Energy card (TCG): Difference between revisions

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{{redirect|Energy|stat in [[Pokémon Conquest]]|Statistic#Energy|Statistic → Energy}}
'''Energy cards''' (Japanese: '''エネルギー''') are the cards that power a {{TCG|Pokémon}}'s {{TCG|attack}}s in the [[Pokémon Trading Card Game]]. Once per turn, a player can attach one Energy card from their [[hand]] to one of their Pokémon. Pokémon cannot use an attack without having at least the Energy of the cost of that attack attached to it.
'''Energy cards''' (Japanese: '''エネルギー''' ''Energy'') are the cards that power {{OBP|Pokémon|species}} attacks in the [[Pokémon Trading Card Game]]. Without the required Energy cards attached, a Pokémon cannot use these attacks. Energy cards come in Basic and Special forms.
 
Energy cards provide Energy of a specified {{TCG|Energy type}}. In order to meet costs of attacks that include specific types, the type of the Energy attached to the Pokémon must match the type of the Energy in the cost. The exception to this is costs of {{TCG|Colorless}} Energy, which can be met with Energy of any type.
 
There are multiple effects that can change these parameters.
*Some Pokémon have effects that allow them to ignore the Energy in the costs of their attacks, or ignore specific Energy {{TCG|type}}s in those costs.
*Cards can allow for attaching Energy from the [[Appendix:Glossary (TCG)#Discard Pile|Discard Pile]] or [[deck]] to Pokémon, or even allow for attaching one or more energy from the hand to a Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)
**Cards can allow for moving Energy already attached to one Pokémon to another Pokémon, or removing that Energy from play fully by sending it to another zone.
*Some effects can change the amount of Energy that a single Energy card provides, or change the type of Energy that an Energy card provides. 
 
There are two different classes of Energy cards: Basic and Special.


==Basic Energy cards==
==Basic Energy cards==
Basic Energy cards (Japanese: '''基本エネルギー''' ''Basic Energy'') are defined as nine Energy cards that share their printed type with a Pokémon. They are the only cards that players are allowed to have more than four of in their decks (aside from {{TCG|Arceus}} which has its own Special Rule). Basic Energy cards always provide one of their printed type of Energy or one {{TCG|Colorless}} Energy{{tt|*|Meaning that any basic energy card can provide a colorless energy.}}. There is no basic Energy card that provides only a single Colorless Energy, as it would be entirely outclassed by any of the other types.
Basic Energy cards (Japanese: '''基本エネルギー''') are the group of {{TCG|Basic Grass Energy}}, {{TCG|Basic Fire Energy}}, {{TCG|Basic Water Energy}}, {{TCG|Basic Lightning Energy}}, {{TCG|Basic Psychic Energy}}, {{TCG|Basic Fighting Energy}}, {{TCG|Basic Darkness Energy}}, {{TCG|Basic Metal Energy}}, and {{TCG|Basic Fairy Energy}}. These nine cards all provide one unit of Energy of their {{TCG|type}} to the Pokémon they are attached to. They are the only cards that players are permitted to have more than four copies of in their decks. (The only exceptions to this are {{TCG|Arceus}} cards from the [[Pokémon Trading Card Game#Platinum Series|Platinum Series]], which have a relevant rule printed on them.) No Basic Energy cards provide {{TCG|Colorless}} Energy, because Colorless costs can be paid for by any Energy type. (There also are no Basic Energy cards that provide {{TCG|Dragon}} Energy, because Dragon Energy does not exist within the rules of the game. The attacks of {{TCG|Dragon}}-type Pokémon have costs that include other Energy types.)
 
{| class="roundy" style="background:#DDD; border:2px solid #CCC"
! style="background:#EEE; {{roundytl|7px}}" | Card name
! style="background:#EEE; {{roundytr|7px}}" | Provides
|- style="background:#FFF"
| {{TCG|Grass Energy|Basic Grass Energy}}
| {{e|Grass}}
|- style="background:#FFF"
| {{TCG|Fire Energy|Basic Fire Energy}}
| {{e|Fire}}
|- style="background:#FFF"
| {{TCG|Water Energy|Basic Water Energy}}
| {{e|Water}}
|- style="background:#FFF"
| {{TCG|Lightning Energy|Basic Lightning Energy}}
| {{e|Lightning}}
|- style="background:#FFF"
| {{TCG|Psychic Energy|Basic Psychic Energy}}
| {{e|Psychic}}
|- style="background:#FFF"
| {{TCG|Fighting Energy|Basic Fighting Energy}}
| {{e|Fighting}}
|- style="background:#FFF"
| {{OBP|Darkness Energy|Basic|Basic Darkness Energy}}
| {{e|Darkness}}
|- style="background:#FFF"
| {{OBP|Metal Energy|Basic|Basic Metal Energy}}
| {{e|Metal}}
|- style="background:#FFF"
| {{TCG|Fairy Energy|Basic Fairy Energy}}
| {{e|Fairy}}
|-
! colspan="2" style="{{roundybottom|7px}}; background:#EEE" |  
|}
 
