Electabuzz (Pokémon)

For Pokémon GO information on this species, see the game's section.
124MS.png #124: Jynx
Pokémon
#126: Magmar 126MS.png
This article is about the species. For a specific instance of this species, see Electabuzz (disambiguation).
Electabuzz
Electric Pokémon
エレブー
Eleboo
#125
Electabuzz



Images on the Bulbagarden Archives
Type
Electric Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Static Cacophony
Cacophony
Vital Spirit
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
25 cycles
Height
3'07" 1.1 m
Electabuzz
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
66.1 lbs. 30.0 kg
Electabuzz
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
156
Gen. I-IV
Unknown
IV
172
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Electabuzz
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F125.png F000.png
{{{form2}}}
Pokédex color
Yellow
Base friendship
70
External Links

Electabuzz (Japanese: エレブー Eleboo) is an Electric-type Pokémon introduced in Generation I.

It evolves from Elekid starting at level 30 and evolves into Electivire when traded while holding a Electirizer. In Legends: Arceus, however, it evolves into Electivire when exposed to a Electirizer.

Biology

Electabuzz is a slightly humanoid Pokémon with a few feline traits. It has antennae with bulbous tips where its ears should be, two long tufts of fur on top of its head, small eyes, and two large fangs in its upper jaw. It is covered in yellow fur with many black stripes. There is a large, lightning bolt-shaped stripe on Electabuzz's chest, a V-shaped stripe on its forehead, one stripe on its side, a thick stripe down its back, two bands on each leg, several broken bands on each arm, and many rings around its long tail. There are three clawed toes on each of its feet, two in front and one in back, and five fingers on each hand.

In the dark, Electabuzz will glow light blue from the electrical charges running across its body. It is constantly leaking more electricity than it consumes. Electabuzz often gathered groups around tall tress in order to wait for the upcoming storm. During torrential thunderstorms, Electabuzz will compete to find locations likely to be struck by lightning in order to absorb the electric power. Electabuzz is often used as an alternative to lightning rods because it is unharmed by the absorption of electricity. It is also capable of entirely nonverbal communication via electrical currents when in close proximity to another of its species. Blackouts have been known to happen when groups of Electabuzz gather to consume electricity of power plants, thus often gets blamed for the occuring power outages. As a result, Ground-type Pokémon are kept around power plants to keep Electabuzz from raiding.

As demonstrated in the anime, Electabuzz is sent into a rage by the color red. In battle, Electabuzz windmills its arms, apparently to add momentum to its punches. This method of battle seems ineffective, as opponents can escape in the meantime. Electabuzz typically resides near power plants and can cause blackouts in cities, though it can also be found in grasslands.

In the anime

 
Electabuzz in the anime

Major appearances

Paul's Electabuzz

In Smells Like Team Spirit!, Paul's Elekid evolved into an Electabuzz during the Hearthome City Tag Battle Competition. In Lost Leader Strategy!, it was revealed that Paul had left his Electabuzz under the care of his brother, Reggie. It then returned to Paul's team after the events of Enter Galactic!. It was revealed to have evolved into Electivire in Casting a Paul on Barry!.

Other

Electabuzz debuted in Showdown at Dark City, under the ownership of Kaz. It is the Kas Gym's primary Pokémon and was used in the feuds that the Kas and Yas Gyms were having.

In Misty Meets Her Match, Rudy used an Electabuzz in his battle against Ash. It went up against Pikachu and won due to it being extremely resilient to most attacks thrown at it, not even requiring to evade any of them.

In Enter The Dragonite, Drake used an Electabuzz in his battle against Ash. It went up against Bulbasaur and Charizard, defeating the former before being defeated by the latter.

In Current Events, an Electabuzz was the head of security in an electric company's power station. It attacked Ash and his Chikorita, believing them to be intruders, but it was then captured by Team Rocket. However, it was later freed.

In A Promise is a Promise, Dr. Namba used an Electabuzz. It wore a headgear that made it angry and thus increased the power of its attacks. Despite this, it was defeated by Pikachu and Sparky with a double Thunder attack.

In Love, Pokémon Style, Macy used an Electabuzz in her Silver Conference battle against Ash and his Phanpy before being recalled. It later battled and defeated Totodile, before losing to Squirtle despite having the type advantage.

