Darmanitan (Pokémon)

Revision as of 17:52, 9 March 2013 by Dennou Zenshi (talk | contribs) (I think it was good the way it was)
Darumaka #554: Darumaka
Pokémon
#556: Maractus Maractus


Darmanitan
ヒヒダルマ Hihidaruma
#555
555Darmanitan.png
Art by Ken Sugimori from Black and White
Types
Fire Unknown
Standard Mode
Fire Psychic
Zen Mode
Category
Blazing Pokémon
Abilities
Sheer Force Zen Mode
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Unova
#061 #103
Regional Browser numbers
Height
4'03"
Imperial
1.3 m
Metric
Weight
204.8 lbs.
Imperial
92.9 kg
Metric
Dex color
Red
Catch rate
60 (7.8%)
Body style
Body08.png BodyUnknown.png
Zen Mode
Footprint
 F555.png   F487O.png
Zen Mode
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
Base Exp.: 168 Battle Exp.: 1681*

Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Fire-type Pokémon.

It evolves from Darumaka starting at level 35.

Darmanitan's appearance will change depending on its Ability and current HP.

Biology

Physiology

Darmanitan is a mainly red, squat ape-like Pokémon. Darmanitan has long, bushy flame-colored eyebrows, curled at the beginning portions, and round, black-ringed eyes. The upper portion of its tan-colored face is separated from the lower portion by a diagonal stripe of red, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Darmanitan's head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan-colored hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan's underside sports a patterning of three tan-colored ovals.

Gender differences

None.

Special abilities

Under normal circumstances, Darmanitan are immensely strong physically; a single punch can destroy a dump truck.

Darmanitan with the ability Zen Mode have access to a second Form, when they have less than half of their health left. In this form, they turn blue and become more like a Daruma doll that's hard as a rock. They also gain Psychic as a secondary type. They experience an exchange in their Special Attack and Attack stats, their Defense and Special Defense almost double, and their Speed sharply drops. In "Zen Mode" they fight using their spiritual and emotional strength, but they're completely physically immobile. However, they can still use physical moves.

Behavior

These Pokémon are normally very active and fight using both physical and emotional strength.

A Darmanitan in Zen Mode is completely immobile, so it uses its psychic powers in place of its arms in order to do things such as gather and eat food.

Habitat

Like its pre-evolution Darumaka, Darmanitan are indigenous to the Desert Resort in Unova.

According to Professor Juniper, the five Zen Mode Darmanitan in front of the Relic Castle have been sleeping there for 2,500 years. They wake up when given a RageCandyBar.

Diet

Main article: Pokémon food

In the anime

 
Darmanitan in the anime

Major appearances

A Darmanitan with Zen Mode along with two of its pre-evolved form Darumaka appeared in Saving Darmanitan From the Bell!. Darmanitan and the Darumaka lived in a Clock Tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.

A Darmanitan under the ownership of Bianca's father appeared in Enter Elesa, Electrifying Gym Leader! in both Zen Mode and Standard Mode. It battled Ash's Oshawott and was victorious.

A Darmanitan owned by Burgundy appeared in Jostling for the Junior Cup!. It battled Trip's Serperior and lost.

Minor appearances

 
Zen Mode Darmanitan in the anime

In A Venipede Stampede!, an unnamed Trainer in Castelia City used a Darmanitan to try and stop a swarm of Venipede.

Several Darmanitan in Zen Mode appeared in a flashback scene in White—Victini and Zekrom and Black—Victini and Reshiram.

A Darmanitan owned by Scooter appeared in Cilan Versus Trip, Ash Versus Georgia!. It was used during the Club Battle tournament where it lost on its first battle against Luke and his Golett.

A Darmanitan appeared in a flashback of Scrafty's in Meowth's Scrafty Tactics!.

Several Darmanitan in Zen Mode appeared in A Maractus Musical! during a Pokémon Musical.

A photo of a Darmanitan appeared in The Four Seasons of Sawsbuck!.

A Darmanitan appeared in Stopping the Rage of Legends! Part 1 and Stopping the Rage of Legends! Part 2.

A Darmanitan made a cameo appearance in Climbing the Tower of Success!.

A Darmanitan appeared in Iris and the Rogue Dragonite!.

A Darmanitan appeared in Team Eevee and the Pokémon Rescue Squad!, under the ownership of Davy.

Pokédex entries

Episode Pokémon Source Entry
BW008 Darmanitan Ash's Pokédex Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.

In the manga

 
Regular Darmanitan in Pokémon RéBURST
 
Zen Mode Darmanitan in Pokémon Adventures

In the Pokémon Adventures manga

N is seen with a Darmanitan in the Black & White arc. It was one of the Pokémon in his possession that participated in the awakening of Zekrom. Later, it had a battle with Alder and lost to his Escavalier despite the type-advantage and using Zen Mode.

In the Pokémon Pocket Monsters manga

A Darmanitan made an appearance in Pocket Monsters BW.

