Fire (type)

Revision as of 04:44, 7 February 2020 by TotallyTob (talk | contribs) (Updated abilities to VIII)

The Fire type (Japanese: ほのおタイプ Flame type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Fire-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 68.97
Attack: 81.93
Defense: 69.81
Sp.Atk: 90.81
Sp.Def: 72.32
Speed: 73.96
Total: 457.80


Fully evolved

Stat
HP: 80.71
Attack: 96.90
Defense: 86.55
Sp.Atk: 108.98
Sp.Def: 86.95
Speed: 83.26
Total: 543.35


Battle properties

Generation I

Fire-type Pokémon cannot be burned by Fire-type moves.

Damaging Fire-type moves thaw frozen targets.

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
½×  
 
 
 
 
 
 
None None


Generations II to V

In Generation II, Fire-type Pokémon cannot be burned by Fire-type moves. Starting in Generation III, Fire-type Pokémon cannot be burned.

Damaging Fire-type moves thaw frozen targets.

Offensive   Defensive
Power Types   Power Types
 
 
 
 
½×  
 
 
 
 
½×  
 
 
 
 
 
 
None None


Generation VI onwards

Fire-type Pokémon cannot be burned.

Damaging Fire-type moves thaw frozen targets.

Offensive   Defensive
Power Types   Power Types
 
 
 
 
½×  
 
 
 
 
 
½×  
 
 
 
 
 
 
None None


Characteristics

Defense

Very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks. On the other hand, most Fire types can learn Solar Beam to counter all three of the type's weaknesses.

The Fire type grants immunity to burns and the sea of fire caused by Grass Pledge and Fire Pledge. It enables the use of Burn Up, though Burn Up removes the user's Fire type.

Offense

During harsh sunlight or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during rain, while all Fire-type moves will fail during heavy rain. When Water Sport is in the effect, the power of Fire-type moves are decreased by 50%. When used under the effect of Powder, Fire attacks will damage the user by 1/4 of its max HP instead of executing normally.

Because Fire is super effective against Grass and Bug, it combines well with Ground-type attacks.

Contest properties

In Contests, Fire-type moves are typically Beautiful moves.

Pokémon

As of Generation VIII, there are 75 Fire-type Pokémon or 8.4% of all Pokémon (counting those that are Fire-type in at least one of their forms, including Primal Reversion and Alolan Forms), making it the 7th most common type.

Pure Fire-type Pokémon

# Name
004   Charmander
005   Charmeleon
037   Vulpix
038   Ninetales
058   Growlithe
059   Arcanine
077   Ponyta
078   Rapidash
126   Magmar
136   Flareon
155   Cyndaquil
156   Quilava
157   Typhlosion
218   Slugma
240   Magby
244   Entei
255   Torchic
324   Torkoal
351   Castform
Sunny Form
390   Chimchar
467   Magmortar
498   Tepig
513   Pansear
514   Simisear
554   Darumaka
555   Darmanitan
Standard Mode
631   Heatmor
653   Fennekin
654   Braixen
725   Litten
726   Torracat
813   Scorbunny
814   Raboot
815   Cinderace

Half Fire-type Pokémon

Primary Fire-type Pokémon

# Name Type 1 Type 2
006   Charizard Fire Flying
  Mega
Charizard X
Fire Dragon
  Mega
Charizard Y
Fire Flying
  Gigantamax
Charizard
Fire Flying
105   Marowak
Alolan Form
Fire Ghost
146   Moltres Fire Flying
219   Magcargo Fire Rock
250   Ho-Oh Fire Flying
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
  Mega
Blaziken
Fire Fighting
322   Numel Fire Ground
323   Camerupt Fire Ground
  Mega
Camerupt
Fire Ground
391   Monferno Fire Fighting
392   Infernape Fire Fighting
485   Heatran Fire Steel
499   Pignite Fire Fighting
500   Emboar Fire Fighting
555   Darmanitan
Zen Mode
Fire Psychic
655   Delphox Fire Psychic
662   Fletchinder Fire Flying
663   Talonflame Fire Flying
667   Litleo Fire Normal
668   Male
Pyroar
Fire Normal
  Female
Pyroar
Fire Normal
721   Volcanion Fire Water
727   Incineroar Fire Dark
741   Oricorio
Baile Style
Fire Flying
776   Turtonator Fire Dragon
806   Blacephalon Fire Ghost
850   Sizzlipede Fire Bug
851   Centiskorch Fire Bug
  Gigantamax
Centiskorch
Fire Bug