In Saved by the Beldum, Jump used an Electabuzz during the first round of the Ever Grande Conference, where it was defeated by Morrison's newly evolved Metang.

In Betrayed, Bothered, and Beleaguered!, Tony used an Electabuzz to battle Ash's Riolu in the World Coronation Series, but it was defeated.

Minor appearances

In Riddle Me This, an Electabuzz performed for Gary and his entourage while they stayed at one of Cinnabar Island's hostels.

In Mewtwo Strikes Back, a Trainer's Electabuzz was defeated by Mewtwo while it was serving Giovanni.

In Pikachu Re-Volts, an Electabuzz was controlled by Cassidy and Butch via their Drowzee at Mandarin Island North.

A pink Electabuzz appeared in Team Rocket's fantasy in In the Pink.

In The Power of One, multiple Electabuzz sensed the disturbance caused by Lawrence III.

An Electabuzz appeared in Pokémon Double Trouble.

An Electabuzz appeared in a fantasy in The Rivalry Revival.

An Electabuzz appeared in a fantasy in The Double Trouble Header.

In As Clear As Crystal, an Electabuzz was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

An Electabuzz appeared in the opening sequence of Lucario and the Mystery of Mew.

In Dawn of a Royal Day!, a Coordinator's Electabuzz competed in the Battle Stage of the Arrowroot Contest.

In Zoroark: Master of Illusions, an Electabuzz was on the Jubilife Reds team competing at the Pokémon Baccer World Cup. It briefly reappeared in Genesect and the Legend Awakened.

A student's Electabuzz appeared in The Guardian's Challenge!. It reappeared in the banned episode SM064.

A Trainer's Electabuzz appeared in Crystal-Clear Sleuthing!.

A Trainer's Electabuzz appeared in One Journey Ends, Another Begins...

Two Trainers' Electabuzz appeared in A Glaring Rivalry!. One of them reappeared in a flashback in A Masked Warning!.

In Pulling Out the Pokémon Base Pepper!, an Electabuzz pitched in a Pokémon Base game. It reappeared in a televised game in Night of a Thousand Poses!.

In I Choose You!, an Electabuzz fell under the control of Marshadow.

In Alola, Kanto!, an Electabuzz had its photo taken by Rotom.

A Trainer's Electabuzz appeared in Sours for the Sweet!.

In Securing the Future!, a Trainer's Electabuzz joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

In Mewtwo Strikes Back—Evolution, a Trainer's Electabuzz was at Old Shore Wharf.

Two Electabuzz appeared in A Crackling Raid Battle!.

Pokédex entries

Episode Pokémon Source Entry
EP042 Scyther and Electabuzz Ash's Pokédex Scyther and Electabuzz are both rare Pokémon. They are able to distinguish colors and become enraged by the color red.
Episode Pokémon Source Entry
EP199 Electabuzz Ash's Pokédex Electabuzz, the Electric Pokémon. Electabuzz is the evolved form of Elekid. With powerful electric currents constantly coursing through its body, Electabuzz appears to glow.
Episode Pokémon Source Entry
DP052 Electabuzz Dawn's Pokédex Electabuzz, the Electric Pokémon. An evolved form of Elekid. It appears near power generators, and because it eats electricity, it can cause blackouts.

POKÉTOON

A Trainer's Electabuzz appeared in Blossom's Dream where it helped protect a village from a Nidoking and a Nidoqueen.

In the manga

 
Electabuzz in Pokémon Adventures

Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic

Heath controlled an Electabuzz in Team Dim Sun.

The Electric Tale of Pikachu

Rudy's Electabuzz was his first choice of Pokémon in his Gym battle against Ash.

Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon

An Electabuzz appears in Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon.

Pocket Monsters HGSS

An Electabuzz appeared in PMHGSS11.

Pokémon Adventures

Electabuzz debuts in Buzz Off, Electabuzz!, under the ownership of Lt. Surge. It is so vicious that even its Trainer cannot keep it in its Poké Ball and its Thunder Punch attack tears through ground floors like wheat. Although the most that Poli can do against it at first is freeze its feet so that Red and Poli can flee, the tables turn when Poli evolves into Poliwrath and throws Electabuzz and its Trainer both off the ship. Electabuzz later appears to fight Morty's Misdreavus, but while its continuous Thunder attacks do a number of damage, the ghost's Pain Split and Spite leave it unable to attack.

