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==Wild Pokémon== | ==Wild Pokémon== | ||
Certain wild Pokémon can escape from battle. Pokémon that are [[Legendary Pokémon|legendary]] or found in the region's [[Safari Zone]] are the only ones who flee. | Certain wild Pokémon can escape from battle. Pokémon that are [[Legendary Pokémon|legendary]] or found in the region's [[Safari Zone]] are the only ones who flee. | ||
[[Roaming Pokémon]] attempt to flee every turn, and trapping moves can be used to prevent this. | [[Roaming Pokémon]] attempt to flee every turn, and trapping moves can be used to prevent this. | ||
In the [[Safari Zone]]-type areas, Pokémon | In the [[Safari Zone]]-type areas, Pokémon can escape from battle. In all of these games, the rate of escape is lowered by throwing Bait{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}} or [[Pokéblock]]s{{sup/3|RSE}} (while the [[catch rate]] is also lowered), and the rate of escape is raised by throwing Rocks{{sup/1|RBY}}{{sup/3|FRLG}}, Mud{{sup/4|DPPt}}{{sup/4|HGSS}}, or by "going near"{{sup/3|RSE}} (while the catch rate is also raised). | ||
In {{ | In {{game2|Gold|Silver|Crystal}}, a few species of wild Pokémon can escape from battle. These Pokémon are more likely to be caught in a {{ball|Fast}}. | ||
Low probability: | Low probability: | ||
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* {{p|Raikou}} | * {{p|Raikou}} | ||
* {{p|Entei}} | * {{p|Entei}} | ||
* {{p|Suicune}} (except in {{ | * {{p|Suicune}} (except in {{v2|Crystal}}) | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |