Disable (move)

Disable
かなしばり Temporary Binding
Disable.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0-6, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled. Accuracy in this Generation is 55%.

Generation II

In Generation II the last move that the target used will be disabled for 2-5 turns if successful. It will fail if the user goes first in the first turn. Sleep Talk can still call a disabled move.

Generation III

Same as before, but Disable lasts 4-7 turns.

Generation IV

Same as before, but its accuracy is changed from 55% to 80%.

Generation V

Same as before, but its accuracy is changed from 80% to 100% and can now be reflected with Magic Coat.

Mystery Dungeon

Disable paralyzes the opponent instead of disabling a move.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
039   Jigglypuff Normal Normal 14 14 14 13 13 '
040   Wigglytuff Normal Normal -- -- -- -- -- '
048   Venonat Bug Poison -- -- -- -- -- '
049   Venomoth Bug Poison -- -- -- -- -- '
054   Psyduck Water Water 31 10 10 14 14 '
055   Golduck Water Water 31 --, 10 --, 10 14 14 '
064   Kadabra Psychic Psychic 20 18 18 18 18 '
065   Alakazam Psychic Psychic 20 18 18 18 18 '
079   Slowpoke Water Psychic 18 29 29 24 20 19 '
080   Slowbro Water Psychic --, 18 29 29 24 20 19 '
088   Grimer Poison Poison -- 10 8 12 12 '
089   Muk Poison Poison -- 10 8 12 12 '
096   Drowzee Psychic Psychic 12 10 10 7 7 7 '
097   Hypno Psychic Psychic --, 12 --, 10 10 --, 7 --, 7 --, 7 '
108   Lickitung Normal Normal 15 31 34 25 25 '
150   Mewtwo Psychic Psychic -- -- -- -- -- '
199   Slowking Water Psychic   29 29 24 20 19 '
355   Duskull Ghost Ghost     5 6 6 '
356   Dusclops Ghost Ghost     --, 5 --, 6 --, 6 '
463   Lickilicky Normal Normal       25 25 '
477   Dusknoir Ghost Ghost       --, 6 --, 6 '
491   Darkrai Dark Dark       -- -- '
562   Yamask Ghost Ghost         5 '
563   Cofagrigus Ghost Ghost         --, 5 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
023   Ekans Poison Poison          
029   Nidoran♀ Poison Poison                      
032   Nidoran♂ Poison Poison                      
037   Vulpix Fire Fire            
086   Seel Water Water                        
092   Gastly Ghost Poison                    
115   Kangaskhan Normal Normal                      
116   Horsea Water Water                        
167   Spinarak Bug Poison            
234   Stantler Normal Normal            
280   Ralts Psychic Psychic                     
327   Spinda Normal Normal                       
331   Cacnea Grass Grass           
335   Zangoose Normal Normal            
351   Castform Normal Normal                      
352   Kecleon Normal Normal           
353   Shuppet Ghost Ghost                     
358   Chimecho Psychic Psychic                      
361   Snorunt Ice Ice          
425   Drifloon Ghost Flying                  
433   Chingling Psychic Psychic                  
562   Yamask Ghost Ghost              
595   Joltik Bug Electric         
605   Elgyem Psychic Psychic           
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0092   Gastly Ghost Poison Dream World - Spooky Manor
0234   Stantler Normal Dream World - Pleasant Forest
0355   Duskull Ghost Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Slowbro
 
Psyduck
 
Golduck
 
Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
  Psyduck releases blue rings from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
  Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintergrated.
A wild Golduck Bye Bye Psyduck None
  Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
  Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
  Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Mandarin Chinese 石化功 Shí​huà​gōng​
  Dutch Uitschakelaar
  French Entrave
  German Aussetzer
  Greek Απενεργοποποιητής
  Italian Inibitore
  Korean 사슬묶기 Saseul Mukgi
  Serbian Onemogućavanje
  Spanish Anulación


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.