In the Pokémon RéBURST manga

Ryouga and Miruto were pushed into a the home of some Darmanitan by Yappy so he could get pictures of Ryouga's Burst form. After finding out the Darmanitan were protecting some sick Darumaka, they healed them and left.

In the TCG

Main article: Darmanitan (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black Its internal fire burns at 2,500º F, making enough power that it can destroy a dump truck with one punch.
White When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2 When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Five Desert Resort (always have Zen Mode)
Black 2 White 2
One Desert Resort*
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Rumble Blast Lava: Volcanic Slope, World Axle - B1F (Standard Mode)
Lava: Firebreathing Mountain (Zen Mode)

Held items

Game Held Item(s)
Black White   Rawst Berry (50%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
105
165 - 212 320 - 414
140
130 - 211 256 - 416
55
54 - 117 103 - 229
30
31 - 90 58 - 174
55
54 - 117 103 - 229
95
90 - 161 175 - 317
Total:
480
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Zen Mode
Stat Range
At Lv. 50 At Lv. 100
105
165 - 212 320 - 414
30
31 - 90 58 - 174
105
99 - 172 193 - 339
140
130 - 211 256 - 416
105
99 - 172 193 - 339
55
54 - 117 103 - 229
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Zen Mode
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Rollout Rock Physical 03030 09090% 20
00Start Incinerate Fire Special 03030 100100% 15
00Start Rage Normal Physical 02020 100100% 20
033 Rollout Rock Physical 03030 09090% 20
066 Incinerate Fire Special 03030 100100% 15
099 Rage Normal Physical 02020 100100% 20
1111 Fire Fang Fire Physical 06565 09595% 15
1414 Headbutt Normal Physical 07070 100100% 15
1717 Swagger Normal Status 0000 09090% 15
1919 Facade Normal Physical 07070 100100% 20
2222 Fire Punch Fire Physical 07575 100100% 15
2525 Work Up Normal Status 0000 —% 30
2727 Thrash Normal Physical 120120 100100% 10
3030 Belly Drum Normal Status 0000 —% 10
3333 Flare Blitz Fire Physical 120120 100100% 15
3535 Hammer Arm Fighting Physical 100100 09090% 10
3939 Taunt Dark Status 0000 100100% 20
4747 Superpower Fighting Physical 120120 100100% 5
5454 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 —}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Encore Normal Status —% 5
Endure Normal Status —% 10
Flame Wheel Fire Physical 60 100% 25
Focus Energy Normal Status —% 30
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Sleep Talk Normal Status —% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Darmanitan can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Darmanitan cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  UproarBW Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Sky
Body size: 1
Recruit rate: 0%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Normal Mode
Attack ●●●●●
Defense ●●
Speed ●●●
Zen Mode
Attack ●●●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong:   Weak:   
PokéPark Pad entry:
The serious and the cheerful Darmanitan--the two of them watch the gate to the Colosseum.
  HP: ★★★★ Move: Fire Blast
Attack: ★★★★★ Ability 1: Hero
Defense: ★★ Ability 2: Spirit
Speed: ★★★★ Ability 3: Conqueror
Evolves from Darumaka when its Attack is 110 or higher
Range: 3 Perfect Links: Harunaga, Kai, and Nagayasu

Evolution


 
Unevolved
Darumaka
 Fire 
 
Level 35


Zen Mode
 
First evolution
Darmanitan
 Fire  Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
     
     
   For other sprites and images, please see Darmanitan images on Bulbagarden Archives.

Trivia

  • Darmanitan's Standard Mode has the highest base Attack of all Fire-type Pokémon.
  • Darmanitan's Zen Mode has the highest base Special Attack of all non-legendary Psychic-type Pokémon.
  • Darmanitan is one of the only two Pokémon able to change appearance, while its pre-evolutionary form cannot. The other is Cherrim.
  • Zen Mode Darmanitan and Spiky-eared Pichu are the only Pokémon without individual Sugimori artwork, or even Dream World art.

Origin

Darmanitan's physical appearance is based on an ape and the Daruma doll. It is also likely based on the the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to its bold posture in Standard Mode. Its Zen Mode may also be a reference to Bodhidharma, achieving enlightenment.

Name origin

Darmanitan is a combination of Dharma (alternate spelling of daruma) and orangutan. It may also involve titan.

Hihidaruma is a combination of ヒヒ hihi (baboon) and Daruma and is a pun on 火達磨 hidaruma ("the state of being on fire").

In other languages

Language Title Meaning
  Japanese ヒヒダルマ Hihidaruma From ヒヒ hihi and Daruma and is a pun on 火達磨 hidaruma
  French Darumacho From Daruma and macho
  Spanish Darmanitan Same as English name
  German Flampivian From Flamme and Pavian
  Italian Darmanitan Same as English name
  Korean 불비달마 Bulbidarma From bul, 비비 bibi, and Daruma
  Mandarin Chinese 達摩狒狒 / 达摩狒狒 Dámófèifèi From 達摩 Dámó and 狒狒 fèifèi.
  Cantonese Chinese



External links

  #554: Darumaka
Pokémon
#556: Maractus  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.