Darkness

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If you were looking for the TCG type, see Darkness (TCG).
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: BDSP info and images

Red using Flash

Darkness is an obstacle appearing in both the core series and Mystery Dungeon series games, typically found in caves. It limits the player's vision, thereby making it more difficult for them to navigate through areas, but it does not physically block progress like other obstacles. Darkness has no effect on battles.

In the core series

In the core series, darkness appears in Generations I to V and in Pokémon Omega Ruby and Alpha Sapphire, in which it can usually be illuminated using the field move Flash, and in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, in which it can be illuminated using the Secret Technique Light Up.

Effects

  • In Generation I, the floor, the player, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The menu and text boxes also get a blue tint.
  • In Generation II, everything becomes black except for cave exits and item balls.
  • In Generations III to V, everything becomes black except for within a small circle around the player (apart from inside Gyms). Using Flash will expand the circle.
    • In Ruby, Sapphire, and Emerald, the circle will expand to illuminate about 40% of the screen.
    • In FireRed and LeafGreen and Diamond, Pearl, and Platinum, the circle will expand to illuminate the entire screen.
    • In HeartGold and SoulSilver, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
    • In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
  • In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.
  • In Let's Go, Pikachu! and Let's Go, Eevee!, the ground becomes a flat light gray, while faraway and nearby entities become silhouettes in increasingly darker shades of gray.

Areas covered in darkness

Kanto

Location Games
Rock Tunnel RBYGSCFRLGHGSSPE
Cerulean Cave HGSS

Johto

Location Games
Dark Cave GSCHGSS
Ecruteak Gym[a] HGSS
Whirl Islands 1F–B1F GSCHGSS
B2F GSC
Mt. Mortar GS
Mt. Silver Cave 1F GSC
  1. Flash cannot be used to illuminate the darkness in this area; instead, candles—located by the entrance, near Morty, and on the headdresses of the Gym Trainers—provide small circles of illumination.

Hoenn

Location Games
Dewford Gym[a] RSEORAS
Granite Cave B1F–B2F
Trick House Puzzle 3 ORAS
Scorched Slab B1F–B2F
Cave of Origin 1F–B3F RS
Victory Road B1F–B2F RSE
B1F ORAS
Battle Pyramid[b] E
  1. Flash cannot be used to illuminate the darkness in this area. In Pokémon Ruby, Sapphire, and Emerald, instead, each time the player defeats a Trainer, their field of view increases slightly. In Pokémon Omega Ruby and Alpha Sapphire, instead, the player must stand on switches to illuminate certain areas. In all games, after Brawly is defeated, the entire Gym lights up completely.
  2. Flash cannot be used to illuminate the darkness in this area; instead, each time the player defeats a Trainer, their field of view increases slightly.

Sinnoh

Location Games
Wayward Cave 1F DPPtBDSP
Hearthome Gym[a] Pt
  1. Flash cannot be used to illuminate the darkness in this area; instead, the player and all Gym Trainers have lanterns that illuminate the area directly in front of them.

Unova

Location Games
Mistralton Cave 1F–2F BWB2W2
Wellspring Cave B1F
Challenger's Cave BW
Driftveil Gym[a] B2W2
Victory Road 2F (back)
Black Tower Random rooms
  1. Flash cannot be used to illuminate the darkness in this area.

In spin-off games

Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: other Mystery Dungeon games

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, darkness limits the field of vision to 1–2 tiles in hallways. While Luminous Orb removes the darkness and allows player to see things from further away, it does not change field of vision for purpose of moves.

Location Tiles
Sinister Woods 5F–7F 2
11F–12F
Lapis Cave 1F–4F 2
9F–14F
Magma Cavern 1F–23F 2
Pit 1F
Uproar Forest 1F–9F 2
Howling Forest 2
Stormy Sea 21F–39F 2
Silver Trench 31F–70F 2
71F–98F 1
Meteor Cave 1F–5F 2
6F–19F 1
Fiery Field 1F–29F 2
Northwind Field 1F–29F 2
Mt. Faraway 14F–39F 2
Western Cave 1
Buried Relic 14F–19F 2
21F–49F
51F–63F
64F–98F 1
Wish Cave 25F–62F 2
63F–98F 1
Murky Cave 2F–19F 2
Southern Cavern 2
Wyvern Hill 1
Darknight Relic 1
Grand Sea 2
Unown Relic 2
Joyous Tower 14F–63F 2
64F–99F 1
Far-off Sea 14F–63F 2
64F–75F 1
Purity Forest 1
Oddity Cave 6F–10F 2

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing pre-light Let's Go with the shades of gray silhouettes

Trivia

  • While darkness does not appear in Kalos, Flash can still be used as a field move in Pokémon X and Y to zoom out the player's perspective in certain caves.


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.