From the {{TCG|Base Set}} through to the {{TCG|EX Power Keepers}} expansion, the TCG featured six basic Energy cards: {{TCG|Grass Energy}}, {{TCG|Fire Energy}}, {{TCG|Water Energy}}, {{TCG|Lightning Energy}}, {{TCG|Psychic Energy}}, and {{TCG|Fighting Energy}}. That was one card for each of the Trading Card Game's {{TCG|Energy type}}s, excluding Colorless. When {{TCG|Darkness}} Energy and {{TCG|Metal}} Energy were introduced with the {{TCG|Darkness}} and {{TCG|Metal}} types in {{TCG|Neo Genesis}} to tie in with [[Generation II]] [[Pokémon games|video games]], the Energy of those types could only be provided by Special Energy cards. Six and a half years afterward, the release of the {{TCG|Diamond & Pearl}} expansion came with new Basic versions of {{TCG|Basic Darkness Energy|Darkness Energy}} and {{TCG|Basic Metal Energy|Metal Energy}}. Basic {{TCG|Fairy Energy}} cards and the {{TCG|Fairy}} type as a whole were added starting with the {{TCG|XY}} expansion, following the {{t|Fairy}}-type's debut in the [[Generation VI]] video games. Basic Fairy Energy cards are no longer included in expansions starting from {{TCG|Sword & Shield}} following the discontinuation of new Fairy-type Pokémon in the TCG. <ref>[https://www.pokemon.com/us/pokemon-news/changes-coming-to-the-pokemon-tcg-with-sword-shield Changes Coming to the Pokémon TCG with Sword & Shield]</ref>
 
==Special Energy cards==
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''') are cards with additional benefits compared to Basic Energy cards.
 
One possible benefit is providing more than one Energy of a specific type to the {{TCG|Pokémon}} they are attached to, such as how {{TCG|Double Colorless Energy}} provides two Colorless Energy despite only being one card. 
 
Another benefit is having additional effect besides providing Energy. For example, some Special Energy make the attacks of the Pokémon it is attached to deal more damage.
 
Other Special Energy cards act more like Trainer cards, having an immediate effect when played. For instance, {{TCG ID|Paldea Evolved|Jet Energy|190}} switches the [[Active Pokémon]] with the [[Benched Pokémon]] the Energy is attached to, essentially serving as an Energy version of {{TCG|Switch}}. (Remember, however, that only one Energy card can be played per turn, unlike many {{TCG|Trainer card}}s.)
 
The cards {{TCG|React Energy}} and {{TCG|Plasma Energy}} are special exceptions, only providing a single Colorless Energy with no additional rules text. While this looks odd, many card effects reference these Special Energy by name, essentially giving them an effect.
 
Special Energy cards can only have a non-[[Colorless]] type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. (Starting with {{TCG|Scarlet & Violet}}, these effects specify that they look for Basic Energy, removing the confusion. <ref>[https://www.pokemon.com/us/pokemon-news/pokemon-tcg-scarlet-and-violet-revamps-pokemon-tcg-card-aesthetic Pokémon.com]</ref>)
 
Unlike basic Energy cards, no more than four can be included in a deck.
 
A recurring effect for Special Energy is providing more than one Energy type. Each Energy provided by this kind of card can only be a single type of Energy at any given time. For example, the Energy provided by a [[Unit Energy GRW (Ultra Prism 137)|Unit Energy GRW]] is either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.  


'''Further Information:'''Energies can only be used once per turn and is generally needed for attacks. Energies can also be discarded in situations like flipping a coin or retreating Pokémon etc.  
Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its {{TCG|Type}}, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately [[Appendix:Glossary (TCG)#Discard Pile|discarded]] if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria [[Evolution#In the TCG|evolves]] into a Pokémon which does not meet the criteria.)


