Energy Charge (known as Power Charge in Expedition Base Set) (Japanese: エネルギーチャージEnergy Charge) is a Trainer card. It was first released as part of the Neo Genesis expansion.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Expedition Base Set print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX Deoxys print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
e-Reader data
The Expedition Base Set print includes a Dot Code strip for use with the e-Reader, and has the card ID B-53-#. The short strip contains a brief card summary. There is no long strip for this card.
Due to the fact that: this card's name at the time of Power Charge's original Expedition Base Set release, and its effect slightly differed from Power Charge; it was ruled that "Energy Charge" and "Power Charge" were not the same card in the English-language printings. French, Portuguese, Brazilian, and Spanish prints of Power Charge still bore the name Energy Charge however. A similar situation would later affect Moo-Moo Milk from Neo Genesis and Moomoo Milk from HeartGold & SoulSilver, where slight differences in name and effect resulted in a ruling that they were two different cards.