Electric Memory (Ultra Prism 121)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 11:31, 21 October 2017 by Ruixiang95 (talk | contribs) (Created page with "{{TCG Unreleased}} {{TCGTrainerCardInfobox |cardname=Electric Memory |jname=エレクトロメモリ |jtrans=Electro Memory |image=ElectricMemoryGXBattleBoost99.jpg |caption=I...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
TCG Card Back Japanese.jpg This article is about a Pokémon Trading Card Game card which has not yet been officially released in English. As such, this article may contain translated Japanese terms instead of English terms.

Trainer Item
Electric Memory
エレクトロメモリ Electro Memory
File:ElectricMemoryGXBattleBoost99.jpg
Illus. 5ban Graphics
Japanese expansion GX Battle Boost
Japanese card no. 099/114

Electric Memory (Japanese: エレクトロメモリ Electro Memory) is an Item card. It is part of the GX Battle Boost subset.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
VSTAR Power
The Silvally-GX that this card is attached to becomes a Lightning type.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).


Trivia

Origin

The Electric Memory is one of the memories that when held, changes the types of Silvally and its Multi-Attack in the Pokémon games.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.