Defense Curl (move): Difference between revisions

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Defense Curl also doubles the power of the user's {{m|Rollout}} and {{m|Ice Ball}} as long as the user remains in battle. This effect cannot be {{m|Baton Pass}}ed.
Defense Curl also doubles the power of the user's {{m|Rollout}} and {{m|Ice Ball}} as long as the user remains in battle. This effect cannot be {{m|Baton Pass}}ed.


Defense Curl can also be used as part of a [[Contest combination|Pokémon Contest combination]], with {{m|Rollout}} and {{m|Tackle}} having their base appeal points doubled if they are used in the next turn. It can also be used as part of a combination in Contest Spectaculars, causing {{m|Ice Ball}} and {{m|Rollout}} to give user extra three appeal points if they are used in the next turn.
Defense Curl can also be used as part of a [[Contest combination|Pokémon Contest combination]], with {{m|Rollout}} and {{m|Tackle}} having their base appeal points doubled if they are used in the next turn. It can also be used as part of a Contest Spectacular combination, causing {{m|Ice Ball}} and {{m|Rollout}} to give the user an extra three appeal points if they are used in the next turn.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Defense Curl, the user's {{stat|accuracy}} raises one stage.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Defense Curl, the user's {{stat|accuracy}} raises one stage.
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