash Fire|the TCG expansion|Flashfire (TCG)}}
{{AbilityInfobox
{{AbilityInfobox/header
|name=Flash Fire
|name=Flash Fire
|jpname=もらいび
|jpname=もらいび
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|jptranslit=Moraibi
|jptranslit=Moraibi
|colorscheme=fire
|colorscheme=fire
|gen=3
|gen=III
|text3=Powers up if hit by fire.
|text4=Powers up Fire-type moves if hit by a Fire move.{{sup/4|DPP}}<br/>It powers up Fire-type moves if it's hit by one.{{sup/4|HGSS}}
|text5=It powers up Fire-type moves if it's hit by one.
|text6=Powers up the Pokémon's Fire-type moves if it's hit by one.
|text7=Powers up the Pokémon's Fire-type moves if it's hit by one.
|text8=Powers up the Pokémon's Fire-type moves if it's hit by one.
}}
}}
'''Flash Fire''' (Japanese: '''もらいび''' ''Received Fire'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Fire}} types.
{{AbilityInfobox/desc|III|Powers up if hit by fire.}}
{{AbilityInfobox/desc|IV|Powers up Fire-type moves if hit by a Fire move.{{sup/4|DPP}}<br/>It powers up Fire-type moves if it's hit by one.{{sup/4|HGSS}}}}
{{AbilityInfobox/desc|V|It powers up Fire-type moves if it's hit by one.}}
{{AbilityInfobox/desc|VI|Powers up the Pokémon's Fire-type moves if it's hit by one.}}
{{AbilityInfobox/desc|VII|Powers up the Pokémon's Fire-type moves if it's hit by one.}}
{{AbilityInfobox/desc|VIII|Powers up the Pokémon's Fire-type moves if it's hit by one.}}
{{AbilityInfobox/desc|IX|If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.}}
|}
'''Flash Fire''' (Japanese: '''もらいび''' ''Received Fire'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
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===Outside of battle===
===Outside of battle===
Flash Fire has no effect outside of battle.
====Generation VIII====
In {{g|Sword and Shield}}, if a Pokémon with Flash Fire is in the first place in the [[party]] (even if [[fainting|fainted]]), there is a 51% chance the game will force an encounter with a {{type|Fire}} Pokémon, if one is possible. In {{g|Brilliant Diamond and Shining Pearl}}, the chance is 50%.
====Generation IX====
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle, with its former field function effectively being replaced by [[Meal Power]]s.


