Fairy Lock (move): Difference between revisions

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{{bad picture|2=Should have an image}}
{{MoveInfobox |
{{MoveInfobox |
n=587|
n=587|
name=Fairy Lock |
name=Fairy Lock |
jname=フェアリーロック   |
jname=フェアリーロック |
jtrans=Fairy Lock |
jtrans=Fairy Lock |
jtranslit=Fearī Rokku |
jtranslit=Fearī Rokku |
gameimage=None.png |
gameimage=Fairy Lock IX.png |
gameimagewidth=280 |
gameimage2=Fairy Lock IX 2.png |
gameimagewidth=300 |
type=Fairy |
type=Fairy |
damagecategory=Status |
damagecategory=Status |
Line 15: Line 15:
accuracy=— |
accuracy=— |
gen=VI |
gen=VI |
category6=Clever|
appeal6=3|
jam6=0|
cdesc6=Temporarily stops the crowd from growing excited.|
touches=no |
touches=no |
protect=no |
protect=no |
magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
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}}
}}


'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is one of the two [[signature move]]s of {{p|Klefki}}, the other being {{m|Crafty Shield}}.
'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Klefki}}.


==Effect==
==Effect==
Fairy Lock prevents all Pokémon from switching out or fleeing. The effect only applies as long as the Pokémon that used it remains in battle.
Fairy Lock [[Escape prevention|prevents]] all Pokémon (except {{t|Ghost}} types) on the field from [[Recall|switching out]] or [[Escape|fleeing]] during their next turn.
 
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn.
 
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.
 
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Fairy Lock cannot be selected in a battle.
 
===Other effects===
In version 1.1.0 of [[Pokémon Sword and Shield]] only, using Fairy Lock while animations were enabled caused the [[Game freeze|game to crash]]. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.


==Description==
==Description==
{{movedesc|Fairy}}
{{movedesc|Fairy}}
{{movedescentry|{{gameabbrev3|XY}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fairy|6}}
{{Movehead/Games|Fairy|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/Level6|707|Klefki|2|Steel|Fairy|--}}
{{Moveentry/4|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1|1|16}}
{{Movefooter|Fairy|6}}
{{Movefoot|Fairy|4}}


==In other games==
===[[Pokémon Mystery Dungeon series]]===
Fairy Lock inflicts the {{DL|Status condition (Mystery Dungeon)|Stuck}} status condition on nearby enemy Pokémon.
{{Template:MDMoveheader|type=fairy}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=100%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=fairy|SMD=yes}}
===Description===
{{movedesc|fairy}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes enemies unable to move for a while.{{tt|*|Move Summary}}<br>It makes nearby enemies get stuck.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
==In other generations==
===Core series games===
{{Movegen|
type=Fairy|
genVI=Fairy Lock VI|
genVI2=Fairy Lock VI 2|
genVII=Fairy Lock VII|
genVII2=Fairy Lock VII 2|
genVIII=Fairy Lock VIII
|genVIII2=Fairy Lock VIII 2
}}
===Spin-off series games===
{{Movegen|
type=Fairy|
PSMD=Fairy Lock PSMD|
}}
==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
|zh_yue=妖精之鎖 ''{{tt|Yīujīng-jī Só|Fairy Lock}}''
|zh_cmn=妖精之鎖 / 妖精之锁 ''{{tt|Yāojing-zhī Suǒ|Fairy Lock}}''
|fr=Verrou Enchanté
|fr=Verrou Enchanté
|de=Feenschloss
|de=Feenschloss
|it=Blocco Fatato
|it=Blocco Fatato
|ko=페어리록 ''Fairy Lock''
|ko=페어리록 {{tt|''Pe-eorirok''|Fairy Lock}}
|pt_br=Aprisionamento de Fada
|es=Cerrojo Feérico
|es=Cerrojo Feérico
}}
}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Smart moves]]
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Trapping moves]]
[[Category:Trapping moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Feenschloss]]
[[de:Feenschloss]]
[[es:Cerrojo feérico]]
[[fr:Verrou Enchanté]]
[[fr:Verrou Enchanté]]
[[it:Blocco Fatato (mossa)]]
[[it:Blocco Fatato]]
[[ja:フェアリーロック]]
[[ja:フェアリーロック]]
[[zh:妖精之锁(技能)]]
[[zh:妖精之锁(招式)]]

Latest revision as of 23:06, 24 February 2024

Fairy Lock
フェアリーロック Fairy Lock
Fairy Lock IX.png
Fairy Lock IX 2.png
Type  Fairy
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.

Effect

Fairy Lock prevents all Pokémon (except Ghost types) on the field from switching out or fleeing during their next turn.

Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn.

If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Fairy Lock cannot be selected in a battle.

Other effects

In version 1.1.0 of Pokémon Sword and Shield only, using Fairy Lock while animations were enabled caused the game to crash. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.

Description

Games Description
XYORAS
SMUSUM
SwShLA
SV
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0707 Klefki SteelIC Big.png
FairyIC Big.png
Mineral Mineral 1 1 1 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fairy Lock inflicts the Stuck status condition on nearby enemy Pokémon.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 13 30 100% - 1 tile around user Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:


Description

Games Description
SMD It makes enemies unable to move for a while.*
It makes nearby enemies get stuck.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 妖精之鎖 Yīujīng-jī Só
Mandarin 妖精之鎖 / 妖精之锁 Yāojing-zhī Suǒ
France Flag.png French Verrou Enchanté
Germany Flag.png German Feenschloss
Italy Flag.png Italian Blocco Fatato
South Korea Flag.png Korean 페어리록 Pe-eorirok
Brazil Flag.png Brazilian Portuguese Aprisionamento de Fada
Spain Flag.png Spanish Cerrojo Feérico


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.