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Exeggcute (Pokémon)/Generation VII learnset
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Revision as of 12:17, 25 September 2019 by
Spriteit
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talk
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(Created page with "{{pokelinkback|102|Exeggcute|7}} ====
Pokémon Sun, Moon
,
Ultra Sun and Ultra Moon
==== =====By Level|leveling...")
(diff) ← Older revision |
Latest revision
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← Exeggcute
Pokémon Sun, Moon
,
Ultra Sun and Ultra Moon
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Barrage
Normal
Physical
015
15
085
85%
20
01
1
Uproar
Normal
Special
090
90
100
100%
10
01
1
Hypnosis
Psychic
Status
0000
—
060
60%
20
07
7
Reflect
Psychic
Status
0000
—
00—
—%
20
11
11
Leech Seed
Grass
Status
0000
—
090
90%
10
17
17
Bullet Seed
Grass
Physical
025
25
100
100%
30
19
19
Stun Spore
Grass
Status
0000
—
075
75%
30
21
21
Poison Powder
Poison
Status
0000
—
075
75%
35
23
23
Sleep Powder
Grass
Status
0000
—
075
75%
15
27
27
Confusion
Psychic
Special
050
50
100
100%
25
33
33
Worry Seed
Grass
Status
0000
—
100
100%
10
37
37
Natural Gift
Normal
Physical
0000
—
100
100%
15
43
43
Solar Beam
Grass
Special
120
120
100
100%
10
47
47
Extrasensory
Psychic
Special
080
80
100
100%
20
50
50
Bestow
Normal
Status
0000
—
00—
—%
15
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Ancient Power
Rock
Special
60
100%
5
Block
Normal
Status
—
—%
5
Curse
Ghost
Status
—
—%
10
Giga Drain
Grass
Special
75
100%
10
Grassy Terrain
Grass
Status
—
—%
10
Ingrain
Grass
Status
—
—%
20
Leaf Storm
Grass
Special
130
90%
5
Lucky Chant
Normal
Status
—
—%
30
Moonlight
Fairy
Status
—
—%
5
Natural Gift
Normal
Physical
—
100%
15
Nature Power
Normal
Status
—
—%
20
Power Swap
*
Psychic
Status
—
—%
10
Skill Swap
‡
Psychic
Status
—
—%
10
Synthesis
Grass
Status
—
—%
5
Moves marked with an asterisk (*) must be
chain bred
onto Exeggcute in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Exeggcute in that game.
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Exeggcute can be tutored the move in that game
A colored abbreviation in a white box indicates that Exeggcute cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see Move Tutor moves from other generations
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Barrage
Normal
Physical
015
15
085
85%
20
07
7
Hypnosis
Psychic
Status
0000
—
060
60%
20
14
14
Confusion
Psychic
Special
050
50
100
100%
25
16
16
Stun Spore
Grass
Status
0000
—
075
75%
30
18
18
Poison Powder
Poison
Status
0000
—
075
75%
35
20
20
Sleep Powder
Grass
Status
0000
—
075
75%
15
27
27
Psybeam
Psychic
Special
065
65
100
100%
20
34
34
Leech Seed
Grass
Status
0000
—
090
90%
10
41
41
Reflect
Psychic
Status
0000
—
00—
—%
20
48
48
Solar Beam
Grass
Special
200
200
100
100%
10
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Headbutt
Normal
Physical
070
70
100}}
100%
15
TM04
TM04
Teleport
Psychic
Status
0000
—
00—}}
—%
20
TM05
TM05
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM06
TM06
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM07
TM07
Protect
Normal
Status
0000
—
00—}}
—%
10
TM08
TM08
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM09
TM09
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM12
TM12
Facade
Normal
Physical
070
70
100}}
100%
20
TM27
TM27
Toxic
Poison
Status
0000
—
090}}
90%
10
TM40
TM40
Psychic
Psychic
Special
090
90
100}}
100%
10
TM42
TM42
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
TM45
TM45
Solar Beam
Grass
Special
200
200
100}}
100%
10
TM52
TM52
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM53
TM53
Mega Drain
Grass
Special
075
75
100}}
100%
10
TM59
TM59
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Exeggcute
Italic
indicates a move that gets STAB only when used by an evolution of Exeggcute
Click on the generation numbers at the top to see TM moves from other generations