Duskull (Pokémon)

Banette #354: Banette
Pokémon
#356: Dusclops Dusclops
Duskull
ヨマワル Yomawaru
#355
355Duskull.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Ghost Unknown
Category
Requiem Pokémon
Ability
Levitate
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Hoenn
#148
Sinnoh
#189
Regional Browser numbers
Almia
R-190
Oblivia
R-148 N-196
Height
2'07"
Imperial
0.8 m
Metric
Weight
33.1 lbs.
Imperial
15.0 kg
Metric
Dex color
Black
Catch rate
190 (24.8%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F355.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Amorphous group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 97 Battle Exp.: 971*

Duskull (Japanese: ヨマワル Yomawaru) is a Ghost-type Pokémon.

It evolves into Dusclops starting at level 37, which evolves into Dusknoir when traded holding a Reaper Cloth.

Biology

Physiology

Duskull is styled after a traditional personification of Death, the Grim Reaper. It resembles a small hooded masked form in a black robe with a crossbones drawing on its back. In its "Shiny" alternate coloring, its robe is curiously bright red, possibly inspired by the Devil. Its mask resembles the front of a skull. It also seems to have a single eye that floats between the eye sockets in its mask.

Gender differences

None.

Special abilities

While Duskull appears to have the typical movepool for a Ghost-type, it lacks the capability to use Electric-type moves such as Thunder or Thunderbolt; however, it can learn Ice Beam and Blizzard. Duskull also happens to be more defensive than its fellow Ghost Pokémon. As shown in Another One Gabites the Dust!, and 3D games such as Pokémon XD, it can change the position of its eye. Duskull is also able to become invisible and go through walls, abilities that can be considered common among Ghost-type Pokémon.

Behavior

Duskull is primarily a nocturnal Pokémon. It is said that this Pokémon will spirit away disobedient children, and it has been described to enjoy the crying of children. Once Duskull chooses a target, it will doggedly pursue the intended victim until the break of dawn, and may become invisible to sneak up on its prey.

Habitat

Duskull has been shown to live in thick forests or urban areas.

Diet

Main article: Pokémon food

It appears to be an active hunter that pursues its prey relentlessly.

In the anime

 
Duskull in the anime

Major appearances

Duskull first appeared in Camp Pikachu, scaring the Pichu Brothers.

Two Duskull were among the several Ghost Pokémon living in abandoned mine in Fear Factor Phony. Since the ghost Pokémon couldn't stand the partying Psychic Pokémon in the nearby town, Team Rocket decided to help the ghosts because they knew what it's like to "lose sleep over a bunch of twerps."

Minor appearances

Duskull also had a brief appearance in Get the Show on the Road! While May was on her way to Professor Birch's, Duskull popped up in front of her and scared her.

It was revealed in a flashback in Disaster of Disguise that Timmy Grimm's Dusclops was originally a Duskull he found alone in a bush.

A Duskull appeared in the opening of Lucario and the Mystery of Mew.

A Duskull had a brief appearance in Pokémon Mystery Dungeon: Explorers of Time & Darkness.

A Duskull accompanied the Banette that scared off Meowth in Ghoul Daze!

A Duskull appeared in Another One Gabites the Dust!

In the manga

In the Pokémon Adventures manga

Duskull is one of the Pokémon Fantina uses in her Gym battle against Platinum. However, it was easily defeated by the Normal-type Lax and its Ghost-type Lick.

In the TCG

Main article: Duskull (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
LeafGreen
Generation IV
Diamond It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Pearl
Platinum It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said.
SoulSilver
Generation V
Black It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White
Black 2 It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Common R
Rare S
Routes 121 and 123, Mt. Pyre R
Mt. Pyre S
Emerald
Rare Mt. Pyre
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One ONBS Station (Shadow)
Generation IV
Diamond Pearl
Rare Route 224 (Poké Radar)
Platinum
Uncommon Route 209, Lost Tower, Turnback Cave
HeartGold SoulSilver
Varies Safari Zone
Pal Park
Forest
Pokéwalker
Winner's Path
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Poké Transfer
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Springleaf Field
Pokémon Pinball:
Ruby & Sapphire
Forest
Pokémon Trozei! Secret Storage 17
Endless Level 38
Forever Level 4
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Sky Tower (7F-14F)
Darknight Relic (11F-15F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Pokémon Ranger:
Guardian Signs
Old Mansion
Dark Temple
Pokémon Rumble Blast Hauntyard: Everspring Valley, Misty Edgewater
PokéPark Wii: Pikachu's Adventure Haunted Zone, Meeting Place *

In events

Games Event Language Location Level Distribution period
List of North American Nintendo event Pokémon in 2003#Duskull PCNY Monster Week United States 2003 45 Never

