Final Gambit (move)

Revision as of 16:35, 14 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:命悬一线(技能))
Final Gambit
いのちがけ Life Risk
[[File:|center]]
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to however much HP the user had before executing the move.

If Final Gambit doesn't hit the opponent due to missing, type immunity or Protect, then Final Gambit will fail and the user will not faint. Using this move will not activate the user's Focus Band, Focus Sash or Sturdy, and therefore, the Pokémon still faints regardless of whether the item is held or not. However, Final Gambit can trigger Focus Band, Focus Sash, and Sturdy if any are possessed by the target, and the target's Endure will prevent them from fainting.

Description

Games Description
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
056   Mankey Fighting Fighting 53 '
057   Primeape Fighting Fighting 63 '
396   Starly Normal Flying 41 '
397   Staravia Normal Flying 48 '
398   Staraptor Normal Flying 57 '
447   Riolu Fighting Fighting 55 '
494   Victini Psychic Fire 81 '
550   Basculin Water Water 51 '
616   Shelmet Bug Bug 56 '
617   Accelgor Bug Bug 56 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019   Rattata Normal Normal    
050   Diglett Ground Ground    
213   Shuckle Bug Rock   
290   Nincada Bug Ground   
335   Zangoose Normal Normal    
336   Seviper Poison Poison    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French Tout ou Rien
  German Wagemut
  Italian Azzardo
  Korean 목숨걸기 Moksoom Gulgi
  Spanish Sacrificio


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.