Experience: Difference between revisions

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added roto powers to the factor list
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m (added roto powers to the factor list)
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*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI+</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI+</sup>
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup> or [[O-Power]]<sup>Gen VI</sup>) is active
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, or [[Roto Power]]<sup>Gen VII</sup>) is active
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.
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