Darmanitan (Pokémon)

Revision as of 10:55, 19 November 2019 by Ataro (talk | contribs)
For Pokémon GO information on this species, see the game's section.
554MS.png #554: Darumaka
Pokémon
#556: Maractus 556MS.png
Darmanitan
Blazing Pokémon
ヒヒダルマ
Hihidaruma
#555
Standard Mode
Standard Mode
Galarian Standard Mode
Galarian Standard Mode
Zen Mode
Zen Mode
Galarian Zen Mode
Galarian Zen Mode
Galarian Zen Mode
Galarian Zen Mode


Images on the Bulbagarden Archives
Types
Fire Unknown
Standard Mode
Ice Unknown
Galarian Standard Mode
Fire Psychic
Zen Mode
Ice Fire
Galarian Zen Mode
Unknown Unknown
Unknown Unknown
Abilities
Sheer Force
Standard Mode
Gorilla Tactics
Galarian Standard Mode
Cacophony
Zen Mode
Zen Mode
Darmanitan Hidden Ability
Zen Mode
Galarian Darmanitan Hidden Ability
Cacophony
Galarian Standard Mode
Cacophony
Zen Mode
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Field
Hatch time
20 cycles
Height
4'03" 1.3 m
Standard Mode
4'07" 1.7 m
Galarian Standard Mode
4'03" 1.3 m
Zen Mode
4'07" 1.7 m
Galarian Zen Mode
Weight
204.8 lbs. 92.9 kg
Standard Mode
264.6 lbs. 120.0 kg
Galarian Standard Mode
204.8 lbs. 92.9 kg
Zen Mode
264.6 lbs. 120.0 kg
Galarian Zen Mode
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
168
Leveling rate
Medium Slow
EV yield
Total: 2
Standard Mode
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Galarian Standard Mode
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Zen Mode
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
Galarian Zen Mode
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body08.png
Footprint
F555.png F000.png
Galarian Standard Mode
Pokédex color
Red
Other forms may have other colors.
Base friendship
70
External Links

Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Fire-type Pokémon introduced in Generation V.

It evolves from Darumaka starting at level 35.

Darmanitan has the ability to change forms during battle, depending on its Ability and current HP. When it enters Zen Mode, it is Fire/Psychic-type.

In Galar, Darmanitan has an Ice-type regional variant. It evolves from Template:Glr when exposed to an Ice Stone. When it enters Zen Mode, it is Ice/Fire-type.

Biology

In its normal state, Darmanitan is a mainly red, squat ape-like Pokémon. It has long, bushy flame eyebrows that curl at the base, and round, black-ringed eyes. The upper portion of its tan face is separated from the lower portion by a diagonal red stripe, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Its head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan has three tan ovals on its underside. In its normal state, it is immensely strong physically; a single punch can destroy a dump truck.

During Zen Mode, which is accessed by Darmanitan with the hidden Ability Zen Mode, its red and tan fur changes blue as it bears the resemblance of a Daruma doll. Its eyes turn blank, and its limbs fuse with its body, rendering them immobile. It also only has three toes, as opposed to normal Darmanitan having five. In this state, it is hard as a rock. As it is rendered immobile, it uses spiritual and emotional strength to battle and to perform everyday activities such as gather and eat food.

In the anime

In the main series

 
Darmanitan in the anime
 
Zen Mode Darmanitan in the anime

Major appearances

Darmanitan debuted in Saving Darmanitan From the Bell! alongside two Darumaka. Darmanitan and the Darumaka lived in a clock tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.

A Darmanitan appeared in Enter Elesa, Electrifying Gym Leader!, under the ownership of Bianca's father. Both its Zen Mode and Standard Mode were featured. It was used in a battle against Ash, where it battled Oshawott and came out victorious. It had the nickname of Red Flash Darmanitan.

A Darmanitan appeared in Iris and the Rogue Dragonite!, under the ownership of a group of Trainers recruited by Officer Jenny to deal with a Dragonite they believed had deliberately damaged a power plant.

