Five question marks: Difference between revisions

→‎Hex FF: Reorienting so that Gold and Silver types are on top of the Crystal types, just like in the rest of the infobox.
(→‎Hex FF: Reorienting so that Gold and Silver types are on top of the Crystal types, just like in the rest of the infobox.)
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{{incomplete}}
{{incomplete}}
{{wrongtitle|?????}}
{{wrongtitle|?????}}
{{redirect|?????|the dummied out items in Generation I|List of dummied out items#?????}}
{{redirect|?????|the dummied out items in Generation I|List of unobtainable items#?????}}
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.


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Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.


All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.  


Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
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===Gold/Silver===
===Gold/Silver===
====000====
====000====
After being caught, the battle with ????? will continue, and ????? will flee, causing a [[Glitch dimension]] crash with a completely-white screen.  Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000".  This is probably because 256 is the same as 0 in a 8-bit binary number.  <!--I'd say that could be linked to Wikipedia, but I have no idea how-->
After being caught, the battle with ????? will continue, and ????? will flee, causing a [[glitch dimension]] crash with a completely-white screen.  Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000".  This is probably because 256 is the same as 0 in a 8-bit binary number.  <!--I'd say that could be linked to Wikipedia, but I have no idea how-->
<gallery>
<gallery>
File:GSGlitchDex00_Page1.png|First Page
File:GSGlitchDex00_Page1.png|First Page
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====254====
====254====
This form of ????? immediately crashes the game to a [[Glitch dimension]], and as such doesn't have a true Pokédex entry.
This form of ????? immediately crashes the game to a [[glitch dimension]], and as such doesn't have a true Pokédex entry.
<gallery>
<gallery>
File:GSGlitchDexFE_Page1.png|What shows while the game is reloading
File:GSGlitchDexFE_Page1.png|What shows while the game is reloading
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</gallery>
</gallery>
====255====
====255====
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a multiple times.
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times.
<gallery>
<gallery>
File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same-->
File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same-->
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===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Steel|type2=Glitch}}
type=Steel |
{{Availability/Gen|gen=II}}
type2=Glitch |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]] |
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]
}}


====Base stats====
====Base stats====
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===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Psychic|type2=Glitch}}
type=Psychic |
{{Availability/Gen|gen=II}}
type2=Glitch |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
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===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Glitch|type2=Normal}}
type=Glitch |
{{Availability/Gen|gen=II}}
type2=Normal |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
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| hex=FF
| hex=FF
| typen=4
| typen=4
| type1=Normal
| type1='l) m) ZM
| type2=Normal
| type2=Normal
| type3='l) m) ZM
| type3=Normal
| type4=Normal
| type4=Normal
| disptype1=unknown
| disptype1=unknown
| disptype2=unknown
| disptype2=unknown
| disptype3=unknown
| disptype4=unknown
| disptype4=unknown
| form1=Crystal
| form1=Gold and Silver
| form2=Gold and Silver
| form2=Crystal
| lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}}
| lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}}
| disptype3=Unknown
| height-ftin=4'46" {{sup/2|GS}}<br>418'12"{{sup/2|C}}
| height-ftin=4'46" {{sup/2|GS}}<br>418'12"{{sup/2|C}}
| weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}}
| weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}}
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===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Glitch|type2=Normal}}
type=Glitch |
{{Availability/Gen|gen=II}}
type2=Normal |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
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===Cloaking abilities===
===Cloaking abilities===
{{main|Johto guard glitch}}
{{main|Time Capsule exploit}}
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.


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[[fr:Cinq points d'interrogation]]
[[fr:Cinq points d'interrogation]]
[[it:????? (FF)]]
[[it:Bad Clones]]
[[zh:????? (00)(错误宝可梦)]]