Fairy Lock (move): Difference between revisions

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==Effect==
==Effect==
{{moveResearch|What is its effect on Pokémon that weren't on the field at the time? (ie, replacement due to fainting)}}
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected.
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected.


Fairy Lock does not prevent the effects of moves that force the target to switch, such as {{m|Dragon Tail}}.
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.
 
Fairy Lock does not prevent the effects of items that force the user or a target to switch, such as the [[Eject Button]] or the [[Red Card]].


If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.
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==In other games==
==In other games==
===In Pokémon Mystery Dungeon series===
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status on the enemy Pokémon nearby.
===Description===
===Description===
{{movedesc|fairy}}
{{movedesc|fairy}}
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