EXP.ALL (Neo Destiny 93)

Trainer Item
Exp. Share
学習装置 Learning Equipment
ExpShareNextDestinies87.jpg
Next Destinies print
Illus. Ryo Ueda
English expansion Neo Destiny
Rarity Rare
English card no. 93/105
Japanese expansion Darkness, and to Light...
Japanese Rarity Rare
English expansion EX FireRed & LeafGreen
Rarity Uncommon
English card no. 91/112
Japanese expansion Flight of Legends
Japanese Rarity Uncommon
Japanese card no. 081/082
English expansion Next Destinies
Rarity Uncommon
English card no. 87/99
Japanese expansion Psycho Drive
Japanese Rarity U
Japanese card no. 050/052
English expansion Dragon Vault
English card no. 18/20
Japanese expansion Dragon Selection
Japanese card no. 020/020
English expansion Primal Clash
Rarity Uncommon
English card no. 128/160
Japanese expansion Tidal Storm
Japanese Rarity U
Japanese card no. 063/070
English expansion Sun & Moon
Rarity Uncommon
English card no. 118/149
Japanese expansion Collection Sun
Japanese Rarity U
Japanese card no. 057/060
Japanese Deck Sun & Moon Starter Set
Japanese card no. 051/059

Exp. Share (known until Next Destinies as EXP.ALL) (Japanese: 学習装置 Learning Equipment) is an Item card. It was first released in Neo Destiny as a Pokémon Tool card.

Card text

Neo Destiny print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach EXP.ALL to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.
VSTAR Power
During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX FireRed & LeafGreen print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach EXP.ALL to 1 of your Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
VSTAR Power
During your opponent's turn, if 1 of your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Next Destinies print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Sun & Moon print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card from that Pokémon to the Pokémon this card is attached to.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).


Release information

This card was first released in the Neo Destiny expansion with artwork by Keiji Kinebuchi. It was later reprinted in the EX FireRed & LeafGreen expansion, first released in the Japanese Flight of Legends expansion. Next Destinies featured new artwork by Ryo Ueda, first released in the Japanese Psycho Drive expansion. This print was later released as a Tinsel Holofoil in the English Dragon Vault and the Japanese Dragon Selection. During the XY Series, it was reprinted in the Primal Clash expansion with new artwork by Toyste Beach, first released in the Japanese Tidal Storm expansion. It was later reprinted with different artwork by Toyste Beach during the Sun & Moon Series, first appearing as part of the Sun & Moon expansion, which was released simultaneously in the Japanese Collection Sun and Sun & Moon Starter Set on December 9, 2016.

Despite the change in the card's name for the Next Destinies print, it was ruled that "EXP.ALL" and "Exp. Share" are the same card in the English-language printings, with all old "EXP.ALL" printings considered to have the name of "Exp. Share". However, a copy of the Next Destinies print is required as a reference card.

The Dragon Vault print was printed without the Pokémon Tool card rule box. On October 15, 2012, this card received an erratum that stated the card should have the rule box, matching the Next Destinies print.

Gallery

Neo Destiny print
Illus. Keiji Kinebuchi
Next Destinies print
Illus. Ryo Ueda
Diamond & Pearl print
Illus. Ken Sugimori
Primal Clash print
Illus. Toyste Beach
Sun & Moon print
Illus. Toyste Beach
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori


Trivia

Origin

Exp. All is an item that was available in the Generation I games that spread experience points evenly among all party members. By the time this card was released in the TCG, however, the Exp. All had been changed into the Exp. Share (the two items have the same Japanese name), while the English card still uses the old name.


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.