==Pokémon with Flash Fire==
==Pokémon with Flash Fire==
{{Ability/head|Fire}}
{{Ability/head|Fire}}
{{Ability/entry|037|Vulpix|Fire|Fire|Flash Fire|None|Drought}}
{{Ability/entry|0037|Vulpix|Fire|Fire|Flash Fire|None|Drought}}
{{Ability/entry|038|Ninetales|Fire|Fire|Flash Fire|None|Drought}}
{{Ability/entry|0038|Ninetales|Fire|Fire|Flash Fire|None|Drought}}
{{Ability/entry|058|Growlithe|Fire|Fire|Intimidate|Flash Fire|Justified}}
{{Ability/entry|0058|Growlithe|Fire|Fire|Intimidate|Flash Fire|Justified}}
{{Ability/entry|059|Arcanine|Fire|Fire|Intimidate|Flash Fire|Justified}}
{{Ability/entry|0058|form=-Hisui|Growlithe|Fire|Rock|Intimidate|Flash Fire|Rock Head|formlink={{color2|000|Hisuian form|Hisuian Form}}|abilityhnote={{color2|000|Generation IX|Gen IX}}+}}
{{Ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|0059|Arcanine|Fire|Fire|Intimidate|Flash Fire|Justified}}
{{Ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|0059|form=-Hisui|Arcanine|Fire|Rock|Intimidate|Flash Fire|Rock Head|formlink={{color2|000|Hisuian form|Hisuian Form}}|abilityhnote={{color2|000|Generation IX|Gen IX}}+}}
{{Ability/entry|136|Flareon|Fire|Fire|Flash Fire|None|Guts}}
{{Ability/entry|0077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|155|Cyndaquil|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|0078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|156|Quilava|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|0136|Flareon|Fire|Fire|Flash Fire|None|Guts}}
{{Ability/entry|157|Typhlosion|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|0155|Cyndaquil|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|228|Houndour|Dark|Fire|Early Bird|Flash Fire|Unnerve}}
{{Ability/entry|0156|Quilava|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|229|Houndoom|Dark|Fire|Early Bird|Flash Fire|Unnerve}}
{{Ability/entry|0157|Typhlosion|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}}
{{Ability/entry|0228|Houndour|Dark|Fire|Early Bird|Flash Fire|Unnerve}}
{{Ability/entry|607|Litwick|Ghost|Fire|Flash Fire|Flame Body|Infiltrator}}
{{Ability/entry|0229|Houndoom|Dark|Fire|Early Bird|Flash Fire|Unnerve}}
{{Ability/entry|608|Lampent|Ghost|Fire|Flash Fire|Flame Body|Infiltrator}}
{{Ability/entry|0485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}}
{{Ability/entry|609|Chandelure|Ghost|Fire|Flash Fire|Flame Body|Infiltrator}}
{{Ability/entry|0607|Litwick|Ghost|Fire|Flash Fire|Flame Body|Infiltrator|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}
{{Ability/entry|631|Heatmor|Fire|Fire|Gluttony|Flash Fire|White Smoke}}
{{Ability/entry|0608|Lampent|Ghost|Fire|Flash Fire|Flame Body|Infiltrator|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}
{{Ability/entry|0609|Chandelure|Ghost|Fire|Flash Fire|Flame Body|Infiltrator|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}
{{Ability/entry|0631|Heatmor|Fire|Fire|Gluttony|Flash Fire|White Smoke}}
{{Ability/entry|0837|Rolycoly|Rock|Rock|Steam Engine|Heatproof|Flash Fire}}
{{Ability/entry|0838|Carkol|Rock|Fire|Steam Engine|Flame Body|Flash Fire}}
{{Ability/entry|0839|Coalossal|Rock|Fire|Steam Engine|Flame Body|Flash Fire}}
{{Ability/entry|0850|Sizzlipede|Fire|Bug|Flash Fire|White Smoke|Flame Body}}
{{Ability/entry|0851|Centiskorch|Fire|Bug|Flash Fire|White Smoke|Flame Body}}
{{Ability/entry|0935|Charcadet|Fire|Fire|Flash Fire|None|Flame Body}}
{{Ability/entry|0936|Armarouge|Fire|Psychic|Flash Fire|None|Weak Armor}}
{{Ability/entry|0937|Ceruledge|Fire|Ghost|Flash Fire|None|Weak Armor}}
{{Ability/foot|Fire}}
{{Ability/foot|Fire}}


* In the [[Generation V]] and [[Generation VI|VI]] games, {{p|Entei}} has Flash Fire as its {{DL|Ability|Hidden Ability}}, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with {{a|Inner Focus}} in [[Generation VII]].
===Pokémon that formerly had Flash Fire===
{{Ability/head|Fire}}
{{Ability/entry|0157|form=-Hisui|Typhlosion|Fire|Ghost|Blaze|None|Flash Fire|formlink={{color2|000|Hisuian form|Hisuian Form}}|abilityhnote={{color2|000|Generation VIII|Gen VIII}}}}
{{ability/entry|0244|Entei|Fire|Fire|Pressure|None|Flash Fire|abilityhnote={{color2|000|Generation V|Gen V}}-{{color2|000|Generation VI|VI}}}}
{{Ability/foot|Fire}}
 
* In the [[Generation V]] and {{gen|VI}} games, {{p|Entei}} has Flash Fire as its {{Hidden Ability}}, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with {{a|Inner Focus}} in [[Generation VII]].
* In [[Pokémon Legends: Arceus]]'s internal code, {{rf|Hisuian}} {{p|Typhlosion}}'s Hidden Ability is Flash Fire instead of {{a|Frisk}}.