{| class="roundy" style="background:#DDD; border: 2px solid #CCC"
===List===
! class="roundytl" style="background:#EEE" | Name
{| class="roundy" style="background:#DDD; border:2px solid #CCC"
! class="roundytr" style="background:#EEE" | Provides
! style="background:#EEE; {{roundytl|7px}}" | Card name
|- style="background: #fff"
! style="background:#EEE" | Provides
| {{TCG|Fighting Energy}}
! style="background:#EEE; {{roundytr|7px}}" | Debut expansion
| {{e|Fighting}} or {{e|Colorless}}
|- style="background:#FFF"
|- style="background: #fff"
| {{TCG ID|Base Set|Double Colorless Energy|96}}
| {{TCG|Fire Energy}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{e|Fire}} or {{e|Colorless}}
| {{TCG|Base Set}}
|- style="background: #fff"
|- style="background:#FFF"
| {{TCG|Grass Energy}}
| {{TCG ID|Team Rocket|Rainbow Energy|17}}
| {{e|Grass}} or {{e|Colorless}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
|- style="background: #fff"
| {{TCG|Team Rocket}}
| {{TCG|Lightning Energy}}
|- style="background:#FFF"
| {{e|Lightning}} or {{e|Colorless}}
| {{TCG ID|Team Rocket|Full Heal Energy|81}}
|- style="background: #fff"
| align="center" | {{e|Colorless}}
| {{TCG|Psychic Energy}}
| {{TCG|Team Rocket}}
| {{e|Psychic}} or {{e|Colorless}}
|- style="background:#FFF"
|- style="background: #fff"
| {{TCG ID|Team Rocket|Potion Energy|82}}
| {{TCG|Water Energy}}
| align="center" | {{e|Colorless}}
| {{e|Water}} or {{e|Colorless}}
| {{TCG|Team Rocket}}
|- style="background: #fff"
|- style="background:#FFF"
| {{OBP|Darkness Energy|Basic}}
| {{TCG ID|Neo Genesis|Darkness Energy|104}}
| {{e|Darkness}} or {{e|Colorless}}
| align="center" | {{e|Darkness}}
|- style="background: #fff"
| {{TCG|Neo Genesis}}
| {{OBP|Metal Energy|Basic}}
|- style="background:#FFF"
| {{e|Metal}} or {{e|Colorless}}
| {{TCG ID|Neo Genesis|Metal Energy|19}}
|- style="background: #fff"
| align="center" | {{e|Metal}}
| {{TCG|Fairy Energy}}
| {{TCG|Neo Genesis}}
| {{e|Fairy}} or {{e|Colorless}}
|- style="background:#FFF"
| {{TCG ID|Neo Genesis|Recycle Energy|105}}
| align="center" | {{e|Colorless}}
| {{TCG|Neo Genesis}}
|- style="background:#FFF"
| {{TCG ID|Neo Destiny|Miracle Energy|16}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Neo Destiny}}
|- style="background:#FFF"
| {{TCG ID|Aquapolis|Boost Energy|145}}
| align="center" | {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
| {{TCG ID|Aquapolis|Crystal Energy|146}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
| {{TCG ID|Aquapolis|Warp Energy|147}}
| align="center" | {{e|Colorless}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
| {{TCG ID|Skyridge|Bounce Energy|142}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
| {{TCG ID|Skyridge|Cyclone Energy|143}}
| align="center" | {{e|Colorless}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
| {{TCG ID|Skyridge|Retro Energy|144}}
| align="center" | {{e|Colorless}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
| {{TCG ID|EX Sandstorm|Multi Energy|93}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|EX Sandstorm}}
|- style="background:#FFF"
| {{TCG ID|EX Team Magma vs Team Aqua|Aqua Energy|86}}
| align="center" | {{e|Water}}{{e|Water}}, {{e|Water}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
| {{TCG ID|EX Team Magma vs Team Aqua|Magma Energy|87}}
| align="center" | {{e|Fighting}}{{e|Fighting}}, {{e|Fighting}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
| {{TCG ID|EX Team Magma vs Team Aqua|Double Rainbow Energy|88}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