Secondary Fire-type Pokémon

# Name Type 1 Type 2
228   Houndour Dark Fire
229   Houndoom Dark Fire
  Mega
Houndoom
Dark Fire
383   Primal
Groudon
Ground Fire
479   Heat
Rotom*
Electric Fire
494   Victini Psychic Fire
555   Darmanitan
Zen Mode
Galarian Form
Ice Fire
607   Litwick Ghost Fire
608   Lampent Ghost Fire
609   Chandelure Ghost Fire
636   Larvesta Bug Fire
637   Volcarona Bug Fire
643   Reshiram Dragon Fire
757   Salandit Poison Fire
758   Salazzle Poison Fire
838   Carkol Rock Fire
839   Coalossal Rock Fire
  Gigantamax
Coalossal
Rock Fire

Pokéstar Studios opponents

 
White Door
 Fire 
Blaze
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
III Blast Burn Special Beautiful 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is razed by a fiery explosion. The user can't move on the next turn.
III Blaze Kick Physical Cool 85 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
V Blue Flare Special Beautiful 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
VII Burn Up Special 130 100% 5 (max 8)
     
     
Any adjacent Pokémon
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
I Ember Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is attacked with small flames. This may also leave the target with a burn.
III Eruption Special Beautiful 150 100% 5 (max 8)
     
     
All adjacent foes
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
V Fiery Dance Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
I Fire Blast Special Beautiful 110 85% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
IV Fire Fang Physical Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
VII Fire Lash Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
V Fire Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
I Fire Punch Physical Tough 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with a fiery fist. This may also leave the target with a burn.
I Fire Spin Special Beautiful 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
V Flame Burst Special Beautiful 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
V Flame Charge Physical Cool 50 100% 20 (max 32)
     
     
Any adjacent Pokémon
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
II Flame Wheel Physical Beautiful 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
I Flamethrower Special Beautiful 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
IV Flare Blitz Physical Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
V Fusion Flare Special Beautiful 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
VIII G-Max Centiferno Physical % 3 (max 4)
     
     
All adjacent foes
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
VIII G-Max Centiferno Special % 3 (max 4)
     
     
All adjacent foes
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
VIII G-Max Wildfire Physical % 3 (max 4)
     
     
All adjacent foes
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
VIII G-Max Wildfire Special % 3 (max 4)
     
     
All adjacent foes
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
V Heat Crash Physical Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
III Heat Wave Special Beautiful 95 90% 10 (max 16)
     
     
All adjacent foes
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
V Incinerate Special Tough 60 100% 15 (max 24)
     
     
All adjacent foes
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
V Inferno Special Beautiful 100 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
VII Inferno Overdrive Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
VII Inferno Overdrive Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
IV Lava Plume Special Tough 80 100% 15 (max 24)
     
     
All adjacent Pokémon
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
IV Magma Storm Special Tough 100 75% 5 (max 8)
     
     
Any adjacent Pokémon
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
VIII Max Flare Physical % 3 (max 4)
     
     
All adjacent foes
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
VIII Max Flare Special % 3 (max 4)
     
     
All adjacent foes
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
VII Mind Blown Special 150 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing its own head to explode. This also damages the user.
VI Mystical Fire Special Beautiful 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
III Overheat Special Beautiful 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
VIII Pyro Ball Physical 120 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
II Sacred Fire Physical Beautiful 100 95% 5 (max 8)
     
     
Any adjacent Pokémon
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
V Searing Shot Special Cool 100 100% 5 (max 8)
     
     
All adjacent Pokémon
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
VII Shell Trap Special 150 100% 5 (max 8)
     
     
All adjacent foes
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
VII Sizzly Slide Physical 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
II Sunny Day Status Beautiful % 5 (max 8)
     
     
All Pokémon
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
V V-create Physical Cool 180 95% 5 (max 8)
     
     
Any adjacent Pokémon
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
III Will-O-Wisp Status Beautiful 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Fire type

A Pokémon with Color Change, Protean, Libero, Imposter, Forecast, RKS System, or Multitype will become a Fire-type Pokémon if (respectively) it is hit with a Fire-type move, uses a Fire-type move, is sent out against a Fire-type opponent, if the weather is sunny, if it is holding a Fire Memory, or if it is holding a Flame Plate or Firium Z.

Fire-type Pokémon are also immune to becoming burned from the Abilities Flame Body or Synchronize.

