Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Deoxys (Pokémon)/Generation VI learnset
Language
Watch
Edit
Revision as of 07:46, 15 October 2018 by
BulbaBot
(
talk
|
contribs
)
(Bot: Adding
it:Deoxys/Mosse apprese nella sesta generazione
)
(
diff
)
← Older revision
|
Latest revision
(
diff
) |
Newer revision →
(
diff
)
← Deoxys
By
leveling up
Normal Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Leer
Normal
Status
0000
—
100}}
100%
30
Cool
2
♥♥
1
♥
001
1
001
1
Wrap
Normal
Physical
015
15
090}}
90%
20
Tough
3
♥♥♥
0
009
9
007
7
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
017
17
013
13
Teleport
Psychic
Status
0000
—
—}}
—%
20
Cool
1
♥
0
025
25
019
19
Knock Off
Dark
Physical
065
65
100}}
100%
25
Clever
2
♥♥
3
♥♥♥
033
33
025
25
Pursuit
Dark
Physical
040
40
100}}
100%
20
Clever
2
♥♥
1
♥
041
41
031
31
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
049
49
037
37
Snatch
Dark
Status
0000
—
—}}
—%
10
Clever
1
♥
0
057
57
043
43
Psycho Shift
Psychic
Status
0000
—
090}}
90%
10
Clever
2
♥♥
0
065
65
049
49
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
073
73
055
55
Cosmic Power
Psychic
Status
0000
—
—}}
—%
20
Beautiful
1
♥
0
081
81
061
61
Recover
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
089
89
067
67
Psycho Boost
Psychic
Special
140
140
090}}
90%
5
Clever
6
♥♥♥♥♥♥
0
097
97
073
73
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see level-up moves from other generations
Attack Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Leer
Normal
Status
0000
—
100}}
100%
30
Cool
2
♥♥
1
♥
001
1
001
1
Wrap
Normal
Physical
015
15
090}}
90%
20
Tough
3
♥♥♥
0
009
9
007
7
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
017
17
013
13
Teleport
Psychic
Status
0000
—
—}}
—%
20
Cool
1
♥
0
025
25
019
19
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
033
33
025
25
Pursuit
Dark
Physical
040
40
100}}
100%
20
Clever
2
♥♥
1
♥
041
41
031
31
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
049
49
037
37
Superpower
Fighting
Physical
120
120
100}}
100%
5
Tough
6
♥♥♥♥♥♥
0
057
57
043
43
Psycho Shift
Psychic
Status
0000
—
090}}
90%
10
Clever
2
♥♥
0
065
65
049
49
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
073
73
055
55
Cosmic Power
Psychic
Status
0000
—
—}}
—%
20
Beautiful
1
♥
0
081
81
061
61
Zap Cannon
Electric
Special
120
120
050}}
50%
5
Cool
2
♥♥
1
♥
089
89
067
67
Psycho Boost
Psychic
Special
140
140
090}}
90%
5
Clever
6
♥♥♥♥♥♥
0
097
97
073
73
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see level-up moves from other generations
Defense Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Leer
Normal
Status
0000
—
100}}
100%
30
Cool
2
♥♥
1
♥
001
1
001
1
Wrap
Normal
Physical
015
15
090}}
90%
20
Tough
3
♥♥♥
0
009
9
007
7
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
017
17
013
13
Teleport
Psychic
Status
0000
—
—}}
—%
20
Cool
1
♥
0
025
25
019
19
Knock Off
Dark
Physical
065
65
100}}
100%
25
Clever
2
♥♥
3
♥♥♥
033
33
025
25
Spikes
Ground
Status
0000
—
—}}
—%
20
Clever
2
♥♥
0
041
41
031
31
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
049
49
037
37
Snatch
Dark
Status
0000
—
—}}
—%
10
Clever
1
♥
0
057
57
043
43
Psycho Shift
Psychic
Status
0000
—
090}}
90%
10
Clever
2
♥♥
0
065
65
049
49
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
073
73
055
55
Iron Defense
Steel
Status
0000
—
—}}
—%
15
Tough
1
♥
0
073
73
055
55
Amnesia
Psychic
Status
0000
—
—}}
—%
20
Cute
1
♥
0
081
81
061
61
Recover
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
089
89
067
67
Psycho Boost
Psychic
Special
140
140
090}}
90%
5
Clever
6
♥♥♥♥♥♥
0
097
97
073
73
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
097
97
073
73
Mirror Coat
Psychic
Special
0000
—
100}}
100%
20
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see level-up moves from other generations
Speed Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Leer
Normal
Status
0000
—
100}}
100%
30
Cool
2
♥♥
1
♥
001
1
001
1
Wrap
Normal
Physical
015
15
090}}
90%
20
Tough
3
♥♥♥
0
009
9
007
7
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
017
17
013
13
Double Team
Normal
Status
0000
—
—}}
—%
15
Cool
1
♥
0
025
25
019
19
Knock Off
Dark
Physical
065
65
100}}
100%
25
Clever
2
♥♥
3
♥♥♥
033
33
025
25
Pursuit
Dark
Physical
040
40
100}}
100%
20
Clever
2
♥♥
1
♥
041
41
031
31
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
049
49
037
37
Swift
Normal
Special
060
60
—}}
—%
20
Cool
2
♥♥
0
057
57
043
43
Psycho Shift
Psychic
Status
0000
—
090}}
90%
10
Clever
2
♥♥
0
065
65
049
49
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
073
73
055
55
Agility
Psychic
Status
0000
—
—}}
—%
30
Cool
3
♥♥♥
0
081
81
061
61
Recover
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
089
89
067
67
Psycho Boost
Psychic
Special
140
140
090}}
90%
5
Clever
6
♥♥♥♥♥♥
0
097
97
073
73
Extreme Speed
Normal
Physical
080
80
100}}
100%
5
Cool
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
—}}
—%
20
Clever
2
♥♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
Cool
2
♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
Cute
1
♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
Cute
2
♥♥
0
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Deoxys in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Deoxys in that game.
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Normal Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
25
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see Move Tutor moves from other generations
Attack Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see Move Tutor moves from other generations
Defense Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
25
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see Move Tutor moves from other generations
Speed Forme
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
25
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deoxys
Italic
indicates a move that gets STAB only when used by an evolution of Deoxys
Click on the generation numbers at the top to see Move Tutor moves from other generations