===Pokéstar Studios opponents with Flash Fire===
===Pokéstar Studios opponents with Flash Fire===
{{Ability/head|Fire}}
{| align="center"
{{Ability/entry|000|M.T. 2|Steel|Electric|Flash Fire|None|None}}
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#MT2|MT2}}|type=Steel|type2=Electric|image=Spr 5b2 M.T. 2|ab=Flash Fire|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=151}}
{{Ability/foot|Fire}}
|}


==In other games==
==In other games==
=== {{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Flash Fire will neutralize {{type|Fire}} moves and increase user's Flash Fire value by 1 for the rest of the floor; this effect can be stacked twice. If the user performs a Fire-type move, their Special Attack is temporarily increased by that amount of stages (but cannot increase past +10).
===Description===
===Description===
{{movedesc|Fire}}
{{movedesc|Fire}}
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{{movedescentry|{{gameabbrevmd|GTI}}|Fire-type moves boost the power of the Pokémon's Fire-type moves instead of damaging it.{{tt|*|Ability description}}<br>Not only will Fire-type moves not work on the Pokémon, they boost the power of its own Fire-type moves!{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Fire-type moves boost the power of the Pokémon's Fire-type moves instead of damaging it.{{tt|*|Ability description}}<br>Not only will Fire-type moves not work on the Pokémon, they boost the power of its own Fire-type moves!{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|Not only will Fire-type moves fail to work on the Pokémon, they will boost the power of its own Fire-type moves!}}
{{movedescentry|{{gameabbrevmd|SMD}}|Not only will Fire-type moves fail to work on the Pokémon, they will boost the power of its own Fire-type moves!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=fire|exp=yes|gen=The Pokémon absorbs heat from its surroundings or Fire attacks that hit it, powering up its Fire-type attacks.|image1=Heatran Flash Fire.png|image1p=Heatran|image2=Malva Houndoom Flash Fire.png|image2p=Houndoom}}
{{moveanime|type=fire|exp=yes|gen=The Pokémon absorbs heat from its surroundings or Fire attacks that hit it, powering up its Fire-type attacks.|image1=Malva Houndoom Flash Fire.png|image1p=Houndoom|image2=Kabu Centiskorch Flash Fire.png|image2p=Centiskorch|image3=Heatran Flash Fire.png|image3p=Heatran}}
{{movep|type=fire|ms=485|pkmn=Heatran|method=Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks.}}
{{movep|type=fire|ms=485|pkmn=Heatran|method=Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks. However, the Ability can become overloaded by sufficiently strong Fire-type energy, thereby causing Heatran to become engulfed in flames and go on a rampage.}}
{{movemid|type=fire|user=Heatran (Pokémon)|user1=A wild Heatran|startcode=DP169|startname=Pokémon Ranger: Heatran Rescue!|notes=Debut}}
{{movemid|type=fire|user=Heatran (Pokémon)|user1=A wild Heatran|startcode=DP169|startname=Pokémon Ranger: Heatran Rescue!|notes=Debut}}
{{movemid|type=fire|user=Saturn|user1=Saturn's Heatran|startcode=JNS02|startname=The Arceus Chronicles (Part 2)}}
{{movep|type=fire|ms=229|pkmn=Houndoom|method=Houndoom absorbs any Fire-type moves that hit it, leaving it undamaged and powering up its own Fire-type attacks.}}
{{movep|type=fire|ms=229|pkmn=Houndoom|method=Houndoom absorbs any Fire-type moves that hit it, leaving it undamaged and powering up its own Fire-type attacks.}}
{{movebtm|type=fire|user=Malva|user1=Malva's Houndoom|startcode=XYS04|startname=Mega Evolution Special IV}}
{{movemid|type=fire|user=Malva|user1=Malva's Houndoom|startcode=XYS04|startname=Mega Evolution Special IV}}
{{movep|type=fire|ms=851|pkmn=Centiskorch|method=Centiskorch absorbs any Fire-type moves that hit it into the flames on its body, leaving it undamaged.}}
{{movebtm|type=fire|user=Kabu|user1=Kabu's Centiskorch|startcode=HZ020|startname=Kabu's Battle Training!}}