An Electabuzz silhouette appears when Green talks about Mew in The Jynx Jinx.

An Electabuzz is seen in Professor Oak's explanation in A Flaaffy Kerfuffle that Trainers should only have six Pokémon with them.

A Scientist's Electabuzz appeared in Deprogramming Porygon-Z.

Pokémon Pocket Monsters

An Electabuzz appeared in Regain the Deserted Power Plant!.

Giovanni's Electabuzz appeared in Squirtle, the Crybaby Pokémon and Good-Bye, Pikachu?!.

An Electabuzz appeared in I Want to Become Popular!!.

Pokémon Zensho

An Electabuzz appeared in PZ04, under the ownership of Lt. Surge.

In the TCG

Main article: Electabuzz (TCG)

Game data

Pokédex entries

Generation I Kanto
#125
Red(ENG) Normally found near power plants, they can wander away and cause major blackouts in cities.
Blue
Yellow If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.
Stadium Appear in power plants in search of electricity. They are said to cause major blackouts if they disappear.
Generation II Johto
#155
Gold Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
Silver Its body constantly discharges electricity. Getting close to it will make your hair stand on end.
Crystal When two Electabuzz touch, they control the electric currents to communicate their feelings.
Stadium 2 Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
Generation III Hoenn
#—
Kanto
#125
Ruby When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.
Sapphire
Emerald When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.
FireRed It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
LeafGreen Normally found near power plants, they can wander away and cause major blackouts in cities.
Generation IV Sinnoh
Pt: #198
Johto
#157
Diamond Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Pearl
Platinum It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
HeartGold Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
SoulSilver Its body constantly discharges electricity. Getting close to it will make your hair stand on end.
Generation V Unova
B2W2: #057
Black It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
White
Black 2 Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.
White 2
Generation VI Kalos
#—
Hoenn
#—
X Electricity runs across the surface of its body. In darkness, its body glows a whitish blue.
Y It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
Omega Ruby When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.
Alpha Sapphire
Generation VII Alola
SM: #227
Alola
USUM: #296
Kanto
#125
Sun Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.
Moon Electricity leaks from it in amounts far greater than the amount of electricity it eats.
Ultra Sun Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.
Ultra Moon While it's often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.
Let's Go Pikachu If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.
Let's Go Eevee
Generation VIII Galar
Crown Tundra #016
Sinnoh
#—
Hisui
#183
Sword Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.
Shield With the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike.
Brilliant Diamond Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Shining Pearl
Legends: Arceus Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.


Game locations

Generation I
Red
Power Plant
Blue
Trade
Blue (Japan)
Trade
Yellow
Trade
Generation II
Gold Silver
Route 10
Crystal
Route 10
Generation III
Ruby Sapphire
Trade, Event
Emerald
Trade, Event
FireRed
Power Plant
LeafGreen
Trade, Event
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Evolve Elekid
Platinum
Route 222
HeartGold SoulSilver
Route 10
Safari Zone (Forest with 4 Peak points)
Pal Park
Mountain
Generation V
Black
Trade, Event
White
Evolve Elekid
Black 2
Trade
White 2
Evolve Elekid
Generation VI
X Y
Friend Safari (Electric)
Omega Ruby Alpha Sapphire
Evolve Elekid
Generation VII
Sun Moon
Route 12, Blush Mountain (SOS Battle)
Ultra Sun Ultra Moon
Blush Mountain, Mount Hokulani (SOS Battle)
Let's Go Pikachu Let's Go Eevee
Power Plant
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Giant's Bed, Old Cemetery, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake
Giant's Bed, Giant's Foot, Ballimere Lake (Wanderer)
Max Lair (Dynamax Adventure)
Brilliant Diamond
Evolve Elekid
Shining Pearl
Trade
Legends: Arceus
Cloudcap Pass, Arena's Approach, Icebound Falls


