Dokokashira door glitch: Difference between revisions

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==Execution==
==Execution==


From a new game, the player obtains at least two items, with {{key|I|Oak's Parcel}} in the second slot. The [[bag]] should then be opened and the player should press the Select button on Oak's Parcel, then select ''Cancel'' twice. This will cause the cursor to stay white. A wild {{pkmn|battle}} should be initiated and then the player should open the [[party|Pokémon menu]] and press A while over first Pokémon, thus swapping it with a [['M (FF)]].  The player should open the fight menu, to prevent the game from managing as if there are no Pokémon on the field when the battle ends and then [[escape|run away from]] or win.
From a new game, the player obtains at least two items, with {{key|I|Oak's Parcel}} in the second slot. The [[bag]] should then be opened and the player should press the Select button on Oak's Parcel, then select ''Cancel'' twice. This will cause the cursor to stay white. A wild {{pkmn|battle}} should be initiated and then the player should open the [[party|Pokémon menu]] and press A while over first Pokémon, thus swapping it with a [['M (FF)]].  The player should open the fight menu, to prevent the game from managing as if there are no Pokémon on the field when the battle ends and then [[escape|run away]] or win.


From now on, the glitch should be active. Some of its effects are undesirable, such as slight graphical errors on the main map interface; however, one of the more useful effects will ensure that the warp location of the next door the player walks through is relevant to the amount of extra steps he or she takes, with the warp location changing every extra four steps.
From now on, the glitch should be active. Some of its effects are undesirable, such as slight graphical errors on the main map interface; however, one of the more useful effects will ensure that the warp location of the next door the player walks through is relevant to the amount of extra steps he or she takes, with the warp location changing every extra four steps.
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Below is a list of constants (k), used in the path calculation equation above. ''Warp location'' is the entrance which will cause the player to warp to the map specified by the equation.
Below is a list of constants (k), used in the path calculation equation above. ''Warp location'' is the entrance which will cause the player to warp to the map specified by the equation.


{| style="background: #{{blue color dark}}; {{roundy|10px}}; border: 5px solid #{{green color}}"
{| class="roundy" style="background: #{{blue color dark}}; border: 5px solid #{{green color}}"
|-
|-
! style="background:#{{red color light}}; {{roundytl|5px}};" | {{color|{{red color dark}}|Location}}
! style="background:#{{red color light}}; {{roundytl|5px}}" | {{color|{{red color dark}}|Location}}
! style="background:#{{red color light}};" | {{color|{{red color dark}}|Map constant}}
! style="background:#{{red color light}}" | {{color|{{red color dark}}|Map constant}}
! style="background:#{{red color light}}; {{roundytr|5px}};" | {{color|{{red color dark}}|The warp location}}
! style="background:#{{red color light}}; {{roundytr|5px}}" | {{color|{{red color dark}}|The warp location}}
|- style="background:#fff"
|- style="background:#fff"
| [[Pallet Town]] || 39 || {{ga|Blue}}'s house
| [[Pallet Town]] || 39 || {{ga|Blue}}'s house
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===Hall of Fame warp===
===Hall of Fame warp===
To warp to the [[Hall of Fame]], players must complete the above method, then follow this method. From the spot the wild Pokémon was battled, the player should take around ''83'' steps, landing the last step on the door of {{ga|Blue}}'s house in [[Pallet Town]]. The player will warp to {{rt|7|Kanto}}, from where the player should walk to [[Celadon City]], enter the [[Pokémon Center]], immediately exit it, then enter the [[Celadon Department Store]] through the right entrance in the most linear way possible. The player will warp to [[Indigo Plateau|Lance's room]], where the player should proceed through the back door. The player should then walk past {{ga|Blue}}, into the next room. The player will now be in the [[Hall of Fame]], which counts as the player defeating the [[Pokémon League]] and will display the credits. Alternatively, entering the Celadon Condominiums building instead of the Pokémon Center will warp the player right to the Hall of Fame room after entering the Celadon Department Store, although with glitchy graphics.
To warp to the [[Hall of Fame]], players must complete the above method, then follow this method. From the spot the wild Pokémon was battled, the player should take around ''83'' steps, landing the last step on the door of {{ga|Blue}}'s house in [[Pallet Town]]. The player will warp to {{rt|7|Kanto}}, from where the player should walk to [[Celadon City]], enter the [[Pokémon Center]], immediately exit it, then enter the [[Celadon Department Store]] through the right entrance in the most linear way possible. The player will warp to [[Indigo Plateau|Lance's room]], where the player should proceed through the back door. If the player talks to Lance, the game will crash. The player should then walk past {{ga|Blue}}, into the next room. The player will now be in the [[Hall of Fame]], which counts as the player defeating the [[Pokémon League]] and will display the credits. Alternatively, entering the Celadon Condominiums building instead of the Pokémon Center will warp the player right to the Hall of Fame room after entering the Celadon Department Store, although with glitchy graphics.