==In the manga==
==In the manga==
===In the Pocket Monsters Platinum: Aim to Be Battle King!!===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
{{movemanga|type=fire|exp=no|gen=The Pokémon is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.|image1=Yuu Shirogane Scizor Flash Fire.png|image1p=Scizor}}
{{movemanga|type=fire|exp=no|gen=The Pokémon is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.|image1=Yuu Shirogane Scizor Flash Fire.png|image1p=Scizor}}
{{movep|type=fire|ms=212|pkmn=Scizor|method=Scizor is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.}}
{{movep|type=fire|ms=212|pkmn=Scizor|method=Scizor is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.}}
{{movebtm|type=fire|user=Yū Shirogane|user1=Yū's Scizor|startcode=PBK4|startname=Clash! Yū vs. The Wandering Player|notes=Debut<br>Used via {{mcolor|Skill Swap|{{fire color dark}}}}}}
{{movebtm|type=fire|user=Yū Shirogane|user1=Yū's Scizor|startcode=PBK4|startname=Clash! Yū vs. The Wandering Player|notes=Debut<br>Used via {{mcolor|Skill Swap|000}}}}


* In ''[[PBK4|Clash! Yū vs. The Wandering Player]]'', [[Yū Shirogane|Yū]]'s {{p|Heatran}} was revealed to have Flash Fire as its Ability but it wasn't shown to be activated. It was gained by his {{p|Bronzong}} through {{m|Skill Swap}} and was later passed on to his {{p|Scizor}}.
* In ''[[PBK4|Clash! Yū vs. The Wandering Player]]'', [[Yū Shirogane|Yū]]'s {{p|Heatran}} was revealed to have Flash Fire as its Ability but it wasn't shown to be activated. It was gained by his {{p|Bronzong}} through {{m|Skill Swap}} and was later passed on to his {{p|Scizor}}.


===In the Pokémon Adventures manga===
===Pokémon Adventures===
* In {{FB|Pokémon Adventures|volume 40}}, [[Platinum's Rapidash]] was revealed to have Flash Fire as his Ability.
* In {{FB|Pokémon Adventures|volume 40}}, [[Platinum's Rapidash]] was revealed to have Flash Fire as his Ability.
* {{adv|Blue}}'s {{p|Ninetales}} is revealed to have Flash Fire as his Ability.
* {{adv|Blue}}'s {{p|Ninetales}} was revealed to have Flash Fire as his Ability in the [[PokéSPedia]] data-book.
* [[Blaine]]'s {{p|Growlithe}} is revealed to have Flash Fire as his Ability.
* [[Blaine]]'s {{p|Growlithe}}, {{adv|Bianca}}'s {{p|Lampent}}, and [[Charon]]'s {{p|Heatran}} were revealed to have Flash Fire as their Ability.
* {{adv|Bianca}}'s {{p|Lampent}} is revealed to have Flash Fire as its Ability.
* {{adv|Red}}'s {{p|Eevee}}, [[Vee]], is revealed to have Flash Fire as his Ability when transformed into a {{p|Flareon}}.


