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magiccoat=no | | magiccoat=no | | ||
snatch=no | | snatch=no | | ||
mirrormove=yes | | |||
kingsrock=no | | kingsrock=no | | ||
flag7=no | | flag7=no | | ||
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==Effect== | ==Effect== | ||
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | ||
Fairy Lock does not prevent the effects of moves that force the target to switch, such as {{m|Dragon Tail}} | Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn. | ||
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | ||
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==In other games== | ==In other games== | ||
===In Pokémon Mystery Dungeon series=== | |||
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status on the enemy Pokémon nearby. | |||
===Description=== | ===Description=== | ||
{{movedesc|fairy}} | {{movedesc|fairy}} |
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