Dynamax: Difference between revisions

23 bytes added ,  7 December 2019
→‎Effects: Shedinja's HP doesn't go up, even if fed 10 Dynamax Candy
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(→‎Effects: Shedinja's HP doesn't go up, even if fed 10 Dynamax Candy)
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Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their stats in battle, but can only be used once during a battle, and lasts only for three turns. In addition, it can only be performed in certain areas, such as special arenas in [[Gym]]s.
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their stats in battle, but can only be used once during a battle, and lasts only for three turns. In addition, it can only be performed in certain areas, such as special arenas in [[Gym]]s.


Dynamaxing provides Pokémon with an increase to their maximum HP. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with Dynamax Candy. At Dynamax Level 0, a Pokémon will gain 50% of its max HP. For every Dynamax Level above that, up to a maximum of 10, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10.
Dynamaxing provides Pokémon with an increase to their maximum HP (unless it's Shedinja). The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with Dynamax Candy. At Dynamax Level 0, a Pokémon will gain 50% of its max HP. For every Dynamax Level above that, up to a maximum of 10, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10.


All [[move]]s that a Pokémon knows will turn into [[Max Move]]s, which are more powerful than regular moves. The Max Moves that are learned are determined by the moves that the Pokémon knows.
All [[move]]s that a Pokémon knows will turn into [[Max Move]]s, which are more powerful than regular moves. The Max Moves that are learned are determined by the moves that the Pokémon knows.
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