===In the Pokémon Battle Frontier manga===
===Pokémon Battle Frontier===
{{movemanga|type=fire|exp=no|gen=The Pokémon powers up its Fire-type attacks when hit by a Fire-type move.|image1=Enta Vulpix Flash Fire CBF.png|image1p=Vulpix}}
{{movemanga|type=fire|exp=no|gen=The Pokémon powers up its Fire-type attacks when hit by a Fire-type move.|image1=Enta Vulpix Flash Fire CBF.png|image1p=Vulpix}}
{{movep|type=fire|ms=037|pkmn=Vulpix|method=Vulpix absorbs any Fire-type moves that hit it, powering up its Fire-type attacks.}}
{{movep|type=fire|ms=037|pkmn=Vulpix|method=Vulpix absorbs any Fire-type moves that hit it, powering up its Fire-type attacks.}}
{{movebtm|type=fire|user=Enta's Vulpix|startcode=CBF1|startname=Enta Arrives at the Battle Frontier!|notes=Debut}}
{{movebtm|type=fire|user=Enta's Vulpix|startcode=CBF1|startname=Enta Arrives at the Battle Frontier!|notes=Debut}}
==Trivia==
* Out of the Abilities that negate damage and provide a stat boost when hit by a certain type of attack, Flash Fire is the only one that does not provide stackable boosts or extra benefits with subsequent hits.
* {{p|Rolycoly}} is the only non-{{type|Fire}} Pokémon to have access to Flash Fire.


==In other languages==
==In other languages==
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|it=Fuocardore
|it=Fuocardore
|ko=타오르는 불꽃 ''Taoreuneun Bulkkot''
|ko=타오르는 불꽃 ''Taoreuneun Bulkkot''
|pl=Ognisty Błysk
|pl=Błysk Ognia{{tt|*|The Arceus Chronicles}}<br>Ognisty Błysk{{tt|*|Diamond and Pearl series}}
|pt_br=Fogo Brilhante (TCG)<br>Fogo Luminoso
|pt_br=Fogo Brilhante ([[JNS02]], TCG)<br>Sinal de Fogo ([[DP169]])
|pt_eu=Fogo Brilhante<br>Fogo Luminoso
|pt_eu=Luz de Fogo
|es=Absorbe Fuego{{tt|*|Gen VI onwards}}<br>Absor. Fuego{{tt|*|Gens III-V}}
|es=Absorbe Fuego<sup>{{gen|VI}}+</sup><br>Absor. Fuego<sup>{{gen|III}}–{{gen|V}}</sup>
|vi=Lửa lan
|vi=Lửa lan
}}
}}
{{-}}
{{-}}
{{AbilityVariations|Dry Skin|Flash Fire|Sap Sipper|Lightning Rod|Motor Drive|Storm Drain|Volt Absorb|Water Absorb|color=Fire|1color={{Grass color dark}}|2color={{Fire color dark}}|3color={{Grass color dark}}|4color={{Electric color dark}}|5color={{Electric color dark}}|6color={{Water color dark}}|7color={{Electric color dark}}|8color={{Water color dark}}|title={{cat|Abilities that alter damage taken}}}}
{{AbilityVariations|Dry Skin|Flash Fire|Sap Sipper|Lightning Rod|Motor Drive|Storm Drain|Volt Absorb|Water Absorb|Earth Eater|color=Fire|1color={{Grass color dark}}|2color={{Fire color dark}}|3color={{Grass color dark}}|4color={{Electric color dark}}|5color={{Electric color dark}}|6color={{Water color dark}}|7color={{Electric color dark}}|8color={{Water color dark}}|9color={{Ground color dark}}|title={{cat|Abilities that alter damage taken}}
|1a=Flash Fire|2a=Harvest|3a=Lightning Rod|4a=Magnet Pull|5a=Static|6a=Storm Drain|1acolor={{fire color dark}}|2acolor={{grass color dark}}|3acolor={{electric color dark}}|4acolor={{steel color dark}}|5acolor={{electric color dark}}|6acolor={{water color dark}}|titlea=[[:Category:Abilities that affect appearance of wild Pokémon of specific types|Wild Pokémon type-influencing Abilities]]}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Type-enhancing Abilities]]
[[Category:Type-enhancing Abilities]]
[[Category:Ignorable Abilities]]
[[Category:Ignorable Abilities]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon of specific types]]
[[Category:Abilities with field effects]]


[[de:Feuerfänger]]
[[de:Feuerfänger]]

