Dark (type)

Template:ElementalTypes The Dark type (Japanese: あくタイプ Evil type) is one of the seventeen elemental types. Notable Trainers that specialize in Dark-type Pokémon are Karen of the Johto Elite Four, Sidney of the Hoenn Elite Four, and Grimsley of the Unova Elite Four. Notably, the Dark-type is the only type that has never had a Pokémon Gym specialize in it. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Dark-type moves were special.

Statistical averages

Overall

Stat
HP: 66
Attack: 93
Defense: 59
Sp.Atk: 76
Sp.Def: 60
Speed: 71
Total: 0


Fully evolved

Stat
HP: 75.69
Attack: 103.06
Defense: 75.75
Sp.Atk: 85.19
Sp.Def: 73.81
Speed: 77.25
Total: 0


Battle properties

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×  
 
 
 
 
None  


Characteristics

Dark-type Pokémon were added in Generation II.

Defense

Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of Umbreon, Spiritomb, Drapion, Scrafty, Mandibuzz and Tyranitar. Just the same, Pokémon that are both Dark-type and Template:Type2 have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to Template:Type2s. However if a Psychic/Dark type were to be together, then it will have no resistances.

Offense

Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic-types), Bite causes Flinching, Faint Attack never misses, Night Slash has a high critical hit ratio while Pursuit hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which steals the beneficial effects of an opponent's moves.

Even though the Dark type was considered a special type prior to Generation IV, the three Dark-type moves that are currently special (Dark Pulse, Snarl and Night Daze) were introduced after Generation III, meaning that all Dark-type moves that were once special moves are now all Physical moves.

When used in contests, Dark-type moves typically are of the Smart category, but can also fall in any of the other four Contest categories.

Pokémon

As of Generation V, there are 39 Dark-type Pokémon or 6.01% of all Pokémon, making it tied with the Electric type as the twelfth most common elemental type.

Pure Dark-type Pokémon

# Name
197   Umbreon
261   Poochyena
262   Mightyena
359   Absol
491   Darkrai
509   Purrloin
510   Liepard
570   Zorua
571   Zoroark

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198   Murkrow Dark Flying
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
302   Sableye Dark Ghost
430   Honchkrow Dark Flying
461   Weavile Dark Ice
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
624   Pawniard Dark Steel
625   Bisharp Dark Steel
629   Vullaby Dark Flying
630   Mandibuzz Dark Flying
633   Deino Dark Dragon
634   Zweilous Dark Dragon
635   Hydreigon Dark Dragon

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248   Tyranitar Rock Dark
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
318   Carvanha Water Dark
319   Sharpedo Water Dark
332   Cacturne Grass Dark
342   Crawdaunt Water Dark
434   Stunky Poison Dark
435   Skuntank Poison Dark
442   Spiritomb Ghost Dark
452   Drapion Poison Dark
551   Sandile Ground Dark
552   Krokorok Ground Dark
553   Krookodile Ground Dark

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Assurance Physical Beauty 50 100% 10 One foe If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Physical Smart Varies* 100% 10 One foe Does more damage the more Pokémon are in the user's party.
Bite* Physical Tough 60 100% 25 One foe Has a 10% chance of causing the opponent to flinch.
Crunch Physical Tough 80 100% 15 One foe Has a 20% chance of lowering target's Defense.*
Dark Pulse Special Cool 80 100% 15 One foe Has a 20% chance of making the target flinch.
Faint Attack Physical Smart 60 —% 20 One foe Never misses.
Fling Physical Tough Varies 100% 10 One foe Throws held item, power and effects depend on held item.
Foul Play Physical ??? 95 100% 15 One foe Damage is calculated with the target's Attack stat.
Knock Off Physical Smart 20 100% 20 One foe Prevents the target from using its held item.
Night Daze Special ??? 85 95% 10 One foe Has a 40% chance of lowering target's Accuracy.
Night Slash Physical Beauty 70 100% 15 One foe Has a high critical hit ratio.
Payback Physical Cool 50 100% 10 One foe Power doubles if used after opponent attacks.
Punishment Physical Smart Varies 100% 5 One foe Power increases the more the target has powered up with stat changes.
Pursuit Physical Smart 40 100% 20 One foe Deals double damage if target is switching out of battle.
Snarl Special ??? 55 95% 15 Both foes Lowers the target's Special Attack.
Sucker Punch Physical Smart 80 100% 5 One foe Attacks first. Fails if target is not preparing an attack.
Thief Physical Tough 40 100% 10 One foe Steals target's held item if user has no held item.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Dark Void Status Smart 80% 10 Both foes Puts the target to sleep.
Embargo Status Cute 100% 15 One foe Prevents the target from using its held item. Also prevents Trainers from using items on it.
Fake Tears Status Smart 100% 20 One foe Sharply lowers the target's Special Defense.
Flatter Status Smart 100% 15 One foe Confuses the target. However, it also raises the target's Special Attack.
Hone Claws Status ??? —% 15 User Raises the user's Attack and Accuracy one stage each.
Memento Status Tough 100% 10 One foe The user faints. In return, it sharply lowers the target's Attack and Special Attack.
Nasty Plot Status Cute —% 20 User Sharply raises the user's Special Attack.
Quash Status ??? 100% 15 One foe Forces the target to go last for one turn.
Snatch Status Smart —% 10 Reaction Steals the effects of any healing or status-changing move the target attempts to use.
Switcheroo Status Cool 100% 10 One foe The user trades held items with the target.
Taunt Status Smart 100% 20 One foe The target can only use attack moves for two to four turns.
Torment Status Smart 100% 15 One foe The target can't use the same move twice in a row.

Trivia

  • Officially, this type's Brazilian Portuguese translation is "Noturno" (nocturnal), but at times it is named as "Sombrio" or "Trevas" (darkness) as well. However, Sombrio means Shadow, another type.
  • Because of Bite's change to Dark from the Normal-type in Generation II, there has been at least one Dark-type move introduced in each generation. Despite this, there is not a Dark-type Pokémon from each generation; Dark is the only type not assigned to a Pokémon introduced in Generation I. This is the opposite situation to the other type introduced in Generation II, Steel.
  • There has yet to be a Pokémon Gym that specializes in the Dark type. Despite this, there have been three Elite Four members who specialize in Dark-type Pokémon.
  • Generation V introduced the most Dark-type Pokémon, introducing 16 of the 39.
  • So far, 9 Dark-type moves has been shown in the anime, the least of all elemental types.
  • All non-legendary pure Dark-type Pokémon are based off of fox, dog, or cat-like creatures.

In other languages

Language Title
  Japanese あく (悪) aku
Mandarin Chinese 邪惡 xié'è
  Dutch Duister
  Finnish Pimeys
  French Ténèbres
  German Unlicht
  Greek Ερέβους erebus
  Hebrew אופל offel
  Italian Buio
  Korean ak
  Norwegian Mørk
  Polish Mroczny
  Brazilian Portuguese Escuro / Noturno Nocturnal
  Russian Тёмный tyomnii
  Spanish Siniestro