Fire Pledge (move): Difference between revisions

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Fire Pledge deals damage. In {{pkmn|Super Mystery Dungeon}}, when Fire Pledge is used with Water Pledge in an [[Pokémon Super Mystery Dungeon#Alliance|Alliance]], the user's party will get the {{DL|Status condition (Mystery Dungeon)|rainbow}} condition for five turns, which increases the probability of secondary effects taking place. When used with Grass Pledge, the enemies in the same room will get the {{DL|Status condition (Mystery Dungeon)|sea of fire}} condition, which damages all opponent non-Fire-type Pokémon for five turns.
Fire Pledge deals damage. In {{pkmn|Super Mystery Dungeon}}, when Fire Pledge is used with Water Pledge in an [[Pokémon Super Mystery Dungeon#Alliance|Alliance]], the user's party will get the {{DL|Status condition (Mystery Dungeon)|rainbow}} condition for five turns, which increases the probability of secondary effects taking place. When used with Grass Pledge, the enemies in the same room will get the {{DL|Status condition (Mystery Dungeon)|sea of fire}} condition, which damages all opponent non-Fire-type Pokémon for five turns.


In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Alliances are no longer present. Instead, when Fire Pledge is used with a teammate in a position from which it can use Grass Pledge (that is, also adjacent to the enemy), Fire Pledge's power will be increased and the enemies in the same room will get the Sea of Fire condition, which damages all opponent non-Fire-type Pokémon by 1 HP for five turns. 1 PP of Grass Pledge will also be used (and the teammate with Grass Pledge can still make another move on that turn). Fire Pledge's effect with Water Pledge will only activate when Water Pledge is used.
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Alliances are no longer present. Instead, when Fire Pledge is used with a teammate in a position from which it can use Grass Pledge (that is, also adjacent to the enemy), Fire Pledge's power will be increased and the enemies in the same room will get the Sea of Fire condition, which damages all opponent non-Fire-type Pokémon for five turns. 1 PP of Grass Pledge will also be used (and the teammate with Grass Pledge can still make another move on that turn). Fire Pledge's effect with Water Pledge will only activate when Water Pledge is used.


{{Template:MDMoveheader|type=fire}}
{{Template:MDMoveheader|type=fire}}
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