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m (How they deal with Psychics.) |
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The Fighting type hits five different types for super-effective damage, the most for any type, tied by only the {{t|Ground}} type. It is the only type that deals super effective damage against {{t|Normal}}. {{t|Ghost}}'s immunity to Fighting can be nullified by {{m|Foresight}} or {{m|Odor Sleuth}}. | The Fighting type hits five different types for super-effective damage, the most for any type, tied by only the {{t|Ground}} type. It is the only type that deals super effective damage against {{t|Normal}}. {{t|Ghost}}'s immunity to Fighting can be nullified by {{m|Foresight}} or {{m|Odor Sleuth}}. | ||
Most Fighting-type Pokémon can learn {{type|Rock}} moves to check {{type|Bug}} and {{type|Flying}}. Additionally, many Fighting types can also learn {{t|Poison}} type moves to deal with {{t|Fairy}} types. The combination of Fighting and Ghost is even better, dealing at least neutral damage to all type combinations bar Normal/Ghost, which has not materialized (unless {{m|Trick-or-Treat}} is considered). | Most Fighting-type Pokémon can learn {{type|Rock}} moves to check {{type|Bug}}s and {{type|Flying}}s. Additionally, many Fighting types can also learn {{t|Poison}} type moves to deal with {{t|Fairy}} types, as well as {{t|Dark}} and sometimes {{t|Ghost}} type moves to deal with {{type|Psychic}}s. The combination of Fighting and Ghost is even better, dealing at least neutral damage to all type combinations bar Normal/Ghost, which has not materialized (unless {{m|Trick-or-Treat}} is considered). | ||
On average, Fighting-type Pokémon have the highest physical {{stat|Attack}} of all types. <!--As of Gen VII--> | On average, Fighting-type Pokémon have the highest physical {{stat|Attack}} of all types. <!--As of Gen VII--> |
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