Latest revision as of 22:28, 9 March 2024

Flash Fire redirects here. For the TCG expansion, see Flashfire (TCG).
Flash Fire もらいび
Received Fire
Flavor text
Generation III
Powers up if hit by fire.
Generation IV
Powers up Fire-type moves if hit by a Fire move.DPPt
It powers up Fire-type moves if it's hit by one.HGSS
Generation V
It powers up Fire-type moves if it's hit by one.
Generation VI
Powers up the Pokémon's Fire-type moves if it's hit by one.
Generation VII
Powers up the Pokémon's Fire-type moves if it's hit by one.
Generation VIII
Powers up the Pokémon's Fire-type moves if it's hit by one.
Generation IX
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Flash Fire (Japanese: もらいび Received Fire) is an Ability introduced in Generation III.

Effect

In battle

Generation III

Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.

Flash Fire will not activate if the Pokémon is protected from the Fire-type move.

Flash Fire will not work while the user is frozen.

Generation IV

Instead of boosting Fire-type moves' power, Flash Fire now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Fire-type move is being used, resulting in effectively the same effect.

Flash Fire can be activated by Will-O-Wisp.

Generation V onwards

Flash Fire is now functional even if the user is frozen.

Outside of battle

Generation VIII

In Pokémon Sword and Shield, if a Pokémon with Flash Fire is in the first place in the party (even if fainted), there is a 51% chance the game will force an encounter with a Fire-type Pokémon, if one is possible. In Pokémon Brilliant Diamond and Shining Pearl, the chance is 50%.

Generation IX

In Pokémon Scarlet and Violet, this Ability has no effect outside of battle, with its former field function effectively being replaced by Meal Powers.

Pokémon with Flash Fire

# Pokémon Types First Ability Second Ability Hidden Ability
0037   Vulpix
Fire Fire Flash Fire None Drought
0038   Ninetales
Fire Fire Flash Fire None Drought
0058   Growlithe
Fire Fire Intimidate Flash Fire Justified
0058   Growlithe
Hisuian Form
Fire Rock Intimidate Flash Fire Rock HeadGen IX+
0059   Arcanine
Fire Fire Intimidate Flash Fire Justified
0059   Arcanine
Hisuian Form
Fire Rock Intimidate Flash Fire Rock HeadGen IX+
0077   Ponyta
Fire Fire Run Away Flash Fire Flame Body
0078   Rapidash
Fire Fire Run Away Flash Fire Flame Body
0136   Flareon
Fire Fire Flash Fire None Guts
0155   Cyndaquil
Fire Fire Blaze None Flash Fire
0156   Quilava
Fire Fire Blaze None Flash Fire
0157   Typhlosion
Fire Fire Blaze None Flash Fire
0228   Houndour
Dark Fire Early Bird Flash Fire Unnerve
0229   Houndoom
Dark Fire Early Bird Flash Fire Unnerve
0485   Heatran
Fire Steel Flash Fire None Flame Body
0607   Litwick
Ghost Fire Flash Fire Flame Body InfiltratorGen VI+
0608   Lampent
Ghost Fire Flash Fire Flame Body InfiltratorGen VI+
0609   Chandelure
Ghost Fire Flash Fire Flame Body InfiltratorGen VI+
0631   Heatmor
Fire Fire Gluttony Flash Fire White Smoke
0837   Rolycoly
Rock Rock Steam Engine Heatproof Flash Fire
0838   Carkol
Rock Fire Steam Engine Flame Body Flash Fire
0839   Coalossal
Rock Fire Steam Engine Flame Body Flash Fire
0850   Sizzlipede
Fire Bug Flash Fire White Smoke Flame Body
0851   Centiskorch
Fire Bug Flash Fire White Smoke Flame Body
0935   Charcadet
Fire Fire Flash Fire None Flame Body
0936   Armarouge
Fire Psychic Flash Fire None Weak Armor
0937   Ceruledge
Fire Ghost Flash Fire None Weak Armor
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokémon that formerly had Flash Fire

# Pokémon Types First Ability Second Ability Hidden Ability
0157   Typhlosion
Hisuian Form
Fire Ghost Blaze None Flash FireGen VIII
0244   Entei
Fire Fire Pressure None Flash FireGen V-VI
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Flash Fire

 
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness, and Sky, Flash Fire will neutralize Fire-type moves and increase user's Flash Fire value by 1 for the rest of the floor; this effect can be stacked twice. If the user performs a Fire-type move, their Special Attack is temporarily increased by that amount of stages (but cannot increase past +10).