Gen Ability Description
III Blaze Powers up Fire-type moves in a pinch.
IV Dry Skin Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
III Flash Fire Powers up Fire-type moves if hit by a fire move.
VII Fluffy Halves damage from moves that make contact, but doubles damage from Fire-type attacks.
IV Heatproof Weakens the power of Fire-type moves.
VI Primordial Sea Activates heavy rain and nullifies weather conditions, moves, and abilities. Causes damage-dealing Fire-type moves to fail.
III Thick Fat Raises resistance to Fire- and Ice-type moves.
VIII Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water- type move.
VII Water Bubble Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Fire-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Blaze Powers up Fire-type moves in a pinch.
III Flame Body Contact with the Pokémon may burn the foe.
III Magma Armor Prevents the Pokémon from becoming frozen.
III White Smoke Prevents stats reduction.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Burn Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type.
  Charcoal An item to be held by a Pokémon. It's a combustible fuel that boosts the power of Fire-type moves.
  Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
  Fire Memory A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Firium Z It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves.
  Flame Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.
  Occa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Notable Fire-type Trainers

Main article: Category:Fire-type Trainers
Gen Trainer Title Location
I  
Blaine
Gym Leader Cinnabar GymRBYFRLGPE
Seafoam IslandsGSCHGSS
III  
Flannery
Gym Leader Lavaridge Gym
IV  
Flint
Elite Four Sinnoh Pokémon League
V  
Chili
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
VI  
Malva
Elite Four Kalos Pokémon League
VII  
Kiawe
Trial Captain Wela Volcano Park
VIII  
Kabu
Gym Leader Motostoke Stadium

Icons

     
Icon from
Pokémon GO
Icon from
Let's Go, Pikachu! and Let's Go, Eevee! and
Sword and Shield
Icon from
Pokémon Masters

In the TCG

Main article: Fire (TCG)

Similar to the games, Fire-type Pokémon in the TCG are generally weak to Water with no resistances. Fire-type Pokémon are strong against Grass and Metal Pokémon, whilst Colorless Pokémon can resist this type.

Trivia

  • Generation V introduced the most Fire-type Pokémon of any generation, with 17 (including Heat Rotom and Zen Mode Darmanitan), and Generation IV introduced the fewest, with five.
  • Generation V introduced the most Fire-type moves of any generation, with 11, and Generation VI introduced the fewest, with only one.
  • Fire was the last type to receive a Pokémon with Water as the other type, only receiving one with Volcanion in Generation VI.
  • In Pokémon Diamond and Pearl, there are only two evolutionary lines of Fire-type Pokémon in the Sinnoh Pokédex (the Chimchar and Ponyta evolutionary lines). In Pokémon Platinum, this was changed with the expansion of the Sinnoh Pokédex to include the Houndour and Magmar families, as well as Flareon.
  • In the core series Pokémon games since Generation III, the Fire type has been represented by the color orange. However, in most other Pokémon media, including the Pokémon Trading Card Game, the Pokémon Stadium series, and the Pokémon Mystery Dungeon series, the Fire type has been associated with the color red.
    • Also, the Cool condition uses the same shade of orange in its status screen icon as the Fire type's icon does, despite being described as red in-text.
  • Similar to Ice-type moves, all Fire-type moves were Beautiful moves in Generation III.
  • Generation III is the only generation so far not to have introduced a Fire-type move with the word "Fire" in its name.
  • The Fire type is able to deal the highest type-based multiplier. This is possible in harsh sunlight against a dual-type Pokémon whose both types are weak to Fire-type attacks, with Fluffy that has been affected by Forest's Curse. This would result in a 24× multiplier.
    • The effects of Flash Fire and Blaze can further boost this to a 36× power multiplier.
    • It can also achieve the lowest non-zero type-based multiplier. This is possible in rain against a dual-type Pokémon whose both types resist Fire-type attacks, with Thick Fat, Heatproof or Water Bubble while Water Sport is in effect. This would result in a 0.02065× multiplier.

In other languages

Language Title
  Japanese ほのお (炎) Honō
  Bulgarian Огнени Ogneni
Chinese Cantonese
Yìhm *
Mandarin Huǒ *
Yán *
火焰 Huǒyàn *
  Czech Ohnivý
  Danish Ild
  Dutch Vuur
  Finnish Tuli
  French Feu
  German Feuer
  Greek Φωτιάς Fotiás
  Hebrew אש Esh
  Hungarian Tűz
  Icelandic Eld
  Indonesian Api
  Italian Fuoco
  Korean 불꽃 Bulkkot
  Malaysian Api
  Norwegian Ild
  Polish Ognisty
  Portuguese Fogo
  Romanian Foc
  Russian Огонь Ogon'
  Spanish Fuego
  Swedish Eld
  Thai ไฟ Fai
  Turkish Ateş
  Vietnamese Lửa