Dusclops (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 0011 Future Sight Psychic Special 120120 100}}100% 10 Clever 2 ♥♥ 0  
0011 0011 Fire Punch Fire Physical 07575 100}}100% 15 Tough 4 ♥♥♥♥ 0  
0011 0011 Ice Punch Ice Physical 07575 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
0011 0011 Thunder Punch Electric Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
0011 0011 Gravity Psychic Status 0000 00—}}—% 5 Clever 2 ♥♥ 0  
0011 0011 Bind Normal Physical 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0011 0011 Night Shade Ghost Special 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
0011 0011 Disable Normal Status 0000 100}}100% 20 Clever 2 ♥♥ 0  
N/AN/A 0011 Astonish Ghost Physical 03030 100}}100% 15 Cute 2 ♥♥ 3 ♥♥♥
0066 0066 Disable Normal Status 0000 100}}100% 20 Clever 2 ♥♥ 0  
01414 0099 Astonish Ghost Physical 03030 100}}100% 15 Cute 2 ♥♥ 3 ♥♥♥
0099 01414 Foresight Normal Status 0000 00—}}—% 40 Clever 2 ♥♥ 1
02222 01717 Shadow Sneak Ghost Physical 04040 100}}100% 30 Clever 3 ♥♥♥ 0  
02525 02222 Pursuit Dark Physical 04040 100}}100% 20 Clever 2 ♥♥ 1
03333 02525 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
01717 03030 Confuse Ray Ghost Status 0000 100}}100% 10 Clever 2 ♥♥ 1
03030 03333 Curse Ghost Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
03737 03737 Shadow Punch Ghost Physical 06060 00—}}—% 20 Clever 2 ♥♥ 0  
04242 04040 Hex Ghost Special 06565 100}}100% 10 Clever 2 ♥♥ 1
N/AN/A 04545 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
04949 05252 Mean Look Normal Status 0000 00—}}—% 5 Beautiful 2 ♥♥ 0  
05858 05757 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
06161 06464 Future Sight Psychic Special 120120 100}}100% 10 Clever 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 Cute 3 ♥♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Dark Pulse Dark Special 80 100% 15 Cool 4 ♥♥♥♥ 0  
Destiny Bond Ghost Status —% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
Grudge Ghost Status —% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
Feint Attack Dark Physical 60 —% 20 Clever 2 ♥♥ 0  
Haze Ice Status —% 30 Beautiful 3 ♥♥♥ 0  
Imprison Psychic Status —% 10 Clever 3 ♥♥♥ 0  
Memento Dark Status 100% 10 Tough 8 ♥♥♥♥♥♥♥♥ 0  
Ominous Wind Ghost Special 60 100% 5 Beautiful 1 0  
Pain Split Normal Status —% 20 Clever 1 0  
Skill Swap Psychic Status —% 10 Clever 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Dusclops in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusclops in that game.
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Dusclops can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dusclops cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Nightmare Ghost Status 0000 100}}100% 15 Clever 1 3 ♥♥♥
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Sucker Punch Dark Physical 08080 100}}100% 5 Clever 3 ♥♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops
  • Click on the generation numbers at the top to see transfer-only moves for other generations