Held items

Game Held Item(s)
Ruby Sapphire   Spell Tag (5%)
Emerald
Diamond Pearl   Kasib Berry (5%)
Platinum
HeartGold SoulSilver   Kasib Berry (5%)
Pokéwalker   Reaper Cloth (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
20
80 - 127 150 - 244
40
40 - 101 76 - 196
90
85 - 156 166 - 306
30
31 - 90 58 - 174
90
85 - 156 166 - 306
25
27 - 84 49 - 163
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
1/3 ☆☆
Stamina
2/3 ★★
Jump
4/4 ★★★★
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Night Shade Ghost Special 0000 100100% 15
066 Disable Normal Status 0000 100100% 20
099 Foresight Normal Status 0000 —% 40
1414 Astonish Ghost Physical 03030 100100% 15
1717 Confuse Ray Ghost Status 0000 100100% 10
2222 Shadow Sneak Ghost Physical 04040 100100% 30
2525 Pursuit Dark Physical 04040 100100% 20
3030 Curse Ghost Status 0000 —% 10
3333 Will-O-Wisp Fire Status 0000 07575% 15
3838 Hex Ghost Special 05050 100100% 10
4141 Mean Look Normal Status 0000 —% 5
4646 Payback Dark Physical 05050 100100% 10
4949 Future Sight Psychic Special 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dark Pulse Dark Special 80 100% 15
Destiny Bond Ghost Status —% 5
Faint Attack Dark Physical 60 —% 20
Grudge Ghost Status —% 5
Imprison Psychic Status —% 10
Memento Dark Status 100% 10
Ominous Wind Ghost Special 60 100% 5
Pain Split Normal Status —% 20
Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Duskull in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duskull in that game.
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Duskull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Duskull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Trick Psychic Status 100% 10
Spooky Manor Pain Split Normal Status —% 20
  • A superscript level indicates that Duskull can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 19+ Purified moves
Shadow Hold File:Box xd 355.png Helping Hand Normal
Shadow Wave Shadow Ball Ghost
-- Astonish Ghost
-- Confuse Ray Ghost

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
     
Acquisition: Catch
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 355.png Body size: 1
Recruit rate: 7.5%
Friend Area: Darkness Ridge
Phrases
51%-100% HP Walls don't mean much to me!
26%-50% HP No, no, no... My health has fallen by half...
1%-25% HP I'm close to falling... My body has started to fade...
Level up Fufufu... I seem to have leveled!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Fufufu... I seem to have leveled!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 6.4%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist:  
( Ghost )
Field move:  
(Psy Power ×1)
Browser entry  
While protecting itself with ghostly fire, it attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Ghost   
( Ghost )
Past
 
( Normal )
 
(Psy Power ×1)
Past
 
(Electrify ×1)
Browser entry  
It spits out orbs imbued with loathsome emotions that make Pokémon Paused.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●●●
Speed ●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Look for Duskull to be your Guide in the Haunted Zone. He'll help you learn about the Haunted House. He's quite a powerhouse at Dusknoir's Speed Slam.
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
He lived in a certain mansion but set off to go back to his hometown. He feels the same atmosphere from the back of the warehouse.
  HP: Move: Astonish
Attack: Ability 1: Levitate
Defense: ★★★★ Ability 2:
Speed: Ability 3:
Evolves into Dusclops when Defense reaches 104
Range: 3 Perfect Links: Ittetsu, Morinari

Evolution

 
Unevolved
Duskull
 Ghost 
 
Level 37


 
First evolution
Dusclops
 Ghost 
 
Trade
holding Reaper Cloth


 
Second evolution
Dusknoir
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Duskull images on Bulbagarden Archives.

Trivia

  • Duskull is the only Pokémon with Levitate whose evolutions do not have the Ability.

Origin

Duskull may be based on the Grim Reaper or the bogeyman. The Japanese equivalent of the bogeyman is called the Namahage.

Name origin

Duskull is a combination of dusk and skull.

Yomawaru is a combination of 妖魔 yōma (ghost) and 悪 waru (bad thing/person). It may also derive from 夜回り yomawari (night watch[man]) or 夜回る yomawaru (night wanderer). It is also similar to 山童 yamawaro (a hairy, one-eyed spirit, sometimes considered a kappa), present in the Gazu Hyakki Yakō.

In other languages

Language Title Meaning
  Japanese ヨマワル Yomawaru From 妖魔 yōma, waru, 夜回り yomawari, 夜回る yomawaru, or 山童 yamawaro
  French Skelenox From a deformation of squelette and Nox
  Spanish Duskull Same as English name
  German Zwirrlicht From Zwielicht and Irrlicht
  Italian Duskull Same as English name
  Korean 해골몽 Haegolmong From 해골 (骸骨) haegol and 몽 (夢) mong or monster
  Mandarin Chinese 夜骷顱 / 夜骷颅 Yèkūlú Means "Night skull"
  Cantonese Chinese


External links

  #354: Banette
Pokémon
#356: Dusclops  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.