Entrainment (move)

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Entrainment
なかまづくり Befriend
Entrainment.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.

Effect

Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, or Stance Change.

If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat raises one stage.

Description

Games Description
BWB2W2
XYORAS
SM
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0311     Fairy Fairy 63 1, 63XY
49ORAS
49
0312     Fairy Fairy 63 1, 63XY
49ORAS
49
0427     Field Human-Like 53 50 50
0428     Field Human-Like 53 53 53
0433     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25XY
19ORAS
19
0531     Fairy Fairy 25 25XY
29ORAS
29
0542    
 
Bug Bug 43 43 43
0548     Grass Grass 37 37 37
0632    
 
Bug Bug 46 46 36
0674     Field Human-Like 42 42
0675    
 
Field Human-Like 1, 45 1, 45
0702    
 
Field Fairy 39 39
0751    
 
Water 1 Bug 48
0752    
 
Water 1 Bug 62
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0086     Water 1 Field
0223     Water 1 Water 2
0370     Water 2 Water 2
0667    
 
Field Field
0692     Water 1 Water 3
0701    
 
Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
  French Ten-danse
  German Zwango
  Italian Saltamicizia
  Korean 동료만들기 Dongryo Mandulgi
  Brazilian Portuguese Embarque
  Spanish Danza Amiga



Variations of the move Worry Seed
  Worry SeedEntrainmentSimple Beam


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.