Dragon Tail inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.
If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.
Dragon Tail will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.
Dragon Tail damages the enemy in front of the user and blows the enemy away. If the enemy hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage. In Gates to Infinity, Dragon Tail hits nearby enemies in a 1 tile range around the user when used by a Gigantic Pokémon.
Table assumes the user is in the square marked by > facing to the right. Orange squares indicate spaces that are hit. Red squares indicate the knockback on hit Pokémon. A blue square indicates the user's position after performing the move.
Power = 33 | Accuracy = 90% | Effect = Switches each target with the Pokémon behind it.
It damages and blows away an enemy straight back. It causes more damage if the enemy crashes into a wall or a Pokémon. It damages and blows away nearby enemies straight back. It causes more damage if they crash into walls or Pokémon.*