| {{TCG ID|EX Team Rocket Returns|Dark Metal Energy|94}}
| align="center" | {{e|Darkness}} or {{e|Metal}}
| {{TCG|EX Team Rocket Returns}}
|- style="background:#FFF"
| {{TCG ID|EX Team Rocket Returns|R Energy|95}}
| align="center" | {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Rocket Returns}}
|- style="background:#FFF"
| {{TCG ID|EX Deoxys|Heal Energy|94}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Deoxys}}
|- style="background:#FFF"
| {{TCG ID|EX Deoxys|Scramble Energy|95}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| {{TCG|EX Deoxys}}
|- style="background:#FFF"
| {{TCG ID|EX Delta Species|Holon Energy FF|104}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
| {{TCG ID|EX Delta Species|Holon Energy GL|105}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
| {{TCG ID|EX Delta Species|Holon Energy WP|106}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
| {{TCG ID|EX Legend Maker|React Energy|82}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Legend Maker}}
|- style="background:#FFF"
| {{TCG ID|EX Holon Phantoms|δ Rainbow Energy|98}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|EX Holon Phantoms}}
|- style="background:#FFF"
| {{TCG ID|Majestic Dawn|Call Energy|92}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
| {{TCG ID|Majestic Dawn|Health Energy|94}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
| {{TCG ID|Majestic Dawn|Recover Energy|96}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
| {{TCG ID|Rising Rivals|SP Energy|101}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Rising Rivals}}
|- style="background:#FFF"
| {{TCG ID|Rising Rivals|Upper Energy|102}}
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| {{TCG|Rising Rivals}}
|- style="background:#FFF"
| {{TCG ID|Triumphant|Rescue Energy|90}}
| align="center" | {{e|Colorless}}
| {{TCG|Triumphant}}
|- style="background:#FFF"
| {{TCG ID|Next Destinies|Prism Energy|93}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Next Destinies}}
|- style="background:#FFF"
| [[Blend Energy GRPD (Dragons Exalted 117)|Blend Energy]] {{e|Grass}}{{e|Fire}}{{e|Psychic}}{{e|Darkness}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, {{e|Psychic}}, or {{e|Darkness}}
| {{TCG|Dragons Exalted}}
|- style="background:#FFF"
| [[Blend Energy WLFM (Dragons Exalted 118)|Blend Energy]] {{e|Water}}{{e|Lightning}}{{e|Fighting}}{{e|Metal}}
| align="center" | {{e|Colorless}}, {{e|Water}}, {{e|Lightning}}, {{e|Fighting}}, or {{e|Metal}}
| {{TCG|Dragons Exalted}}
|- style="background:#FFF"
| {{TCG ID|Plasma Storm|Plasma Energy|127}}
| align="center" | {{e|Colorless}}
| {{TCG|Plasma Storm}}
|- style="background:#FFF"
| {{TCG ID|Furious Fists|Herbal Energy|103}}
| align="center" | {{e|Grass}}
| {{TCG|Furious Fists}}
|- style="background:#FFF"
| {{TCG ID|Furious Fists|Strong Energy|104}}
| align="center" | {{e|Fighting}}
| {{TCG|Furious Fists}}
|- style="background:#FFF"
| {{TCG ID|Phantom Forces|Mystery Energy|112}}
| align="center" | {{e|Psychic}}
| {{TCG|Phantom Forces}}
|- style="background:#FFF"
| {{TCG ID|Primal Clash|Shield Energy|143}}
| align="center" | {{e|Metal}}
| {{TCG|Primal Clash}}
|- style="background:#FFF"
| {{TCG ID|Primal Clash|Wonder Energy|144}}
| align="center" | {{e|Fairy}}
| {{TCG|Primal Clash}}
|- style="background:#FFF"
| {{TCG ID|Double Crisis|Double Aqua Energy|33}}
| align="center" | {{e|Water}}{{e|Water}}
| {{TCG|Double Crisis}}
|- style="background:#FFF"
| {{TCG ID|Double Crisis|Double Magma Energy|34}}
| align="center" | {{e|Fighting}}{{e|Fighting}}
| {{TCG|Double Crisis}}