{{youtubevid|d4jBckP_mag|ChickasaurusGL|red|green}}
{{youtubevid|d4jBckP_mag|ChickasaurusGL|red|green}}
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===Unused map 1 warp===
===Unused map 1 warp===
An alternative version of the {{rt|6|Kanto}} entrance to Underground Path, with a default music theme of Vermilion City, instead of its final Pewter City theme.
An alternative version of the {{rt|6|Kanto}} entrance to Underground Path, with a default music theme of Vermilion City, instead of its final Pewter City theme.
By traveling 83-87 steps after activating the glitch in {{rt|1|Kanto}} and landing the final step on the door of {{ga|Blue}}'s house, the player will now be in {{rt|7|Kanto}}. Then the player should walk to either the Celadon City Pokémon Center, or the Celadon Condominiums building and immediately walk out and travel an additional 188-191 steps, landing the final step in the right-most entrance of the Celadon Department Store.  
By traveling 83-87 steps after activating the glitch in {{rt|1|Kanto}} and landing the final step on the door of {{ga|Blue}}'s house, the player will now be in {{rt|7|Kanto}}. Then the player should walk to either the Celadon City Pokémon Center, or the Celadon Condominiums building and immediately walk out and travel an additional 188-191 steps, landing the final step in the right-most entrance of the Celadon Department Store.


{{youtubevid|Uia4yd_xnFM|ChickasaurusGL|red|green}}
{{youtubevid|Uia4yd_xnFM|ChickasaurusGL|red|green}}
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==Name origin==
==Name origin==
The English name of this glitch stems directly from the Japanese name. "Dokokashira" is a transliteration of the Japanese word "どこかしら", which translates to "somewhere" (or something more close to "somehow," except it specifies a place). The rest of the name is simply a translation of the Japanese name. The Japanese name is taken from the gadget "''Dokodemo-Door''" ("どこでもドア", literally "''anywhere-door''") from the long-running Japanese manga ''Doraemon'', which is widely accepted in Japan. The gadget is a door-shaped machine that takes people to an arbitrary distant place, by entering the destination and just opening it. This was related to the glitch's feature where it makes the {{player}} to warp to distant places after walking through the door into {{ga|Blue}}'s house, except that the destinations are seemingly random - hence getting "Somewhere-door."
The English name of this glitch stems directly from the Japanese name. "Dokokashira" is a transliteration of the Japanese word "どこかしら", which translates to "somewhere" (or something more close to "somehow," except it specifies a place). The rest of the name is simply a translation of the Japanese name. The Japanese name is taken from the gadget "''Dokodemo-Door''" ("どこでもドア", literally "''anywhere-door''") from the long-running Japanese manga ''Doraemon'', which is highly popular in Japan. The gadget is a door-shaped machine that takes people to an arbitrary distant place, by entering the destination and just opening it. This was related to the glitch's feature where it makes the {{player}} to warp to distant places after walking through the door into {{ga|Blue}}'s house, except that the destinations are seemingly random - hence getting "Somewhere-door."


==External links==
==External links==
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[[fr:Bug de la porte de Dokokashira]]
[[fr:Bug de la porte de Dokokashira]]
[[zh:任意门漏洞]]
[[it:Glitch della porta Dokokashira]]
[[zh:任意门(漏洞)]]
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