Drain Punch (move)

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Drain Punch
ドレインパンチ Drain Punch
Drain Punch.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  75
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Condition  Beauty
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Beauty
Appeal  0  
Jamming  0  

Drain Punch (Japanese: ドレインパンチ Drain Punch) is a damage-dealing Fighting-type move introduced in Generation IV. It was TM60 in Generation IV.

Effect

Generation IV

Drain Punch inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user. Drain Punch has a base power of 60.

If Drain Punch breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

If the target has the Ability Liquid Ooze, the user will lose the amount of HP it would have gained instead.

If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt.

Generation V

Drain Punch's base PP is raised to 10 and the power is increased from 60 to 75.

Description

Games Description
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
537   Seismitoad Water Ground   44 '
619   Mienfoo Fighting Fighting   33 ''''
620   Mienshao Fighting Fighting   33 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
165   Ledyba Bug Flying no   
285   Shroomish Grass Grass no                                 
307   Meditite Fighting Psychic no   
453   Croagunk Poison Fighting no   
532   Timburr Fighting Fighting no   
559   Scraggy Dark Fighting no   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM60
II
TM60
III
TM60
IV
TM60
V
--
VI
TM08
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
044   Gloom Grass Poison
045   Vileplume Grass Poison
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
080   Slowbro Water Psychic
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
107   Hitmonchan Fighting Fighting
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
165   Ledyba Bug Flying
166   Ledian Bug Flying
176   Togetic Normal Flying
182   Bellossom Grass Grass
199   Slowking Water Psychic
242   Blissey Normal Normal
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
286   Breloom Grass Fighting
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
352   Kecleon Normal Normal
377   Regirock Rock Rock
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
427   Buneary Normal Normal
428   Lopunny Normal Normal
439   Mime Jr. Psychic Psychic
440   Happiny Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
468   Togekiss Normal Flying
475   Gallade Psychic Fighting
486   Regigigas Normal Normal
491   Darkrai Dark Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
044   Gloom Grass Poison
045   Vileplume Grass Poison
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
080   Slowbro Water Psychic
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
107   Hitmonchan Fighting Fighting
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
165   Ledyba Bug Flying
166   Ledian Bug Flying
176   Togetic Normal Flying
182   Bellossom Grass Grass
199   Slowking Water Psychic
242   Blissey Normal Normal
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
285   Shroomish Grass Grass
286   Breloom Grass Fighting
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
352   Kecleon Normal Normal
377   Regirock Rock Rock
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
427   Buneary Normal Normal
428   Lopunny Normal Normal
439   Mime Jr. Psychic Psychic
440   Happiny Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
468   Togekiss Normal Flying
475   Gallade Psychic Fighting
486   Regigigas Normal Normal
491   Darkrai Dark Dark
531   Audino Normal Normal
532   Timburr Fighting Fighting
533   Gurdurr Fighting Fighting
534   Conkeldurr Fighting Fighting
537   Seismitoad Water Ground
556   Maractus Grass Grass
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
568   Trubbish Poison Poison
569   Garbodor Poison Poison
579   Reuniclus Psychic Psychic
604   Eelektross Electric Electric
619   Mienfoo Fighting Fighting
620   Mienshao Fighting Fighting
622   Golett Ground Ghost
623   Golurk Ground Ghost
648   Meloetta Normal Psychic
648   Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation V

#   Pokémon Type Obtained with
0096   Drowzee Psychic Dream World - Spooky Manor
0115   Kangaskhan Normal Dream World - Pleasant Forest
0307   Meditite Fighting Psychic Dream World - Spooky Manor
0427   Buneary Normal Dream World - Pleasant Forest
0453   Croagunk Poison Fighting Dream World - Rugged Mountain
0533   Gurdurr Fighting Dream World - Dream Park
0559   Scraggy Dark Fighting Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Seismitoad
 
Cacnea
 
Drowzee
 
Mienshao
The user's fist becomes enveloped in swirling green energy. It then punches the opponent, regaining health.
Pokémon Method
User First Used In Notes
  Cacnea's arm becomes surrounded by yellow streaks that spiral around its arm and its arm glows green. It then punches the opponent.
James's Cacnea Once There Were Greenfields Debut
  Meditite punches forward and its arm becomes surrounded in green energy with white streaks spiraling around it. When the attack hits the opponent, green sparks come off the opponent and onto Meditite, causing it to gain health.
Maylene's Meditite Crossing the Battle Line! None
  Drowzee's fist becomes surrounded in a green energy with yellow streaks spiraling around it. It then punches the opponent.
Azure's Drowzee Beating the Bustle and Hustle! None
  Seismitoad's fist becomes surrounded in a green orb of energy. It then punches the opponent.
Sean's father's Seismitoad Battling the Bully! None
Edmund's Seismitoad The Clubsplosion Begins! None
  Mienshao's fist becomes surrounded in a green orb of energy. It then punches the opponent.
Kylan's Mienshao Evolution by Fire! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 吸收拳 Xīshōu Quán
  Dutch Afvoerslag
  French Vampipoing
  German Ableithieb
  Greek Γροθιά Αποστράγγισης
  Hindi ड्रेन मुक्का Drain Mukka
  Indonesian Drain Punch
  Italian Assorbipugno
  Korean 드레인펀치 Drain Punch
  Polish Skręto Cios
Portuguese   Brazil Soco Dreno
  Portugal Ataque Chupão
  Romanian Lovitura Istovitoare
Spanish   Latin America Golpe Agotador
  Spain Puño Drenaje


Variations of the move Giga Drain
  Drain PunchHorn Leech
  Giga Drain


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.