|- style="background:#FFF"
| {{TCG ID|Roaring Skies|Double Dragon Energy|97}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Roaring Skies}}
|- style="background:#FFF"
| {{TCG ID|Ancient Origins|Flash Energy|83}}
| align="center" | {{e|Lightning}}
| {{TCG|Ancient Origins}}
|- style="background:#FFF"
| {{TCG ID|Ancient Origins|Dangerous Energy|82}}
| align="center" | {{e|Darkness}}
| {{TCG|Ancient Origins}}
|- style="background:#FFF"
| {{TCG ID|BREAKthrough|Burning Energy|151}}
| align="center" | {{e|Fire}}
| {{TCG|BREAKthrough}}
|- style="background:#FFF"
| {{TCG ID|BREAKpoint|Splash Energy|113}}
| align="center" | {{e|Water}}
| {{TCG|BREAKpoint}}
|- style="background:#FFF"
| {{TCG ID|Crimson Invasion|Counter Energy|100}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Crimson Invasion}}
|- style="background:#FFF"
| [[Super Boost Energy ♢ (Ultra Prism 136)|Super Boost Energy]] {{Prism Star}}
| align="center" | {{e|Colorless}}, {{e|Rainbow}}, or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Ultra Prism}}
|- style="background:#FFF"
| [[Unit Energy GRW (Ultra Prism 137)|Unit Energy]] {{e|Grass}}{{e|Fire}}{{e|Water}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, or {{e|Water}}
| {{TCG|Ultra Prism}}
|- style="background:#FFF"
| [[Unit Energy LPM (Ultra Prism 138)|Unit Energy]] {{e|Lightning}}{{e|Psychic}}{{e|Metal}}
| align="center" | {{e|Colorless}}, {{e|Lightning}}, {{e|Psychic}}, or {{e|Metal}}
| {{TCG|Ultra Prism}}
|- style="background:#FFF"
| [[Unit Energy FDY (Forbidden Light 118)|Unit Energy]]  {{e|Fighting}}{{e|Darkness}}{{e|Fairy}}
| align="center" | {{e|Colorless}}, {{e|Fighting}}, {{e|Darkness}}, or {{e|Fairy}}
| {{TCG|Forbidden Light}}
|- style="background:#FFF;
| [[Beast Energy ♢ (Forbidden Light 117)|Beast Energy]] {{Prism Star}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Forbidden Light}}
|- style="background:#FFF"
| {{TCG ID|Lost Thunder|Memory Energy|194}}
| align="center" | {{e|Colorless}}
| {{TCG|Lost Thunder}}
|- style="background:#FFF"
| {{TCG ID|Unbroken Bonds|Triple Acceleration Energy|190}}
| align="center" | {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| {{TCG|Unbroken Bonds}}
|- style="background:#FFF"
| {{TCG ID|Unified Minds|Weakness Guard Energy|213}}
| align="center" | {{e|Colorless}}
| {{TCG|Unified Minds}}
|- style="background:#FFF"
| {{TCG ID|Cosmic Eclipse|Draw Energy|209}}
| align="center" | {{e|Colorless}}
| {{TCG|Cosmic Eclipse}}
|- style="background:#FFF"
| {{TCG ID|Sword & Shield|Aurora Energy|186}}
| align="center" | {{e|Rainbow}}
| {{TCG|Sword & Shield}}
|- style="background:#FFF"
| {{TCG ID|Rebel Clash|Capture Energy|171}}
| align="center" | {{e|Colorless}}
| {{TCG|Rebel Clash}}
|- style="background:#FFF"
| [[Horror P Energy (Rebel Clash 172)|Horror]] {{e|Psychic}} [[Horror P Energy (Rebel Clash 172)|Energy]]
| align="center" | {{e|Psychic}}
| {{TCG|Rebel Clash}}
|- style="background:#FFF"
| [[Speed L Energy (Rebel Clash 173)|Speed]] {{e|Lightning}} [[Speed L Energy (Rebel Clash 173)|Energy]]
| align="center" | {{e|Lightning}}
| {{TCG|Rebel Clash}}
|- style="background:#FFF"
| {{TCG ID|Rebel Clash|Twin Energy|174}}
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| {{TCG|Rebel Clash}}
|- style="background:#FFF"
| [[Heat R Energy (Darkness Ablaze 174)|Heat]] {{e|Fire}} [[Heat R Energy (Darkness Ablaze 174)|Energy]]
| align="center" | {{e|Fire}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Hiding D Energy (Darkness Ablaze 175)|Hiding]] {{e|Darkness}} [[Hiding D Energy (Darkness Ablaze 175)|Energy]]
