Fishing: Difference between revisions

33 bytes added ,  14 November 2019
Undo revision 3057172 by Sir Cookie (talk); Your Shiny chain was reset
(→‎Generation VI: deleted part is not true; I reel in different Pokémon during my chain and I still get a shiny at the end.)
(Undo revision 3057172 by Sir Cookie (talk); Your Shiny chain was reset)
Line 134: Line 134:
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is <code>1 + 2 * streak_size</code>, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]'s effect.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is <code>1 + 2 * streak_size</code>, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]'s effect.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>


The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. It is possible to check the longest chain done by the player with a fishermen in Route 16.
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon, reeling in a different Pokémon or by exiting the area. It is possible to check the longest chain done by the player with a fishermen in Route 16.


Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.