A Darmanitan appeared in Jostling for the Junior Cup!, under the ownership of Burgundy. It battled Trip's Serperior and lost.

A Darmanitan appeared in Team Eevee and the Pokémon Rescue Squad!, under the ownership of Davy. It was used to free a Cryogonal that was trapped inside a building. It later teamed up with Virgil's Flareon to melt the ice away from the frozen building.

Minor appearances

A Trainer's Darmanitan appeared in A Venipede Stampede!, where it was used in an attempt to stop a swarm of Venipede.

Multiple Darmanitan appeared in a flashback in White—Victini and Zekrom and Black—Victini and Reshiram as former residents of the now-relocated Sword of the Vale.

A Darmanitan appeared in Cilan Versus Trip, Ash Versus Georgia!, under the ownership of Scooter. It battled Luke's Golett in the first round of the Club Battle and lost.

A Darmanitan appeared in a flashback in Meowth's Scrafty Tactics!, where it was one of the Pokémon a wild Scrafty tried to recruit in an effort to reclaim its den.

Three Darmanitan in Zen Mode appeared in A Maractus Musical! during the Pokémon Performance Competition.

A Darmanitan appeared in Stopping the Rage of Legends! Part 1 and Part 2.

A Trainer's Darmanitan made a cameo appearance in Climbing the Tower of Success!.

A Darmanitan appeared in A Unova League Evolution!, under the ownership of Dino. It was revealed to have evolved from his Darumaka. Darmanitan was used in Dino's battle against Katharine.

A Trainer's Darmanitan appeared in Team Plasma's Pokémon Power Plot!.

A Darmanitan appeared in a fantasy or a flashback in The Journalist from Another Region!.

Two Trainers' Darmanitan appeared in A Crowning Moment of Truth!, with one appearing in a flashback. They were among the Pokémon attending the Wela Fire Festival‎.

Pokédex entries

Episode Pokémon Source Entry
BW008 Darmanitan Ash's Pokédex Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.
 
Darmanitan in Pokémon Generations

In Pokémon Generations

Six Zen Mode Darmanitan appeared near the Relic Castle in The Adventure.

In the manga

 
Darmanitan in Pokémon Adventures
 
Zen Mode Darmanitan in Pokémon Adventures

In the Pokémon Adventures manga

Two Darmanitan appeared in their Zen Mode in To Make a Musical.

N was seen with a male Darmanitan in Listening to Pokémon. He was one of the Pokémon in his possession that participated in the awakening of Zekrom. Later, he had a battle with Alder and lost to his Escavalier despite having the type advantage and using Zen Mode.

In the Pokémon Pocket Monsters manga

A Darmanitan made an appearance in Pocket Monsters BW.

In the Pokémon RéBURST manga

 
Standard Mode Darmanitan in Pokémon RéBURST

Ryouga and Miruto were pushed into the home of some Darmanitan by Yappy so he could get pictures of Ryouga's Burst form. After finding out the Darmanitan were protecting some sick Darumaka, they healed them and left.

In the TCG

Main article: Darmanitan (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation V Unova
BW: #061
Unova
B2W2: #103
Black Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
White When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2 When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
White 2
Generation VI Kalos
#—
Hoenn
#—
X When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Y Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
Omega Ruby When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Alpha Sapphire Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation V
Black White
Desert Resort (five, always have Zen Mode)
Black 2 White 2
Desert Resort (N's Pokémon)
Generation VI
X Y
Trade
Omega Ruby Alpha Sapphire
Mirage Islands (west of Route 104 and north of Route 113), Mirage Mountain (east of Route 125)
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Lava: Volcanic Slope, World Axle - B1F (Standard Mode)
Lava: Firebreathing Mountain (Zen Mode)
PokéPark 2
Crag Area
Conquest
Evolve Darumaka
Rumble U
Toy Collection: Launch to Victory! (Boss, can take Zen Mode form)
Generation VI
Battle Trozei
Sky-High Ruins: Stage 3
Shuffle
Event: Pokémon Safari (Second release)
Rumble World
Ruby Volcano: Smoldering Caldera (Center Boss, Back, Special)