Description

Games Description
MDRB Zeroes damage from Fire-type move hits, and boosts own Fire moves.
MDTDS Lets Pokémon avoid damage of Fire-type attacks, then boosts its own Fire-type attacks.
BSL ほのおタイプのわざを うけると ダメージがなく ほのお タイプの わざが つよくなる
Conq. Raises Attack if hit by a Fire-type move.
MDGtI Fire-type moves boost the power of the Pokémon's Fire-type moves instead of damaging it.*
Not only will Fire-type moves not work on the Pokémon, they boost the power of its own Fire-type moves!*
SMD Not only will Fire-type moves fail to work on the Pokémon, they will boost the power of its own Fire-type moves!
MDRTDX The Pokémon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves.


In the anime

 
Heatran
 
Houndoom
 
Centiskorch
The Pokémon absorbs heat from its surroundings or Fire attacks that hit it, powering up its Fire-type attacks.
Pokémon Method
User First Used In Notes
  Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks. However, the Ability can become overloaded by sufficiently strong Fire-type energy, thereby causing Heatran to become engulfed in flames and go on a rampage.
A wild Heatran Pokémon Ranger: Heatran Rescue! Debut
Saturn's Heatran The Arceus Chronicles (Part 2) None
  Houndoom absorbs any Fire-type moves that hit it, leaving it undamaged and powering up its own Fire-type attacks.
Malva's Houndoom Mega Evolution Special IV None
  Centiskorch absorbs any Fire-type moves that hit it into the flames on its body, leaving it undamaged.
Kabu's Centiskorch Kabu's Battle Training! None


In the manga

Pocket Monsters Platinum: Aim to Be Battle King!!

 
Scizor


The Pokémon is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.
Pokémon Method
User First Chapter Used In Notes
  Scizor is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.
Yū's Scizor Clash! Yū vs. The Wandering Player Debut
Used via Skill Swap


Pokémon Adventures

Pokémon Battle Frontier

 
Vulpix


The Pokémon powers up its Fire-type attacks when hit by a Fire-type move.
Pokémon Method
User First Chapter Used In Notes
  Vulpix absorbs any Fire-type moves that hit it, powering up its Fire-type attacks.
Enta's Vulpix Enta Arrives at the Battle Frontier! Debut


Trivia

  • Out of the Abilities that negate damage and provide a stat boost when hit by a certain type of attack, Flash Fire is the only one that does not provide stackable boosts or extra benefits with subsequent hits.
  • Rolycoly is the only non-Fire-type Pokémon to have access to Flash Fire.

In other languages

Language Title
Chinese Cantonese 引火 Yáhnfó *
延燒 Yìhnsīu *
Mandarin 引火 Yǐnhuǒ *
延燒 Yánshāo *
  Dutch Flitsvuur
  Finnish Välähdys
  French Torche
  German Feuerfänger
  Indonesian Tahan Api
  Italian Fuocardore
  Korean 타오르는 불꽃 Taoreuneun Bulkkot
  Polish Błysk Ognia*
Ognisty Błysk*
Portuguese   Brazil Fogo Brilhante (JNS02, TCG)
Sinal de Fogo (DP169)
  Portugal Luz de Fogo
  Spanish Absorbe FuegoVI+
Absor. FuegoIIIV
  Vietnamese Lửa lan


Abilities that alter damage taken
Dry SkinFlash FireSap SipperLightning RodMotor DriveStorm DrainVolt AbsorbWater AbsorbEarth Eater
Wild Pokémon type-influencing Abilities
Flash FireHarvestLightning RodMagnet PullStaticStorm Drain


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.