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{{movelist/battle|6|Eerie Impulse|Status||—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}} | {{movelist/battle|6|Eerie Impulse|Status||—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}} | ||
{{movelist/battle|6|Electric Terrain|Status||—|—|10|all|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}} | {{movelist/battle|6|Electric Terrain|Status||—|—|10|all|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}} | ||
{{movelist/battle|6|Electrify|Status||—|—|15|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}} | |||
{{movelist/battle|5|Electro Ball|Special||Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.}} | {{movelist/battle|5|Electro Ball|Special||Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.}} | ||
{{movelist/battle|5|Electroweb|Special||55|95|15|adjacentfoes|The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.}} | {{movelist/battle|5|Electroweb|Special||55|95|15|adjacentfoes|The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.}} | ||
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==Trivia== | ==Trivia== | ||
* Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the least Electric-type Pokémon, with three. | * Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the least Electric-type Pokémon, with three. | ||
* Generation | * Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the least Electric-type moves, with two. | ||
* Every Electric-type move introduced in Generation I began with the word Thunder. | * Every Electric-type move introduced in Generation I began with the word Thunder. | ||
* There is an Electric-type Gym Leader in every region except for [[Johto]], which lacks an Electric-specialist Gym due to [[Kanto]] also being accessible in games featuring Johto. | * There is an Electric-type Gym Leader in every region except for [[Johto]], which lacks an Electric-specialist Gym due to [[Kanto]] also being accessible in games featuring Johto. |
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