Energy Retrieval (Base Set 81)

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Trainer Item
Energy Retrieval
エネルギー回収 Energy Recovery
EnergyRetrievalBlackWhite92.jpg
Black & White print
Illus. Kent Kanetsuna
Expansion Base Set
Rarity Uncommon
English card no. 81/102
Expansion Base Set 2
Rarity Uncommon
English card no. 110/130
Japanese Theme Deck Nivi City Gym
Japanese Theme Deck Tamamushi City Gym
Card GB set Evolution
Card GB ID B46
Card GB 2 set Beginning Pokémon
Card GB 2 ID A52
Japanese Theme Deck Yamabuki City Gym
Japanese Deck Kit Quick Starter Gift Set
Japanese Deck Red Deck
Japanese Deck Kit Quick Starter Gift Set
Japanese Deck Green Deck
Expansion Legendary Collection
Rarity Uncommon
English card no. 107/110
English expansion Black & White
Rarity Uncommon
English card no. 92/114
Japanese expansion Beginning Set
Japanese card no. 031/037
Japanese expansion Black Collection
Japanese Rarity Uncommon
Japanese card no. 048/053
Japanese expansion Beginning Set +
Japanese card no. 028/034
Japanese expansion Beginning Set Pikachu Version
Japanese card no. 028/034

Energy Retrieval (Japanese: エネルギー回収 Energy Recovery) is an Item card. It was first released in the Base Set as a Trainer card.

Card text

Base Set print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
{{{ruletext}}}
VSTAR Power
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Nivi City Gym print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
{{{ruletext}}}
VSTAR Power
You may use this card only if you discard a card from your hand. Choose up to 2 basic Energy cards from your discard pile, and put them into your hand. (You cannot choose the card you discarded in order to use this card).
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Black & White print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
{{{ruletext}}}
VSTAR Power
Put 2 basic Energy cards from your discard pile into your hand.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).


Release information

This card was originally released in the Base Set as a Trainer card with artwork by Keiji Kinebuchi. This print was later included in the English Base Set 2 and Legendary Collection reprint sets, as well as the Nivi City Gym, Tamamushi City Gym, and Yamabuki City Gym theme decks in Japan. It was later reclassified in the Black & White expansion as an Item card with new artwork by Kent Kanetsuna, originating in the Beginning Set and Black Collection.

Gallery

Base Set print
Illus. Keiji Kinebuchi
Black & White print
Illus. Kent Kanetsuna
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori


Trivia

Origin


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.