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{{MoveInfobox | | {{MoveInfobox | | ||
n=587| | n=587| | ||
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jtrans=Fairy Lock | | jtrans=Fairy Lock | | ||
jtranslit=Fearī Rokku | | jtranslit=Fearī Rokku | | ||
gameimage=Fairy Lock.png | | gameimage=Fairy Lock VII.png | | ||
gameimage2=Fairy Lock 2.png | | gameimage2=Fairy Lock VII 2.png | | ||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Fairy | | type=Fairy | | ||
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==Effect== | ==Effect== | ||
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | ||
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat | Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn. | ||
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | |||
==Description== | ==Description== | ||
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==In other games== | ==In other games== | ||
===In Pokémon Mystery Dungeon series=== | |||
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status on the enemy Pokémon nearby. | |||
===Description=== | ===Description=== | ||
{{movedesc|fairy}} | {{movedesc|fairy}} | ||
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|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==In other generations== | |||
{{Movegen| | |||
type=Fairy| | |||
genVI=Fairy Lock| | |||
genVI2=Fairy Lock 2| | |||
}} | |||
==In other languages== | ==In other languages== | ||
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[[de:Feenschloss]] | [[de:Feenschloss]] | ||
[[es:Cerrojo feérico]] | |||
[[fr:Verrou Enchanté]] | [[fr:Verrou Enchanté]] | ||
[[it:Blocco Fatato | [[it:Blocco Fatato]] | ||
[[ja:フェアリーロック]] | [[ja:フェアリーロック]] | ||
[[zh:妖精之锁(招式)]] | [[zh:妖精之锁(招式)]] |
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