In side games

Generation I
Snap
Tunnel
Pinball
Red Field: Lavender Town
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Secret Storage 7, Mr. Who's Den
MD Red MD Blue
Evolve Elekid
Ranger
Go-Rock Base
Generation IV
MD Time MD Darkness
Amp Plains (10F, Far Amp Plains 1F-9F)
MD Sky
Amp Plains (10F, Far Amp Plains 1F-9F)
Ranger: SoA
Cargo Ship, Chroma Ruins, Altru Building
Rumble
Eternal Tower (Normal Mode B & A, Advanced Mode C & S)
MD Light
Evolve Elekid
PokéPark Wii
Haunted Zone, Meeting Place*
Ranger: GS
Layuda Island
Generation V
Rumble Blast
Factory: Firebreathing Mountain, World Axle - B2F
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI
Battle Trozei
Distortion Island: Stage 2
Shuffle
Violeta Palace: Stage 391
Rumble World
White Ruins: Rumbling Hall (All Areas), Distortion Land: Electromagnetic Plant (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Garchomp Sea, Charizard Sea2020, Bulbasaur Sea, Arceus Sea, Garchomp SeaFinal
Generation VIII
MD DX
Evolve Elekid


In events

Games Event Language/Region Location Level Distribution period
RSEFRLG Gather More Pokémon! Third Campaign Electabuzz Japanese Japan 10 January 14 to 29, 2006
P Pokémon Festa 2006 Electabuzz Japanese Japan 30 November 25, 2006 to January 31, 2007
BW Trade for Evolution! Electabuzz Japanese Japan 30 October 10 to November 28, 2010
Y Spring 2014 Electabuzz PAL region Europe, Australia, and South Africa 30 April 1 to September 30, 2014

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Platinum   Electirizer (5%)
Sun Moon   Electirizer (5%)
Ultra Sun Ultra Moon   Electirizer (5%)
Sword Shield   Electirizer (5%)
Events*   Electirizer (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
83
79 - 148 153 - 291
57
55 - 119 107 - 234
95
90 - 161 175 - 317
85
81 - 150 157 - 295
105
99 - 172 193 - 339
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 85.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/4 ★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

Electabuzz is available in Sword and Shield Version 1.3.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
011 Thunder Shock Electric Special 04040 100100% 30
011 Charge Electric Status 0000 00——% 20
1212 Swift Normal Special 06060 00——% 20
1616 Shock Wave Electric Special 06060 00——% 20
2020 Thunder Wave Electric Status 0000 09090% 20
2424 Screech Normal Status 0000 08585% 40
2828 Thunder Punch Electric Physical 07575 100100% 15
3434 Discharge Electric Special 08080 100100% 15
4040 Low Kick Fighting Physical 0000 100100% 20
4646 Thunderbolt Electric Special 09090 100100% 15
5252 Light Screen Psychic Status 0000 00——% 30
5858 Thunder Electric Special 110110 07070% 10
6464 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations

LA Template:Learnlist/levelh/PLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA

|} |- | class="roundybottom" style="background:#FCD659; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations

|}

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM75 TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82 TM82 Electroweb Electric Special 05555 095}}95% 15
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM27 TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100 TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Cross Chop Fighting Physical 100 80% 5
Dynamic Punch Fighting Physical 100 50% 5
Feint Normal Physical 30 100% 10
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Cross Chop Fighting Physical 100 80% 5
Dynamic Punch Fighting Physical 100 50% 5
Feint Normal Physical 30 100% 10
Fire Punch Fire Physical 75 100% 15
Hammer Arm^ Fighting Physical 100 90% 10
Ice Punch Ice Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rock Smash Fighting Physical 40 100% 20
Sw Sh EP BD SP Swift Normal Special 60 —% 20
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Fire Punch Fire Physical 75 100% 10
Sw Sh EP BD SP Thunder Punch Electric Physical 75 100% 10
Sw Sh EP BD SP Ice Punch Ice Physical 75 100% 10
Sw Sh EP BD SP Iron Tail Steel Physical 100 75% 5
Sw Sh EP BD SP Charge Beam Electric Special 50 90% 15
Sw Sh EP BD SP Giga Impact Normal Physical 120 90% 5
Sw Sh EP BD SP Wild Charge Electric Physical 85 100% 10
Sw Sh EP BD SP Hyper Beam Normal Special 120 90% 5
Sw Sh EP BD SP Thunderbolt Electric Special 80 100% 10
Sw Sh EP BD SP Psychic Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dual Chop Dragon Physical 04040 090}}90% 15
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Karate Chop × Fighting Physical 05050 100}}100% 25
I II III IV V VI VII Magnet Rise Electric Status 0000 00—}}—% 10
I II III IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rolling Kick × Fighting Physical 06060 085}}85% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Taunt Dark Status 0000 100}}100% 20
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP All I need is electricity! Nothing else!
26%-50% HP Urk! My health's halved! There's not enough electricity.
1%-25% HP Shoot, I'm done... There's not even a volt of electricity left.
Level up I leveled up! I'm buzzing with electricity!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: C
Pokémon Ranger
Group:
Electric
Poké Assist:  
Electric
Field move:    
(Recharge ×3)
Loops: 6 Min. exp.: 13 Max. exp.: 13
Browser entry R-188
Electabuzz attacks by widely discharging power. It can also recharge the Styler.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Electric
Field move:  
(Flash ×-)
Browser entry R-071
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Electric
Field move:
(present)
 