In events

Games Event Region Location Level Distribution period
ORAS N's Darmanitan Japanese region Online 35 September 6 to October 24, 2016
ORAS N's Darmanitan American region Online 35 September 6 to October 24, 2016
ORAS N's Darmanitan PAL region Online 35 September 6 to October 24, 2016
ORAS N's Darmanitan Korean region Online 35 September 6 to October 24, 2016
ORAS N's Darmanitan Taiwanese region Online 35 September 6 to October 24, 2016

Held items

Game Held Item(s)
Black White   Rawst Berry (50%)

Stats

Base stats

Standard Mode
Stat Range
At Lv. 50 At Lv. 100
105
165 - 212 320 - 414
140
130 - 211 256 - 416
55
54 - 117 103 - 229
30
31 - 90 58 - 174
55
54 - 117 103 - 229
95
90 - 161 175 - 317
Total:
480
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Zen Mode
Stat Range
At Lv. 50 At Lv. 100
105
165 - 212 320 - 414
30
31 - 90 58 - 174
105
99 - 172 193 - 339
140
130 - 211 256 - 416
105
99 - 172 193 - 339
55
54 - 117 103 - 229
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Standard Mode
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Zen Mode
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

Generation VII
Other generations:
V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hammer Arm Fighting Physical 100100 09090% 10
011 Tackle Normal Physical 04040 100100% 35
011 Rollout Rock Physical 03030 09090% 20
011 Incinerate Fire Special 06060 100100% 15
011 Rage Normal Physical 02020 100100% 20
Evo.Evo. Hammer Arm Fighting Physical 100100 09090% 10
033 Rollout Rock Physical 03030 09090% 20
066 Incinerate Fire Special 06060 100100% 15
099 Rage Normal Physical 02020 100100% 20
1111 Fire Fang Fire Physical 06565 09595% 15
1414 Headbutt Normal Physical 07070 100100% 15
1717 Swagger Normal Status 0000 08585% 15
1919 Facade Normal Physical 07070 100100% 20
2222 Fire Punch Fire Physical 07575 100100% 15
2525 Work Up Normal Status 0000 —% 30
2727 Thrash Normal Physical 120120 100100% 10
3030 Belly Drum Normal Status 0000 —% 10
3333 Flare Blitz Fire Physical 120120 100100% 15
3939 Taunt Dark Status 0000 100100% 20
4747 Superpower Fighting Physical 120120 100100% 5
5454 Overheat Fire Special 130130 09090% 5
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 —}}—% 30
TM05  TM05 Roar Normal Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Encore Normal Status 100% 5
Endure Normal Status —% 10
ExtrasensoryUSUM Psychic Special 80 100% 20
Flame Wheel Fire Physical 60 100% 25
Focus Energy Normal Status —% 30
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Sleep Talk Normal Status —% 10
Snatch Dark Status —% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Laser Focus Normal Status —% 30
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Uproar Normal Special 90 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Darmanitan can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Darmanitan cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  UproarSM Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Standard Mode

Pokémon Rumble Blast
Attack ●●●●●
Defense ●●
Speed ●●●
PokéPark 2: Wonders Beyond
  Strong:   Weak:   
PokéPark Pad entry:
The serious and the cheerful Darmanitan--the two of them watch the gate to the Colosseum.
Pokémon Conquest
  HP: ★★★★ Move: Fire Blast
Attack: ★★★★★ Ability 1: Hero
Ability 2: Spirit
Ability 3: Conqueror
Defense: ★★
Speed: ★★★★
Evolves from Darumaka when its Attack is 110 or higher
Range: 3 Perfect Links: Harunaga, Kai, and Nagayasu
Pokémon Battle Trozei
Fire
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Fire
  Attack Power: 60 - 105   5

#255
 

Burn
Leaves the foe burned.