| align="center" | {{e|Darkness}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Powerful C Energy (Darkness Ablaze 176)|Powerful]] {{e|Colorless}} [[Powerful C Energy (Darkness Ablaze 176)|Energy]]
| align="center" | {{e|Colorless}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Aromatic G Energy (Vivid Voltage 162)|Aromatic]] {{e|Grass}} [[Aromatic G Energy (Vivid Voltage 162)|Energy]]
| align="center" | {{e|Grass}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Coating M Energy (Vivid Voltage 163)|Coating]] {{e|Metal}} [[Coating M Energy (Vivid Voltage 163)|Energy]]
| align="center" | {{e|Metal}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Stone F Energy (Vivid Voltage 164)|Stone]] {{e|Fighting}} [[Stone F Energy (Vivid Voltage 164)|Energy]]
| align="center" | {{e|Fighting}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Wash W Energy (Vivid Voltage 165)|Wash]] {{e|Water}} [[Wash W Energy (Vivid Voltage 165)|Energy]]
| align="center" | {{e|Water}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| {{TCG ID|Single Strike Master|Single Strike Energy|70}}
| align="center" | {{e|Fighting}} or {{e|Darkness}}
| {{TCG|Battle Styles}}
|- style="background:#FFF"
| {{TCG ID|Rapid Strike Master|Rapid Strike Energy|70}}
| align="center" | {{e|Water}}{{e|Water}}, {{e|Water}}{{e|Fighting}}, or {{e|Fighting}}{{e|Fighting}}
| {{TCG|Battle Styles}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Impact Energy|157}}
| align="center" | {{e|Rainbow}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Lucky Energy|158}}
| align="center" | {{e|Colorless}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Spiral Energy|159}}
| align="center" | {{e|Rainbow}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Evolving Skies|Treasure Energy|165}}
| align="center" | {{e|Colorless}}
| {{TCG|Evolving Skies}}
|- style="background:#FFF"
| {{TCG ID|Fusion Strike|Fusion Strike Energy|244}}
| align="center" | {{e|Rainbow}}
| {{TCG|Fusion Strike}}
|- style="background:#FFF"
| {{TCG ID|Brilliant Stars|Double Turbo Energy|151}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{TCG|Brilliant Stars}}
|- style="background:#FFF"
| {{TCG ID|Lost Origin|Gift Energy|171}}
| align="center" | {{e|Colorless}}
| {{TCG|Lost Origin}}
|- style="background:#FFF"
| {{TCG ID|Silver Tempest|Regenerative Energy|168}}
| align="center" | {{e|Colorless}}
| {{TCG|Silver Tempest}}
|- style="background:#FFF"
| {{TCG ID|Silver Tempest|V Guard Energy|169}}
| align="center" | {{e|Colorless}}
| {{TCG|Silver Tempest}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Jet Energy|190}}
| align="center" | {{e|Colorless}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Luminous Energy|191}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Reversal Energy|192}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Therapeutic Energy|193}}
| align="center" | {{e|Colorless}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paradox Rift|Medical Energy|182}}
| align="center" | {{e|Colorless}}
| {{TCG|Paradox Rift}}
|- style="background:#FFF"
| {{TCG ID|Temporal Forces|Mist Energy|161}}
| align="center" | {{e|Colorless}}
| {{TCG|Temporal Forces}}
|- style="background:#FFF"
| {{TCG ID|Temporal Forces|Neo Upper Energy|162}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Temporal Forces}}
|- style="background:#FFF"
| {{TCG ID|Crimson Haze|Boomerang Energy|66}}
| align="center" | {{e|Colorless}}
| {{TCG|Crimson Haze}}
|-
! colspan="3" style="{{roundybottom|7px}}; background:#EEE" | &emsp;
|}
|}
<br clear="all">


