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Darumaka (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Darumaka
By
leveling up
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
03
3
Rollout
Rock
Physical
030
30
090
90%
20
Cute
3
♥♥♥
0
06
6
Incinerate
Fire
Special
060
60
100
100%
15
Tough
3
♥♥♥
0
09
9
Rage
Normal
Physical
020
20
100
100%
20
Tough
1
♥
3
♥♥♥
11
11
Fire Fang
Fire
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
14
14
Headbutt
Normal
Physical
070
70
100
100%
15
Tough
4
♥♥♥♥
0
17
17
Uproar
Normal
Special
090
90
100
100%
10
Cute
2
♥♥
1
♥
19
19
Facade
Normal
Physical
070
70
100
100%
20
Cute
2
♥♥
0
22
22
Fire Punch
Fire
Physical
075
75
100
100%
15
Tough
4
♥♥♥♥
0
25
25
Work Up
Normal
Status
0000
—
00—
—%
30
Tough
3
♥♥♥
0
27
27
Thrash
Normal
Physical
120
120
100
100%
10
Tough
6
♥♥♥♥♥♥
0
30
30
Belly Drum
Normal
Status
0000
—
00—
—%
10
Cute
6
♥♥♥♥♥♥
0
33
33
Flare Blitz
Fire
Physical
120
120
100
100%
15
Cool
6
♥♥♥♥♥♥
0
35
35
Taunt
Dark
Status
0000
—
100
100%
20
Clever
2
♥♥
1
♥
39
39
Superpower
Fighting
Physical
120
120
100
100%
5
Tough
6
♥♥♥♥♥♥
0
42
42
Overheat
Fire
Special
130
130
090
90%
5
Beautiful
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Darumaka
Italic
indicates a move that gets STAB only when used by an evolution of Darumaka
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
Cool
1
♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Darumaka
Italic
indicates a move that gets STAB only when used by an evolution of Darumaka
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Encore
Normal
Status
—
100%
5
Cute
2
♥♥
0
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Flame Wheel
Fire
Physical
60
100%
25
Beautiful
3
♥♥♥
0
Focus Energy
Normal
Status
—
—%
30
Cool
1
♥
0
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
Hammer Arm
Fighting
Physical
100
90%
10
Tough
6
♥♥♥♥♥♥
0
Sleep Talk
Normal
Status
—
—%
10
Cute
1
♥
0
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
Take Down
Normal
Physical
90
85%
20
Tough
6
♥♥♥♥♥♥
0
Yawn
Normal
Status
—
—%
10
Cute
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Darumaka in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Darumaka in that game.
Bold
indicates a move that gets
STAB
when used by Darumaka
Italic
indicates a move that gets STAB only when used by an evolution of Darumaka
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Darumaka can be tutored the move in that game
A colored abbreviation in a white box indicates that Darumaka cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Darumaka
Italic
indicates a move that gets STAB only when used by an evolution of Darumaka
Click on the generation numbers at the top to see Move Tutor moves from other generations