Pokémon GO
  Base HP: 233 Base Attack: 263 Base Defense: 114
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Tackle, Fire Fang
Charged Attacks: Overheat, Focus Blast, Psychic, Rock Slide

Zen Mode

Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●●●
Speed ●●●
Pokémon GO
  Base HP: 233 Base Attack: 263 Base Defense: 114
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Tackle, Fire Fang
Charged Attacks: Overheat, Focus Blast, Psychic, Rock Slide

Evolution

Darmanitan

 
Unevolved
Darumaka
 Fire 
 
Level 35
 
First evolution
Darmanitan
 Fire 


Galarian Darmanitan

 
Unevolved
Darumaka
Galarian Form
 Ice 
 
Ice Stone
 
First evolution
Darmanitan
Galarian Form
 Ice 


Forms

Darmanitan

> 50% HP
 
Standard Mode
Darmanitan
 Fire 


< 50% HP
 
Zen Mode
Darmanitan
 Fire  Psychic 

Galarian Darmanitan

> 50% HP
 
Standard Mode
Darmanitan
 Ice 


< 50% HP
 
Zen Mode
Darmanitan
 Ice  Psychic 

Sprites

This Pokémon was unavailable prior to Generation V.
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Darmanitan images on the Bulbagarden Archives.


Trivia

Origin

Darmanitan's physical appearance is based on an ape and the Daruma doll. It is also likely based on the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to their bold posture in Standard Mode. Its Zen Mode may also be a direct reference to Bodhidharma, achieving enlightenment. The varying presence of pupils between its Standard Mode and Zen Mode reflects the practice of painting in the eyes of a Daruma doll, and their symbolic value in relation to goal fulfillment.

Name origin

Darmanitan is likely a combination of Dharma (alternate spelling of daruma) and orangutan.

Hihidaruma may be a combination of 火 hi (fire), 緋 hi (scarlet), 狒々 hihi (baboon), Daruma, and 火達磨 hidaruma (the state of being on fire).

In other languages

Language Title Meaning
  Japanese ヒヒダルマ Hihidaruma From hi, hi, 狒々 hihi, Daruma, and 火達磨 hidaruma
  French Darumacho From Daruma and macho
  Spanish Darmanitan Same as English name
  German Flampivian From Flamme, Lampion, and Pavian
  Italian Darmanitan Same as English name
  Korean 불비달마 Bulbidalma From bul, 비비 (狒狒) bibi, 비 (緋) bi, and Daruma
  Mandarin Chinese 達摩狒狒 / 达摩狒狒 Dámófèifèi From 達摩 / 达摩 Dámó and 狒狒 fèifèi
  Cantonese Chinese 達摩狒狒 Daahtmōfātfāt From 達摩 Daahtmō and 狒狒 fātfāt


Standard Mode

Language Title
  Japanese ノーマルモード Normal Mode
Chinese Cantonese 普通模式 Póutūng Mòuhsīk *
一般模式 Yātbūn Mòuhsīk *
Mandarin 普通模式 Pǔtōng Móshì *
一般模式 Yībān Móshì *
  Finnish Perustila
  French Mode Normal
  German Normalmodus
  Italian Forma Normalità
  Korean 노말모드 Normal Mode
  Polish Stan Standardowy
  Spanish Modo Normal

Zen Mode

Language Title
  Japanese ダルマモード Daruma Mode
Chinese Cantonese 達摩模式 / 达摩模式 Daahtmō Mòuhsīk *
不倒翁模式 Bātdóuyūng Mòuhsīk *
Mandarin 達摩模式 / 达摩模式 Dámó Móshì *
不倒翁模式 Bùdǎowēng Móshì *
  Finnish Zen-tila
  French Mode Transe
  German Trance-Modus
  Italian Forma Zen
  Korean 달마모드 Daruma Mode
  Polish Stan Zen
  Brazilian Portuguese Modo Zen
  Spanish Modo Daruma
  Vietnamese Trạng thái Daruma


External links


  #554: Darumaka
Pokémon
#556: Maractus  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.