==Special Energy cards==
==Trivia==
{{main|List of Special Energy cards}}
* The designs for the first six Energy symbols were made by [[Mitsuhiro Arita]].<ref>[https://twitter.com/MitsuhiroArita/status/1466208683558260741 @MitsuhiroArita]</ref>
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''' ''Special Energy'') are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they're attached to, add damage to their attacks, or may even provide several different types of Energy at once. A majority of them provide only Colorless Energy; however, there are several which provide one or more of any type of Basic Energy.


==Notes==
==References==
<references/>
{{reflist}}


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[[Category:Pokémon trading card classifications]]
[[Category:Pokémon trading card classifications]]
[[Category:Pokémon Trading Card Game]]
[[Category:Pokémon Trading Card Game]]
[[Category:TCG lists]]


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[[it:Carte Energia (GCC)]]
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Latest revision as of 12:18, 15 March 2024

Energy cards (Japanese: エネルギー) are the cards that power a Pokémon's attacks in the Pokémon Trading Card Game. Once per turn, a player can attach one Energy card from their hand to one of their Pokémon. Pokémon cannot use an attack without having at least the Energy of the cost of that attack attached to it.

Energy cards provide Energy of a specified Energy type. In order to meet costs of attacks that include specific types, the type of the Energy attached to the Pokémon must match the type of the Energy in the cost. The exception to this is costs of Colorless Energy, which can be met with Energy of any type.

There are multiple effects that can change these parameters.

  • Some Pokémon have effects that allow them to ignore the Energy in the costs of their attacks, or ignore specific Energy types in those costs.
  • Cards can allow for attaching Energy from the Discard Pile or deck to Pokémon, or even allow for attaching one or more energy from the hand to a Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)
    • Cards can allow for moving Energy already attached to one Pokémon to another Pokémon, or removing that Energy from play fully by sending it to another zone.
  • Some effects can change the amount of Energy that a single Energy card provides, or change the type of Energy that an Energy card provides.

There are two different classes of Energy cards: Basic and Special.

Basic Energy cards

Basic Energy cards (Japanese: 基本エネルギー) are the group of Basic Grass Energy, Basic Fire Energy, Basic Water Energy, Basic Lightning Energy, Basic Psychic Energy, Basic Fighting Energy, Basic Darkness Energy, Basic Metal Energy, and Basic Fairy Energy. These nine cards all provide one unit of Energy of their type to the Pokémon they are attached to. They are the only cards that players are permitted to have more than four copies of in their decks. (The only exceptions to this are Arceus cards from the Platinum Series, which have a relevant rule printed on them.) No Basic Energy cards provide Colorless Energy, because Colorless costs can be paid for by any Energy type. (There also are no Basic Energy cards that provide Dragon Energy, because Dragon Energy does not exist within the rules of the game. The attacks of Dragon-type Pokémon have costs that include other Energy types.)

Card name Provides
Basic Grass Energy  
Basic Fire Energy  
Basic Water Energy  
Basic Lightning Energy  
Basic Psychic Energy  
Basic Fighting Energy  
Basic Darkness Energy  
Basic Metal Energy  
Basic Fairy Energy  

From the Base Set through to the EX Power Keepers expansion, the TCG featured six basic Energy cards: Grass Energy, Fire Energy, Water Energy, Lightning Energy, Psychic Energy, and Fighting Energy. That was one card for each of the Trading Card Game's Energy types, excluding Colorless. When Darkness Energy and Metal Energy were introduced with the Darkness and Metal types in Neo Genesis to tie in with Generation II video games, the Energy of those types could only be provided by Special Energy cards. Six and a half years afterward, the release of the Diamond & Pearl expansion came with new Basic versions of Darkness Energy and Metal Energy. Basic Fairy Energy cards and the Fairy type as a whole were added starting with the XY expansion, following the Fairy-type's debut in the Generation VI video games. Basic Fairy Energy cards are no longer included in expansions starting from Sword & Shield following the discontinuation of new Fairy-type Pokémon in the TCG. [1]

Special Energy cards

Special Energy cards (Japanese: 特殊エネルギー) are cards with additional benefits compared to Basic Energy cards.

One possible benefit is providing more than one Energy of a specific type to the Pokémon they are attached to, such as how Double Colorless Energy provides two Colorless Energy despite only being one card.

Another benefit is having additional effect besides providing Energy. For example, some Special Energy make the attacks of the Pokémon it is attached to deal more damage.

Other Special Energy cards act more like Trainer cards, having an immediate effect when played. For instance, Jet Energy switches the Active Pokémon with the Benched Pokémon the Energy is attached to, essentially serving as an Energy version of Switch. (Remember, however, that only one Energy card can be played per turn, unlike many Trainer cards.)

The cards React Energy and Plasma Energy are special exceptions, only providing a single Colorless Energy with no additional rules text. While this looks odd, many card effects reference these Special Energy by name, essentially giving them an effect.

Special Energy cards can only have a non-Colorless type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. (Starting with Scarlet & Violet, these effects specify that they look for Basic Energy, removing the confusion. [2])

Unlike basic Energy cards, no more than four can be included in a deck.

