Extrasensory (move)

Revision as of 16:34, 14 January 2012 by Zewis29 (talk | contribs) (→‎Trivia)
Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
[[File:|center]]
Type  Psychic
Category  Special
PP  30 (max. 48)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Template:Type2 move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf and Shiftry.

Effect

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037   Vulpix Fire Fire   44 51 '
163   Hoothoot Normal Flying   37 45 '
164   Noctowl Normal Flying   42 52 '
243   Raikou Electric Electric   64 64 '
244   Entei Fire Fire   64 64 '
245   Suicune Water Water   64 64 '
249   Lugia Psychic Flying   65 23 23 ''''
250   Ho-Oh Fire Flying   65 23 23 '
274   Nuzleaf Grass Dark 49 49 49 '
343   Baltoy Ground Psychic     43 ''''
344   Claydol Ground Psychic     39 ''''
358   Chimecho Psychic Psychic   46 46 ''''
436   Bronzor Steel Psychic   19 19 ''''
437   Bronzong Steel Psychic   19 19 ''''
480   Uxie Psychic Psychic   51 51 ''''
481   Mesprit Psychic Psychic   51 51 ''''
482   Azelf Psychic Psychic   51 51 ''''
641   Tornadus Flying Flying     31 '
643   Reshiram Dragon Fire     43 '
645   Landorus Ground Flying     31 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037   Vulpix Fire Fire       
155   Cyndaquil Fire Fire          
175   Togepi Normal Normal          
234   Stantler Normal Normal        
293   Whismur Normal Normal        
325   Spoink Psychic Psychic        
406   Budew Grass Poison      
570   Zorua Dark Dark       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0144   Articuno
Ice Flying Purified in XD: Gale of Darkness
0145   Zapdos
Electric Flying Purified in XD: Gale of Darkness
0146   Moltres
Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Landorus
 
Azelf
 
Uxie
 
Noctowl
The opponent is hit by a rainbow colored beam from the the user's eyes.
Pokémon Method
User First Used In Notes
  Azelf's eyes glow gold and it releases a rainbow colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
  Uxie's eyelids glow gold and it fired a rainbow colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
  Mesprit's eyes glow gold and it releases a rainbow colored beam from the gem on its forhead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
  Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white cresents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
  Landorus glows gold and it releases three multicolored waves at the opponent.
A wild Landorus BW060 None


In the manga

Pokémon Adventures


In other generations

Trivia

  • In double battles, the animation of the move is slightly different. The expanding projection of the user at the end of the animation is solid rather than transparent. This does not affect the execution of the move, however. This effect is shared with Night Shade.
  • Aside from Magnitude 8, 9, and 10, this move currently has the highest base power of any move with a base PP of 30 or greater.
  • Of the seventeen evolutionary lines that can learn this move, all but four are either genderless or legendary.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
  French Extrasenseur
  German Sondersensor
  Greek Έκτη Αίσθηση
  Italian Extrasenso
  Korean 신통력 Sintongryeok
Portuguese   Brazil Extrasensor
  Portugal Paranormal
  Serbian Ekstračulnost
  Spanish Paranormal


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.