(Electrify ×2)
Not available in the past.
Browser entry R-116
It creates waves of electricity around it that make Pokémon Stopped.
Pokémon Rumble
Attack ●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Rush
  Walking Speed: 1.5 seconds Base HP: 52
Base Attack: 78 Base Defense: 53 Base Speed: 70
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Electabuzz are the brothers of Elekid, who is in the Haunted Zone. Their favorite Attractions are Tangrowth's Swing-Along and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Electric
  Attack Power: 60 - 105   5

#518
 

Heavy Hitter
Sometimes increases damage.


Pokémon GO
  Base HP: 163 Base Attack: 198 Base Defense: 158
Egg Distance: N/A* Buddy Distance: 5 km Evolution Requirement:   100 +  1
Fast Attacks: Thunder Shock, Low Kick
Charged Attacks: Thunder Punch, Thunderbolt, Thunder, Frustration, Return

In Pokémon GO, Electabuzz can be obtained by completing 1/4 of the Special Research, Electric for Electabuzz.

Evolution

 
Baby form
Elekid
 Electric 
 
Breed


 
Level 30
 
First evolution
Electabuzz
 Electric 
  +  
Trade
holding Electirizer
 
Second evolution
Electivire
 Electric 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Generation VIII
Sword Shield
  For other sprites and images, please see Electabuzz images on the Bulbagarden Archives.


Trivia

 
Note its fingers
  • In English, the category "Electric Pokémon" is shared by Elekid, Electabuzz, and Kantonian Zapdos.
    • In Japanese, Elekid has the category "でんきポケモン" (Electric Pokémon), while the other two Pokémon share the category "でんげきポケモン" (Electric Shock Pokémon).
  • Magmar and Electabuzz seem to be counterparts; both evolve in a very similar way (first at level 30, then after being traded holding an item which has a name that ends with the suffix "-izer"), both have the same gender ratio (75% male, 25% female), and both are typically exclusive to one version of a pair of games. They both have similar status-inducing Abilities in Flame Body and Static, as well as the same Hidden Ability, Vital Spirit. Since Generation V, they also often learn similar moves at the same level. They even have the same special moves when purified in Pokémon XD: Follow Me and Cross Chop. Their evolutionary relatives were released in the same generation (Generation II and IV).
  • Electabuzz is the only member of its family not to have some physical relation to an AC power unit. Elekid's head is shaped like a power plug while Electivire's back pattern looks like a power socket.
  • Electabuzz is depicted with six fingers (five fingers and one thumb) on both of its hands in Pokémon Stadium and Pokémon Stadium 2.

Origin

Electabuzz seems to be based on the Japanese oni, a horned ogre that wore tiger skin as clothing. Most notably Raijin, who is often depicted as an oni, is a god of lightning. Its tail also resembles that of a tiger.

Name origin

Electabuzz is a combination of electric and buzz (possibly referring to the humming sound of electricity).

Eleboo may be a combination of electric or エレキ eleki (electric) and ブンブン bunbun (buzz).

In other languages

Language Title Meaning
  Japanese エレブー Eleboo From エレキ eleki and possibly ブンブン bunbun
  French Élektek A corruption of électrique
  Spanish Electabuzz Same as English name
  German Elektek From Elektrotechnik
  Italian Electabuzz Same as English name
  Korean 에레브 Elev Transcription of Japanese name
  Mandarin Chinese 電擊獸 / 电击兽
Diànjíshòu / Diànjīshòu
From 電擊 / 电击 diànjí / diànjī and 獸 / 兽 shòu
  Cantonese Chinese 電擊獸 Dihngīksau From 電擊 dihngīk and sau


Related articles

External links

  #124: Jynx
Pokémon
#126: Magmar  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.