A recurring effect for Special Energy is providing more than one Energy type. Each Energy provided by this kind of card can only be a single type of Energy at any given time. For example, the Energy provided by a Unit Energy GRW is either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.

Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its Type, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately discarded if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria evolves into a Pokémon which does not meet the criteria.)

List

Card name Provides Debut expansion
Double Colorless Energy    Base Set
Rainbow Energy   or   Team Rocket
Full Heal Energy   Team Rocket
Potion Energy   Team Rocket
Darkness Energy   Neo Genesis
Metal Energy   Neo Genesis
Recycle Energy   Neo Genesis
Miracle Energy    Neo Destiny
Boost Energy     Aquapolis
Crystal Energy   or   Aquapolis
Warp Energy   Aquapolis
Bounce Energy    Skyridge
Cyclone Energy   Skyridge
Retro Energy   Skyridge
Multi Energy   or   EX Sandstorm
Aqua Energy   ,   , or    EX Team Magma vs Team Aqua
Magma Energy   ,   , or    EX Team Magma vs Team Aqua
Double Rainbow Energy    EX Team Magma vs Team Aqua
Dark Metal Energy   or   EX Team Rocket Returns
R Energy    EX Team Rocket Returns
Heal Energy   EX Deoxys
Scramble Energy   or     EX Deoxys
Holon Energy FF   EX Delta Species
Holon Energy GL   EX Delta Species
Holon Energy WP   EX Delta Species
React Energy   EX Legend Maker
δ Rainbow Energy   or   EX Holon Phantoms
Call Energy   Majestic Dawn
Health Energy   Majestic Dawn
Recover Energy   Majestic Dawn
SP Energy   or   Rising Rivals
Upper Energy   or    Rising Rivals
Rescue Energy   Triumphant
Prism Energy   or   Next Destinies
Blend Energy       ,  ,  ,  , or   Dragons Exalted
Blend Energy       ,  ,  ,  , or   Dragons Exalted
Plasma Energy   Plasma Storm
Herbal Energy   Furious Fists
Strong Energy   Furious Fists
Mystery Energy   Phantom Forces
Shield Energy   Primal Clash
Wonder Energy   Primal Clash
Double Aqua Energy    Double Crisis
Double Magma Energy    Double Crisis
Double Dragon Energy    Roaring Skies
Flash Energy   Ancient Origins
Dangerous Energy   Ancient Origins
Burning Energy   BREAKthrough
Splash Energy   BREAKpoint
Counter Energy   or    Crimson Invasion
Super Boost Energy    ,  , or      Ultra Prism
Unit Energy      ,  ,  , or   Ultra Prism
Unit Energy      ,  ,  , or   Ultra Prism
Unit Energy      ,  ,  , or   Forbidden Light
Beast Energy     or   Forbidden Light
Memory Energy   Lost Thunder
Triple Acceleration Energy     Unbroken Bonds
Weakness Guard Energy   Unified Minds
Draw Energy   Cosmic Eclipse
Aurora Energy   Sword & Shield
Capture Energy   Rebel Clash
Horror   Energy   Rebel Clash
Speed   Energy   Rebel Clash
Twin Energy   or    Rebel Clash
Heat   Energy   Darkness Ablaze
Hiding   Energy   Darkness Ablaze
Powerful   Energy   Darkness Ablaze
Aromatic   Energy   Vivid Voltage
Coating   Energy   Vivid Voltage
Stone   Energy   Vivid Voltage
Wash   Energy   Vivid Voltage
Single Strike Energy   or   Battle Styles
Rapid Strike Energy   ,   , or    Battle Styles
Impact Energy   Chilling Reign
Lucky Energy   Chilling Reign
Spiral Energy   Chilling Reign
Treasure Energy   Evolving Skies
Fusion Strike Energy   Fusion Strike
Double Turbo Energy    Brilliant Stars
Gift Energy   Lost Origin
Regenerative Energy   Silver Tempest
V Guard Energy   Silver Tempest
Jet Energy   Paldea Evolved
Luminous Energy   or   Paldea Evolved
Reversal Energy   or     Paldea Evolved
Therapeutic Energy   Paldea Evolved
Medical Energy   Paradox Rift
Mist Energy   Temporal Forces
Neo Upper Energy   or    Temporal Forces
Boomerang Energy   Crimson Haze

Trivia

References


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.